101. | Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc | 13,258 | | Persona 5
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102. | What Makes a Good RPG Town? | 13,347 | | Dragon Quest XI
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103. | Whatever Happened to Random Battles? | 13,536 | |
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104. | Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc | 13,843 | | Monster Hunter: World
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105. | What's the Point of Status Effects? ~ Design Doc | 15,055 | | Final Fantasy X
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106. | What's The Point of Elements in Games? | 15,119 | |
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107. | What Makes A Game Replayable? | 16,123 | | Super Mario Maker 2
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108. | What Makes A Good Difficulty Option? | 18,946 | | Resident Evil 4
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109. | What Makes a Good Level Up System? | 17,031 | | Final Fantasy XV
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110. | How Can You Spice Up A Healing System? | 24,298 | | Team Fortress 2
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111. | What Makes a Good New Game Plus? | 17,885 | | The Legend of Zelda
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112. | How Do You Design a Cast of Enemies? | 18,281 | | The Legend of Zelda: Breath of the Wild
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113. | FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc | 19,293 | | Final Fantasy XIII
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114. | Mario Kart Tracks: How Have They Evolved? | 19,769 | | Mario Kart 8 Deluxe
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115. | Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc | 20,233 | | Final Fantasy VI
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116. | What's the Point of Critical Hits? | 22,234 | | Persona 5
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117. | What Makes A Great Double Boss Fight? | 24,014 | | Hollow Knight
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118. | What Makes A Great Impossible Boss? | 29,896 | | Resident Evil 2
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119. | How Do You Improve Turn Based Combat? | 26,426 | | Persona 5
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120. | Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc | 26,960 | | Super Smash Bros. for Wii U
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121. | What Makes A Great First Boss? | 30,799 | Show | The Legend of Zelda: Skyward Sword
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122. | What Makes A Good Secret Boss? | 33,650 | | Cuphead
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123. | What Makes A Good Colossal Boss? | 52,848 | | The Legend of Zelda: Breath of the Wild
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