1. | Top Ten Worst Levels In Games | 5,259 | | Superman
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2. | FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc | 4,113 | | Final Fantasy XIII
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3. | What Makes A Good Colossal Boss? | 3,145 | | The Legend of Zelda: Breath of the Wild
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4. | How Do You Improve Turn Based Combat? | 2,757 | | Persona 5
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5. | What Makes A Good Secret Boss? | 2,197 | | Cuphead
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6. | Whatever Happened to Random Battles? | 2,124 | |
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7. | How Can I Stop Item Hoarding In Games? | 2,089 | | Paper Mario: Sticker Star
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8. | Final Fantasy VIII's Divisive Junction System ~ Design Doc | 2,035 | | Final Fantasy VIII
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9. | What Makes A Great Impossible Boss? | 1,875 | | Resident Evil 2
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10. | What Makes A Great First Boss? | 1,844 | Show | The Legend of Zelda: Skyward Sword
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11. | What's the Point of Critical Hits? | 1,707 | | Persona 5
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12. | What Makes A Great Double Boss Fight? | 1,641 | | Hollow Knight
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13. | What's the Point of Status Effects? ~ Design Doc | 1,621 | | Final Fantasy X
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14. | What Makes A Good Difficulty Option? | 1,611 | | Resident Evil 4
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15. | What Makes A Terrible Gimmick Boss? | 1,500 | | Super Mario Sunshine
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16. | What Makes a Good New Game Plus? | 1,436 | | The Legend of Zelda
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17. | What Makes a Good Level Up System? | 1,203 | | Final Fantasy XV
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18. | How Can You Spice Up A Healing System? | 1,200 | | Team Fortress 2
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19. | What's the Deal with Fast Travel? | 1,110 | | The Legend of Zelda: Breath of the Wild
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20. | Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc | 1,084 | | Final Fantasy VI
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21. | What's The Point of Elements in Games? | 1,060 | |
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22. | What Makes A Game Replayable? | 1,041 | | Super Mario Maker 2
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23. | How Do You Build RPG Party Chemistry? | 1,015 | | Final Fantasy X-2
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24. | Mario Kart Tracks: How Have They Evolved? | 965 | | Mario Kart 8 Deluxe
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25. | Why Is It So Hard To Make Games On Rails? | 956 | | New Pokémon Snap
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26. | Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc | 952 | | Monster Hunter: World
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27. | How Do Save Systems Shape Games? | 911 | | Shovel Knight
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28. | What Makes a Good RPG Town? | 901 | | Dragon Quest XI
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29. | What Makes A Good Boss Rush? | 898 | | Cuphead
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30. | Final Fantasy IX - How to Pace a Game ~ Design Doc | 881 | Guide | Final Fantasy IX
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31. | What's Up With These Sketchy Tutorials? | 852 | Tutorial | Unicorn Overlord
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32. | The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc | 852 | | Spelunky
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33. | How Do You Design a Cast of Enemies? | 821 | | The Legend of Zelda: Breath of the Wild
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34. | Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc | 819 | | Monster Hunter: World
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35. | Collectibles - How To Make Chores Fun In Games | 816 | | Super Mario Sunshine
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36. | Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games | 810 | | Metal Gear Solid 3: Snake Eater
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37. | Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc | 804 | | Super Smash Bros. for Wii U
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38. | What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc | 788 | | Super Mario 3D All-Stars
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39. | Why Do Bosses Have Multiple Forms? | 773 | | Persona 3
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40. | How Do Games Play With Poison? | 763 | | Elden Ring
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41. | What's The Point of a First Level? | 753 | | Super Mario 64
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42. | Why Do Games Shift in Tone? | 721 | | Jak and Daxter: The Precursor Legacy
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43. | The Forgotten Depth of Kingdom Hearts ~ Design Doc | 675 | | Kingdom Hearts III
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44. | What Makes A Great In-Game Shop? | 670 | | Animal Crossing: New Horizons
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45. | What Makes A Cool Winter Level? | 668 | | Donkey Kong Country: Tropical Freeze
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46. | How Do You Make Fun Unlockables? | 668 | | Super Smash Bros. Ultimate
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47. | Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More | 667 | | Animal Crossing: New Horizons
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48. | What Makes a Good Cast of Game Villains? | 661 | | Freedom Planet 2
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49. | Mario Kart Items: How Have They Evolved? | 649 | | Mario Kart 8 Deluxe
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50. | Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games | 649 | |
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51. | What Makes A Good Rival Boss? | 645 | | Resident Evil 4
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52. | Kart Racers - Designing Fun for Everyone ~ Design Doc | 640 | | Mario Kart 8 Deluxe
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53. | How Do You Make Good Game Tutorials? - Good Design, Bad Design | 620 | Tutorial | Splatoon 3
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54. | Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc | 567 | | Persona 5
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55. | Side Quests - How To Make A Good Detour | 558 | | Yakuza 0
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56. | What Makes A Good Super Move? | 555 | | Kingdom Hearts III
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57. | What Makes Good Rhythm Game UX? | 545 | | Hi-Fi RUSH
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58. | Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc | 533 | | Phoenix Wright: Ace Attorney
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59. | What Makes A Game Speedrun Friendly? | 530 | | Neon White
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60. | Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc | 516 | | Journey
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61. | What's The Point of a Day-Night Cycle in Games? | 514 | | Animal Crossing: New Horizons
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62. | Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design | 513 | |
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63. | Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design | 508 | | Hollow Knight
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64. | What Makes a Game Cozy? ~ Design Doc | 486 | | A Short Hike
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65. | How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc | 477 | | DmC: Devil May Cry
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66. | What Makes A Good Luck Mechanic? | 474 | |
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67. | The Design of Octopath Traveler ~ Design Doc | 466 | | Octopath Traveler
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68. | Top 10 Kart Racing Tracks | 465 | | Crash Team Racing
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69. | Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc | 461 | | The Legend of Zelda: Breath of the Wild
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70. | Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More | 456 | | Cuphead
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71. | How Can You Make Backtracking Fun? | 456 | | Hollow Knight
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72. | What Makes A Good Sidekick? | 455 | | The Legend of Zelda: Twilight Princess
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73. | How Do Games Design Around No Damage? | 450 | Show | Pizza Tower
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74. | Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros | 448 | | Monster Hunter: World
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75. | Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst | 446 | | The Witcher
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76. | Paper Mario: Color Splash's Combat ~ Design Doc | 445 | | Paper Mario: Color Splash
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77. | RollerCoaster Tycoon: A Timeless Design ~ Design Doc | 444 | | RollerCoaster Tycoon
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78. | Boss Battle Design ~ Design Doc | 440 | | Metal Gear Solid 3: Snake Eater
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79. | The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc | 435 | | The Legend of Zelda: Breath of the Wild
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80. | Top 10 Most Relaxing Locations in Games | 401 | | Donkey Kong Country
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81. | Evolving a Genre - From TF2 to Overwatch ~ Design Doc | 394 | | Overwatch 2
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82. | What Can You Do With A Fire Level? | 384 | | The Legend of Zelda: Tears of the Kingdom
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83. | Moonlighter and Recettear - Item Shop Games ~ Design Doc | 373 | Review | Moonlighter
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84. | How Do You Make A Great Sequel? | 367 | | Psychonauts 2
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85. | What Makes A Great Sleep Mechanic? | 363 | |
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86. | Star Fox 64 VS Star Fox Zero - An Endless Time Loop ~ Design Doc | 361 | | Star Fox Zero
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87. | Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More | 359 | | Team Sonic Racing
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88. | Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX | 353 | | The Legend of Zelda: Ocarina of Time
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89. | The Decline of SSX ~ Design Doc | 352 | | SSX Tricky
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90. | Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc | 340 | | Final Fantasy XIII
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91. | Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc | 330 | | Sonic the Hedgehog
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92. | Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation | 322 | | Hyper Light Drifter
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93. | Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc | 318 | |
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94. | Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc | 307 | | Advance Wars
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95. | Breath of the Wild's Exploration Cycle ~ Design Doc | 304 | | The Legend of Zelda: Breath of the Wild
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96. | What Makes A Fun RPG Battlefield? | 285 | | Paper Mario: The Thousand-Year Door
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97. | Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More | 278 | | Crazy Taxi
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98. | Weird Gaming Moments #7: Super Paper Mario - Mimi's True Form | 277 | | Super Paper Mario
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99. | Top 5 Games of 2012 | 277 | | Dishonored
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100. | Top 5 Partners You Could Do Without in Games | 266 | | Chrono Cross
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