Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,800,848
Subscribers:
654,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 654 thousand subscribers, publishing 289 videos which altogether total approximately 18.8 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 300 Videos With The Most Comments by Masahiro Sakurai on Creating Games


Video TitleCommentsCategoryGame
201.Customization Lets Your Imagination Play [Planning & Game Design]142
202.Game Essence in Falling-Block Puzzle Games [Game Essence]142Meteos
203.Establishing Characters Through Their Design [Graphics]141
204.Posing Suggestions [Animation]140Super Smash Bros. Ultimate
205.Squashing and Scaling [Animation]139
206.Destroying One Wall [Graphics]138
207.Blade Trails [Effects]137
208.Broad Input, Broad Output [Work Ethic]137Super Smash Bros. Ultimate
209.Color-Coding Your Game [UI]136Super Smash Bros. Ultimate
210.Debug Mode [Programming & Tech]130
211.Making Things Clear, Even Without Words [UI]130
212.Prep Your Proposals Hot and Fast [Work Ethic]126Super Smash Bros. Ultimate
213.Staying True to Your Concept [Work Ethic]126
214.Hit Marks [Effects]125Super Smash Bros. Ultimate
215.Always Keep Attack Collision in Mind [Animation]124
216.Competition and Abundance [Work Ethic]122Super Smash Bros. Ultimate
217.Final Output [Graphics]122
218.Rotation on Two Axes [Animation]122
219.Amplify Both Strengths and Weaknesses [Game Essence]122
220.Daily Report Suggestions [Team Management]119Super Smash Bros. Ultimate
221.Turning Gift-Giving Into a Game [Grab Bag]118
222.Transparency Features [Programming & Tech]117
223.Game Essence in Action Games [Game Essence]114Super Mario Bros.
224.Playing Games in Front of Other People [Marketing]110
225.Speedy Screen Transitions [Design Specifics]109
226.A Director’s Job is to Trim [Team Management]107
227.Making Lead-ins Instant and Impactful [Animation]107Super Smash Bros. Ultimate
228.Giving Feedback for Sound Effects [Audio]103
229.Flashing Effects [Effects]103
230.Unifying Visual Style [Graphics]100Super Smash Bros. Ultimate
231.Turning Anything Into a Competitive Game [Grab Bag]100
232.The Limitations of Particle Effects [Effects]96
233.Strong Attack, Light Reverb [Audio]94Super Smash Bros. Ultimate
234.Play Testing Keeps Going [Team Management]92
235.Game Essence in Strategy Games [Game Essence]88
236.Don’t Put Decisions Off [Team Management]86
237.A: Work Ethic 1 (Category Compilation) #01~#1084
238.Making the Imaginary Feel Real [Graphics]84
239.Balancing Ambient Sounds [Audio]80
240.Making Effects the Right Size [Effects]79
241.Animation Blending [Animation]75
242.Making Things Look Miniature [Graphics]74
243.How Good Were the Player’s Actions? [Game Essence]65
244.What Happens When You Shift the Center of Gravity? [Design Specifics]55
245.C: Planning & Game Design 1 (Category Compilation) #01~#0942
246.F: Graphics 1 (Category Compilation) #01~#0642
247.B: Game Essence 1 (Category Compilation) #01~#0629
248.D: Design Specifics 1 (Category Compilation) #01~#0823
249.G: Animation 1 (Category Compilation) #01~#0921
250.E: Team Management 1 (Category Compilation) #01~#0720
251.I: Audio 1 (Category Compilation) #01~#0718
252.The Price of Games [Grab Bag]0
253.Masahiro Sakurai's Creative Works0
254.Emphasize Objects with Collision [Graphics]0
255.About This Channel0
256.F: Graphics 3 (Category Compilation) #14~#200
257.M: Grab Bag 2 (Category Compilation) #10~#140
258.M: Grab Bag 3 (Category Compilation) #15~#170
259.M: Grab Bag 5 (Category Compilation) #25~#280
260.B: Game Essence 2 (Category Compilation) #07~#150
261.Mr. Iwata [Grab Bag]0
262.K: Programming & Tech 1 (Category Compilation) #01~#050
263.M: Grab Bag 4 (Category Compilation) #18~#240Super Smash Bros. Brawl
264.B: Game Essence 3 (Category Compilation) #16~#230
265.F: Graphics 2 (Category Compilation) #07~#130
266.H: Effects 1 (Category Compilation) #01~#060
267.N: Game Concepts 1 (Category Compilation) #01~#050N
268.A: Work Ethic 3 (Category Compilation) #21~#230
269.E: Team Management 2 (Category Compilation) #08~#150
270.L: Marketing 2 (Category Compilation) #08~#090
271.M: Grab Bag 6 (Category Compilation) #29~#310
272.C: Planning & Game Design 4 (Category Compilation) #27~#300
273.G: Animation 2 (Category Compilation) #10~#180
274.J: UI 1 (Category Compilation) #01~#080
275.B: Game Essence 4 (Category Compilation) #24~#290
276.D: Design Specifics 2 (Category Compilation) #09~#180
277.L: Marketing 1 (Category Compilation) #01~#070
278.J: UI 2 (Category Compilation) #09~#150
279.N: Game Concepts 3 (Category Compilation) #10~#120Super Smash Bros. Ultimate
280.A: Work Ethic 2 (Category Compilation) #11~#200
281.K: Programming & Tech 2 (Category Compilation) #06~#090Super Smash Bros. Brawl
282.Up is Down, and Down is Up [Work Ethic]0
283.N: Game Concepts 2 (Category Compilation) #06~#090N
284.M: Grab Bag 1 (Category Compilation) #01~#090
285.Give Yourself a Handicap When Balancing Your Game [Game Essence]0
286.C: Planning & Game Design 3 (Category Compilation) #19~#260
287.I: Audio 2 (Category Compilation) #08~#140
288.C: Planning & Game Design 2 (Category Compilation) #10~#180
289.H: Effects 2 (Category Compilation) #07~#110