Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,794,633
Subscribers:
653,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 653 thousand subscribers, publishing 289 videos which altogether total approximately 18.79 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 300 Videos With The Most Comments by Masahiro Sakurai on Creating Games


Video TitleCommentsCategoryGame
201.Game Essence in Falling-Block Puzzle Games [Game Essence]142Meteos
202.Customization Lets Your Imagination Play [Planning & Game Design]142
203.Establishing Characters Through Their Design [Graphics]141
204.Posing Suggestions [Animation]140Super Smash Bros. Ultimate
205.Squashing and Scaling [Animation]139
206.Destroying One Wall [Graphics]138
207.Blade Trails [Effects]137
208.Broad Input, Broad Output [Work Ethic]137Super Smash Bros. Ultimate
209.Color-Coding Your Game [UI]136Super Smash Bros. Ultimate
210.Debug Mode [Programming & Tech]130
211.Making Things Clear, Even Without Words [UI]130
212.Prep Your Proposals Hot and Fast [Work Ethic]126Super Smash Bros. Ultimate
213.Staying True to Your Concept [Work Ethic]126
214.Hit Marks [Effects]125Super Smash Bros. Ultimate
215.Always Keep Attack Collision in Mind [Animation]124
216.Final Output [Graphics]122
217.Rotation on Two Axes [Animation]122
218.Competition and Abundance [Work Ethic]122Super Smash Bros. Ultimate
219.Amplify Both Strengths and Weaknesses [Game Essence]122
220.Daily Report Suggestions [Team Management]119Super Smash Bros. Ultimate
221.Turning Gift-Giving Into a Game [Grab Bag]118
222.Transparency Features [Programming & Tech]117
223.Game Essence in Action Games [Game Essence]114Super Mario Bros.
224.Playing Games in Front of Other People [Marketing]110
225.Speedy Screen Transitions [Design Specifics]109
226.A Director’s Job is to Trim [Team Management]107
227.Making Lead-ins Instant and Impactful [Animation]107Super Smash Bros. Ultimate
228.Giving Feedback for Sound Effects [Audio]103
229.Flashing Effects [Effects]103
230.Turning Anything Into a Competitive Game [Grab Bag]100
231.Unifying Visual Style [Graphics]100Super Smash Bros. Ultimate
232.The Limitations of Particle Effects [Effects]96
233.Strong Attack, Light Reverb [Audio]94Super Smash Bros. Ultimate
234.Play Testing Keeps Going [Team Management]92
235.Game Essence in Strategy Games [Game Essence]88
236.Don’t Put Decisions Off [Team Management]86
237.A: Work Ethic 1 (Category Compilation) #01~#1084
238.Making the Imaginary Feel Real [Graphics]84
239.Balancing Ambient Sounds [Audio]80
240.Making Effects the Right Size [Effects]79
241.Animation Blending [Animation]75
242.Making Things Look Miniature [Graphics]74
243.How Good Were the Player’s Actions? [Game Essence]65
244.What Happens When You Shift the Center of Gravity? [Design Specifics]55
245.C: Planning & Game Design 1 (Category Compilation) #01~#0942
246.F: Graphics 1 (Category Compilation) #01~#0642
247.B: Game Essence 1 (Category Compilation) #01~#0629
248.D: Design Specifics 1 (Category Compilation) #01~#0823
249.G: Animation 1 (Category Compilation) #01~#0921
250.E: Team Management 1 (Category Compilation) #01~#0720
251.I: Audio 1 (Category Compilation) #01~#0718
252.Emphasize Objects with Collision [Graphics]0
253.About This Channel0
254.The Price of Games [Grab Bag]0
255.Masahiro Sakurai's Creative Works0
256.M: Grab Bag 5 (Category Compilation) #25~#280
257.K: Programming & Tech 2 (Category Compilation) #06~#090Super Smash Bros. Brawl
258.N: Game Concepts 1 (Category Compilation) #01~#050N
259.M: Grab Bag 2 (Category Compilation) #10~#140
260.M: Grab Bag 3 (Category Compilation) #15~#170
261.B: Game Essence 3 (Category Compilation) #16~#230
262.E: Team Management 2 (Category Compilation) #08~#150
263.B: Game Essence 4 (Category Compilation) #24~#290
264.K: Programming & Tech 1 (Category Compilation) #01~#050
265.F: Graphics 3 (Category Compilation) #14~#200
266.B: Game Essence 2 (Category Compilation) #07~#150
267.N: Game Concepts 2 (Category Compilation) #06~#090N
268.L: Marketing 2 (Category Compilation) #08~#090
269.C: Planning & Game Design 4 (Category Compilation) #27~#300
270.Mr. Iwata [Grab Bag]0
271.I: Audio 2 (Category Compilation) #08~#140
272.G: Animation 2 (Category Compilation) #10~#180
273.D: Design Specifics 2 (Category Compilation) #09~#180
274.H: Effects 1 (Category Compilation) #01~#060
275.H: Effects 2 (Category Compilation) #07~#110
276.L: Marketing 1 (Category Compilation) #01~#070
277.A: Work Ethic 2 (Category Compilation) #11~#200
278.F: Graphics 2 (Category Compilation) #07~#130
279.C: Planning & Game Design 3 (Category Compilation) #19~#260
280.Up is Down, and Down is Up [Work Ethic]0
281.M: Grab Bag 6 (Category Compilation) #29~#310
282.J: UI 1 (Category Compilation) #01~#080
283.C: Planning & Game Design 2 (Category Compilation) #10~#180
284.M: Grab Bag 4 (Category Compilation) #18~#240Super Smash Bros. Brawl
285.Give Yourself a Handicap When Balancing Your Game [Game Essence]0
286.N: Game Concepts 3 (Category Compilation) #10~#120Super Smash Bros. Ultimate
287.A: Work Ethic 3 (Category Compilation) #21~#230
288.J: UI 2 (Category Compilation) #09~#150
289.M: Grab Bag 1 (Category Compilation) #01~#090