101. | Using Dynamic Strokes | 64 | |
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102. | Creating a procedural rocky ground material #5 | 64 | |
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103. | Creating Photorealistic Procedural Materials in Substance Designer With Daniel Thiger | 63 | |
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104. | Discover Medium: Sculpt in VR with Gio Nakpil | 62 | Let's Play |
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105. | 04-02: Exporting textures | 62 | |
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106. | Substance Designer 2017.2 New Features | 62 | |
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107. | Substance Painter 2.0: New Mask Editor | 61 | |
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108. | Substance & 3D News 2021 | 61 | |
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109. | Creating a basic Substance Painter Filter using Substance Designer | 60 | |
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110. | Substance Painter 2017.3 update and texturing skin | 60 | Vlog |
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111. | Substance Share - Free Exchange Platform | 59 | |
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112. | X-TAON: The Art Car Texturing Contest | 58 | |
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113. | Substance Designer 5.3: Using the Nvidia iRay Renderer | 58 | |
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114. | Texture Streaming Experimentation: Substance Painter to Renderman for Maya | 58 | |
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115. | Substance 3D Sampler First Steps: Embroidery & Weaves | 57 | |
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116. | Creating a texture atlas #1 | 57 | | The Atlas
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117. | Substance Painter 2021 Getting Started - Course introduction | 56 | Tutorial |
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118. | Using the Scan Processing Filters | 55 | |
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119. | Substance for Unity: Chapter 02-03 Creating the rock material part two | 55 | |
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120. | Displacement rendering with Arnold | 54 | |
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121. | Creating a procedural rocky ground material #3 | 53 | |
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122. | 02-10: Creating twig shapes as a subgraph utility | 53 | |
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123. | Anchor Point Magic 01 - Double Layer Setup in Substance 3D Painter | 53 | |
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124. | 03-02: Creating the base color for the ground | 52 | |
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125. | Substance for Unity: Chapter 01-03 Using Substances in Unity | 52 | |
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126. | 02-07 Using the Shape Splatter node to create medium dirt mounds | 52 | |
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127. | Substance in Film Showreel 2020 | 52 | Show |
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128. | Converting traditional maps to PBR materials | 52 | |
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129. | Quick Product Concept 01 - Modeling with Substance 3D Modeler | 52 | |
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130. | Substance 3D Stager - Rendering assets from Substance 3D Painter | 51 | |
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131. | Using the Embroidery generator in Substance 3D Sampler | 51 | |
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132. | Create a stunning ground in less than 2 minutes in Substance Alchemist | 51 | |
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133. | 02-11 Exposing parameters on the twig subgraph | 51 | |
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134. | PBR validate for Substance Painter | 50 | |
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135. | Unchained Titan Walkthrough (Substance 2014 Contest Winner) | 50 | Walkthrough |
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136. | Substance 3D Livestream 2021 | 49 | |
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137. | Substance Source: your high-end material library | 49 | |
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138. | GDC 2016: Naughty Dog's Texturing for Uncharted 4 by Rogelio Olguin | 48 | | Uncharted 4: A Thief's End
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139. | Substance Designer 5 - Tri Planar Node | 48 | |
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140. | Character Texturing with Substance: Pablo Munoz Gomez Livestream | 48 | |
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141. | Substance Painter 2017.4: Layer instancing | 48 | |
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142. | Substance 3D Painter First Steps: 03 - Creating Custom Materials | 48 | |
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143. | Exporting textures for UV Tile (UDIMs) Projects | 47 | Tutorial |
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144. | Substance 3D Designer Course for Beginners: COMING APRIL 29 | Adobe Substance 3D | 47 | Tutorial |
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145. | Preparing Models for Substance 3D Painter in Blender | 46 | |
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146. | First Steps with Substance 3D Modeler - 02 Sculpting Basics (Desktop Mode) | 46 | Let's Play |
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147. | Introduction to Spline nodes in Substance Designer | 46 | |
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148. | What's new in Substance Designer 2017.1 | 46 | |
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149. | Substance in Games Showreel 2020 | 46 | | Final Fantasy VII Remake
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150. | Substance Painter 2.0: UI and viewport updates | 46 | Vlog |
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151. | 03-06: Understanding color depth | 45 | |
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152. | Using Substance Materials in Blender | 45 | |
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153. | Using the Resource Updater in Substance Painter | 45 | Vlog |
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154. | Substance Designer 2018 Spring Update | 44 | |
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155. | Anchor Point Magic 02 - Micro Normals & Micro Height in Substance 3D Painter | 44 | |
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156. | Substance for Unity: Chapter 01-02 Working with PBR in Unity | 44 | |
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157. | Substance Designer 2021.1 New Feature: Export Mesh | 44 | |
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158. | Medium Studio Share (beta) Overview | 43 | |
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159. | Introducing 3D Capture in Adobe Substance 3D Sampler 4.0 | 43 | |
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160. | Substance 3D Painter First Steps: 02 - Painting Dirt & Stitching | 42 | |
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161. | Working at Allegorithmic | 42 | |
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162. | 02-01: Creating a Substance package and project setup | 41 | |
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163. | Adding external assets to the Library | 41 | |
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164. | Substance & 3D News, Livestream | 40 | |
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165. | Substance in Architecture Showreel | 40 | Show |
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166. | Substance Designer Summer 2018: Shape Splatter | 40 | |
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167. | Texturing Characters in Substance Painter - Creating the skin base color | 40 | |
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168. | Create PBR Materials From a Single Image in Substance 3D Sampler | 39 | |
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169. | Substance: Mastering Levels & Histogram | 39 | |
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170. | Aged Wood Planks: 06 - Integrating the wood knots | 38 | |
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171. | Substance 3D Designer First Steps: 02 - Core Techniques | 38 | |
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172. | 02-09 Creating rocks/pebbles | 37 | |
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173. | Character Texturing with Substance: Pablo Munoz Gomez Walkthrough | 37 | Walkthrough |
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174. | Using Redshift with Substance | 37 | |
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175. | Substance Designer Using Mask Generators | 36 | |
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176. | Create Trim Sheets in Substance 3D Painter - Part 1 | 36 | |
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177. | Creating Fabric stitches for Footwear with Anchor Points in Substance 3D Painter | 36 | |
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178. | Substance Painter to iClone 7 workflow | 35 | |
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179. | Substance Painter 2020.1 Export Mesh | 35 | |
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180. | Tree Bark - Procedural Material with Substance Designer | 35 | Tutorial |
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181. | Substance VFX Showreel 2018 | 34 | |
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182. | Texturing Characters in Substance Painter - Using Subsurface Scattering | 34 | |
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183. | Substance 3D Designer-Creating a simple bookshelf with the Substance Model Graph 01 | 34 | |
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184. | Substance in Games Showreel 2022 | 34 | |
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185. | GDC 2016 Allegorithmic Substance Showreel | 34 | |
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186. | GDC 2018 Allegorithmic Substance Showreel | 34 | |
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187. | Passthrough Blend Mode in Substance Painter | 33 | |
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188. | Baking map for UV Tiles (UDIMs) | 33 | |
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189. | GDC 2016: Substance in Rainbow Six: Siege by Lucas Granito | 33 | | Rainbow Six Siege
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190. | Aged Wood Planks: 07 - Adding the nails | 33 | |
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191. | Atlantis - Substance Texturing Tech Demo | 33 | | Atlantis
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192. | 03-01: Creating the roughness map | 32 | |
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193. | Substance Alchemist: Export presets and exporting maps | 32 | |
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194. | Using Substance Materials in Unreal Engine | 32 | |
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195. | The Winged Throne | 32 | | World of WarCraft
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196. | Create Trim Sheets in Substance 3D Painter - Part2 | 32 | |
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197. | Advanced 3D Capture - Capture Processing | 31 | |
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198. | Substance Designer UI Basics: Graph View | 31 | |
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199. | Importing UV Tile (UDIMs) image sequences | 31 | |
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200. | Creating a procedural rocky ground material #2 | 31 | |
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