201. | Game Essence in Falling-Block Puzzle Games [Game Essence] | 142 | | Meteos
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202. | Customization Lets Your Imagination Play [Planning & Game Design] | 142 | |
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203. | Establishing Characters Through Their Design [Graphics] | 141 | |
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204. | Posing Suggestions [Animation] | 140 | | Super Smash Bros. Ultimate
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205. | Squashing and Scaling [Animation] | 139 | |
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206. | Destroying One Wall [Graphics] | 138 | |
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207. | Blade Trails [Effects] | 137 | |
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208. | Broad Input, Broad Output [Work Ethic] | 137 | | Super Smash Bros. Ultimate
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209. | Color-Coding Your Game [UI] | 136 | | Super Smash Bros. Ultimate
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210. | Debug Mode [Programming & Tech] | 130 | |
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211. | Making Things Clear, Even Without Words [UI] | 130 | |
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212. | Prep Your Proposals Hot and Fast [Work Ethic] | 126 | | Super Smash Bros. Ultimate
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213. | Staying True to Your Concept [Work Ethic] | 126 | |
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214. | Hit Marks [Effects] | 125 | | Super Smash Bros. Ultimate
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215. | Always Keep Attack Collision in Mind [Animation] | 124 | |
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216. | Final Output [Graphics] | 122 | |
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217. | Rotation on Two Axes [Animation] | 122 | |
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218. | Competition and Abundance [Work Ethic] | 122 | | Super Smash Bros. Ultimate
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219. | Amplify Both Strengths and Weaknesses [Game Essence] | 122 | |
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220. | Daily Report Suggestions [Team Management] | 119 | | Super Smash Bros. Ultimate
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221. | Turning Gift-Giving Into a Game [Grab Bag] | 118 | |
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222. | Transparency Features [Programming & Tech] | 117 | |
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223. | Game Essence in Action Games [Game Essence] | 114 | | Super Mario Bros.
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224. | Playing Games in Front of Other People [Marketing] | 110 | |
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225. | Speedy Screen Transitions [Design Specifics] | 109 | |
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226. | A Director’s Job is to Trim [Team Management] | 107 | |
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227. | Making Lead-ins Instant and Impactful [Animation] | 107 | | Super Smash Bros. Ultimate
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228. | Giving Feedback for Sound Effects [Audio] | 103 | |
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229. | Flashing Effects [Effects] | 103 | |
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230. | Turning Anything Into a Competitive Game [Grab Bag] | 100 | |
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231. | Unifying Visual Style [Graphics] | 100 | | Super Smash Bros. Ultimate
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232. | The Limitations of Particle Effects [Effects] | 96 | |
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233. | Strong Attack, Light Reverb [Audio] | 94 | | Super Smash Bros. Ultimate
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234. | Play Testing Keeps Going [Team Management] | 92 | |
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235. | Game Essence in Strategy Games [Game Essence] | 88 | |
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236. | Don’t Put Decisions Off [Team Management] | 86 | |
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237. | A: Work Ethic 1 (Category Compilation) #01~#10 | 84 | |
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238. | Making the Imaginary Feel Real [Graphics] | 84 | |
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239. | Balancing Ambient Sounds [Audio] | 80 | |
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240. | Making Effects the Right Size [Effects] | 79 | |
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241. | Animation Blending [Animation] | 75 | |
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242. | Making Things Look Miniature [Graphics] | 74 | |
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243. | How Good Were the Player’s Actions? [Game Essence] | 65 | |
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244. | What Happens When You Shift the Center of Gravity? [Design Specifics] | 55 | |
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245. | C: Planning & Game Design 1 (Category Compilation) #01~#09 | 42 | |
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246. | F: Graphics 1 (Category Compilation) #01~#06 | 42 | |
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247. | B: Game Essence 1 (Category Compilation) #01~#06 | 29 | |
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248. | D: Design Specifics 1 (Category Compilation) #01~#08 | 23 | |
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249. | G: Animation 1 (Category Compilation) #01~#09 | 21 | |
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250. | E: Team Management 1 (Category Compilation) #01~#07 | 20 | |
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251. | I: Audio 1 (Category Compilation) #01~#07 | 18 | |
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252. | Emphasize Objects with Collision [Graphics] | 0 | |
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253. | About This Channel | 0 | |
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254. | The Price of Games [Grab Bag] | 0 | |
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255. | Masahiro Sakurai's Creative Works | 0 | |
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256. | M: Grab Bag 5 (Category Compilation) #25~#28 | 0 | |
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257. | K: Programming & Tech 2 (Category Compilation) #06~#09 | 0 | | Super Smash Bros. Brawl
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258. | N: Game Concepts 1 (Category Compilation) #01~#05 | 0 | | N
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259. | M: Grab Bag 2 (Category Compilation) #10~#14 | 0 | |
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260. | M: Grab Bag 3 (Category Compilation) #15~#17 | 0 | |
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261. | B: Game Essence 3 (Category Compilation) #16~#23 | 0 | |
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262. | E: Team Management 2 (Category Compilation) #08~#15 | 0 | |
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263. | B: Game Essence 4 (Category Compilation) #24~#29 | 0 | |
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264. | K: Programming & Tech 1 (Category Compilation) #01~#05 | 0 | |
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265. | F: Graphics 3 (Category Compilation) #14~#20 | 0 | |
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266. | B: Game Essence 2 (Category Compilation) #07~#15 | 0 | |
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267. | N: Game Concepts 2 (Category Compilation) #06~#09 | 0 | | N
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268. | L: Marketing 2 (Category Compilation) #08~#09 | 0 | |
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269. | C: Planning & Game Design 4 (Category Compilation) #27~#30 | 0 | |
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270. | Mr. Iwata [Grab Bag] | 0 | |
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271. | I: Audio 2 (Category Compilation) #08~#14 | 0 | |
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272. | G: Animation 2 (Category Compilation) #10~#18 | 0 | |
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273. | D: Design Specifics 2 (Category Compilation) #09~#18 | 0 | |
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274. | H: Effects 1 (Category Compilation) #01~#06 | 0 | |
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275. | H: Effects 2 (Category Compilation) #07~#11 | 0 | |
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276. | L: Marketing 1 (Category Compilation) #01~#07 | 0 | |
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277. | A: Work Ethic 2 (Category Compilation) #11~#20 | 0 | |
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278. | F: Graphics 2 (Category Compilation) #07~#13 | 0 | |
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279. | C: Planning & Game Design 3 (Category Compilation) #19~#26 | 0 | |
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280. | Up is Down, and Down is Up [Work Ethic] | 0 | |
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281. | M: Grab Bag 6 (Category Compilation) #29~#31 | 0 | |
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282. | J: UI 1 (Category Compilation) #01~#08 | 0 | |
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283. | C: Planning & Game Design 2 (Category Compilation) #10~#18 | 0 | |
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284. | M: Grab Bag 4 (Category Compilation) #18~#24 | 0 | | Super Smash Bros. Brawl
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285. | Give Yourself a Handicap When Balancing Your Game [Game Essence] | 0 | |
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286. | N: Game Concepts 3 (Category Compilation) #10~#12 | 0 | | Super Smash Bros. Ultimate
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287. | A: Work Ethic 3 (Category Compilation) #21~#23 | 0 | |
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288. | J: UI 2 (Category Compilation) #09~#15 | 0 | |
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289. | M: Grab Bag 1 (Category Compilation) #01~#09 | 0 | |
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