Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Views:
18,800,848
Subscribers:
654,000
Videos:
289
Duration:
17:56:53
Japan
Japan

Masahiro Sakurai on Creating Games is a Japanese YouTube channel which has roughly 654 thousand subscribers, publishing 289 videos which altogether total approximately 18.8 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCv1DvRY5PyHHt3KN9ghunuw





Top 200 Videos With The Most Comments by Masahiro Sakurai on Creating Games


Video TitleCommentsCategoryGame
101.Game Demos [Marketing]289
102.Voice Recording [Audio]288Super Smash Bros. Ultimate
103.Making Tutorials Feel Natural [Planning & Game Design]286TutorialSuper Smash Bros. Ultimate
104.A Small Window Into the World [Planning & Game Design]285Super Smash Bros. Ultimate
105.Don't Wait to Speak Your Mind [Team Management]284
106.It’s Easier If They Already Know [Planning & Game Design]283
107.Creators Change, Too [Grab Bag]283
108.Distinguishing Between Major and Minor Elements [Graphics]277Super Smash Bros. Ultimate
109.Guidelines [Grab Bag]277GuideTetris
110.Writing Game Proposals [Work Ethic]275Super Smash Bros. Ultimate
111.Maps Are Game Screens, Too [Design Specifics]275The Legend of Zelda: Breath of the Wild
112.Visual Effects in Slow Motion [Effects]274Super Smash Bros. Ultimate
113.Eight Hit Stop Techniques [Design Specifics]273Super Smash Bros. Ultimate
114.Start with the Climax [Planning & Game Design]272
115.Praise the Player! [Planning & Game Design]266Super Smash Bros. Ultimate
116.Odds and Ends of Supervising: Sora Edition [Graphics]263
117.Making Sequels [Planning & Game Design]261
118.Consider Rewards First [Game Essence]261Pikmin
119.Attack Poses [Animation]258Super Smash Bros. Ultimate
120.Don't Be Unresponsive [Planning & Game Design]256Super Smash Bros. Ultimate
121.Echo Chambers [Work Ethic]255
122.1986: The Year of Legend [Grab Bag]250
123.Arranging Music [Audio]250Super Smash Bros. Ultimate
124.Falling Sells the Feeling of Flight [Game Essence]249
125.Billboards [Effects]249
126.Targeting and Market Research [Marketing]247
127.Directors Need to Be Unique [Work Ethic]245Super Smash Bros. Ultimate
128.Unexpected Results [Design Specifics]244
129.Facial Animations [Animation]243Super Smash Bros. Ultimate
130.Famicom and NES Audio [Audio]243Silver Surfer
131.Is Your Game Appealing Enough to Start Over? [Game Essence]240Dark Souls
132.Listen in Various Environments [Audio]237Super Smash Bros. Ultimate
133.Say It, and It Might Come True [Work Ethic]236
134.Randomness Spices Games Up [Design Specifics]236
135.Using Other Songs for Audio Reference [Audio]235
136.Put Parameters in Brackets [Programming & Tech]234
137.Masahiro Sakurai on Creating Games Introduction Video233Super Smash Bros. Ultimate
138.Game & Watch Designs [Grab Bag]232
139.Button Settings [UI]230
140.How Multiple People Work on One File [Programming & Tech]227
141.Let Your Characters Shine [Effects]226Super Smash Bros. Ultimate
142.Marketing is Multiplicative [Marketing]218Super Smash Bros. Ultimate
143.Odds and Ends of Supervising [Graphics]216
144.Mandatory Strategies and Strategic Balance [Game Essence]212
145.How I Stuck With My Column [Work Ethic]209
146.Behavior at Ledges [Design Specifics]208Super Smash Bros. Ultimate
147.Manga-like Visuals [Graphics]207
148.Dealing With Color Disparity [Graphics]203
149.Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]202
150.Crafting “Similar” Games [Planning & Game Design]202
151.Supervising Art Through Retouches [Graphics]195
152.Menus Define Your World [UI]195
153.Get the Sense of Scale Right [Graphics]195Final Fantasy XV
154.The Fun in Picking Sides [Planning & Game Design]194Super Smash Bros. for Wii U
155.Emphasizing Text [UI]193
156.Units of Speed [Design Specifics]192Super Smash Bros. Ultimate
157.Flipped Animation [Animation]190
158.Official Websites [Marketing]188Super Smash Bros. Ultimate
159.Making "Work" Games Fun [Game Essence]187
160.Mountain Climbing Is More Than Just Climbing [Game Essence]187Super Smash Bros. Ultimate
161.Ten People Can Produce Seven People's Work [Team Management]186
162.Sharing Info Within a Team [Team Management]185Super Smash Bros. Ultimate
163.Online Updates [Design Specifics]185
164.Making Games as Part of a Company [Team Management]184
165.Damage Animations [Animation]184Super Smash Bros. Ultimate
166.Explain Ideas to Everyone at Once [Team Management]183
167.Gameplay as Part of a Live Performance [Grab Bag]181
168.Flash, Blast, and Smoke [Effects]179Super Smash Bros. Ultimate
169.When Ideas Won't Come [Work Ethic]177
170.Flick Input [Design Specifics]175
171.The Power of Suggestion [Work Ethic]174
172.Staying Organized with Hierarchical Outlines [Planning & Game Design]174
173.Audio as Fiction and Non-Fiction [Audio]173Minecraft
174.Branching Tastes [Work Ethic]170
175.Motion Blur [Graphics]168
176.Handicap Systems [Design Specifics]167
177.Screen Shake [Effects]167Super Smash Bros. Ultimate
178.Portraying Fingers [Animation]167
179.Using Parameters to Establish Characters [Planning & Game Design]165
180.Directors and Producers [Team Management]165
181.Follow-Throughs Make the Impact [Animation]163Wii Fit
182.Exaggerate to Make Up for Information Loss [Animation]163
183.Presenting Scores [Planning & Design]163
184.Finish Everything Within the Day [Team Management]163
185.Using Tickets to Manage Tasks [Programming & Tech]163
186.The Pros and Cons of Leaderboards [Game Essence]162
187.The Limitations of Skeletons [Animation]162
188.Computer-Controlled Players [Planning & Game Design]160
189.Mastering Up [Grab Bag]159
190.Don't Rely on a "Plan B" [Work Ethic]158
191.HUDs [UI]157
192.Elementary School Play Testers [Team Management]157
193.Game Essence in Shooting Games [Game Essence]157
194.What is “Play”? [Game Essence]156
195.Never Get Into Fights [Work Ethic]155
196.A World with Less Color [Planning & Game Design]152
197.Bug Testing Systems [Team Management]151
198.Teaching Players How to Play [Design Specifics]151
199.Adding Help Text to Menus [UI]150
200.Knockback in Super Smash Bros. [Programming & Tech]146Super Smash Bros.