Design Doc

Design Doc

Views:
31,125,829
Subscribers:
355,000
Videos:
133
Duration:
1:08:09:02
United States
United States

Design Doc is an American content creator on YouTube with around 355 thousand subscribers, publishing 133 videos which altogether total roughly 31.13 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCNOVwMpD-5A1xzcQGbIHNeA





Top 100 Videos With The Most Comments by Design Doc


Video TitleCommentsCategoryGame
1.Top Ten Worst Levels In Games5,259Superman
2.FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc4,113Final Fantasy XIII
3.What Makes A Good Colossal Boss?3,145The Legend of Zelda: Breath of the Wild
4.How Do You Improve Turn Based Combat?2,757Persona 5
5.What Makes A Good Secret Boss?2,197Cuphead
6.Whatever Happened to Random Battles?2,124
7.How Can I Stop Item Hoarding In Games?2,089Paper Mario: Sticker Star
8.Final Fantasy VIII's Divisive Junction System ~ Design Doc2,035Final Fantasy VIII
9.What Makes A Great Impossible Boss?1,875Resident Evil 2
10.What Makes A Great First Boss?1,844ShowThe Legend of Zelda: Skyward Sword
11.What's the Point of Critical Hits?1,707Persona 5
12.What Makes A Great Double Boss Fight?1,641Hollow Knight
13.What's the Point of Status Effects? ~ Design Doc1,621Final Fantasy X
14.What Makes A Good Difficulty Option?1,611Resident Evil 4
15.What Makes A Terrible Gimmick Boss?1,500Super Mario Sunshine
16.What Makes a Good New Game Plus?1,436The Legend of Zelda
17.What Makes a Good Level Up System?1,203Final Fantasy XV
18.How Can You Spice Up A Healing System?1,200Team Fortress 2
19.What's the Deal with Fast Travel?1,110The Legend of Zelda: Breath of the Wild
20.Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc1,084Final Fantasy VI
21.What's The Point of Elements in Games?1,060
22.What Makes A Game Replayable?1,041Super Mario Maker 2
23.How Do You Build RPG Party Chemistry?1,015Final Fantasy X-2
24.Mario Kart Tracks: How Have They Evolved?965Mario Kart 8 Deluxe
25.Why Is It So Hard To Make Games On Rails?956New Pokémon Snap
26.Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc952Monster Hunter: World
27.How Do Save Systems Shape Games?911Shovel Knight
28.What Makes a Good RPG Town?901Dragon Quest XI
29.What Makes A Good Boss Rush?898Cuphead
30.Final Fantasy IX - How to Pace a Game ~ Design Doc881GuideFinal Fantasy IX
31.What's Up With These Sketchy Tutorials?852TutorialUnicorn Overlord
32.The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc852Spelunky
33.How Do You Design a Cast of Enemies?821The Legend of Zelda: Breath of the Wild
34.Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc819Monster Hunter: World
35.Collectibles - How To Make Chores Fun In Games816Super Mario Sunshine
36.Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games810Metal Gear Solid 3: Snake Eater
37.Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc804Super Smash Bros. for Wii U
38.What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc788Super Mario 3D All-Stars
39.Why Do Bosses Have Multiple Forms?773Persona 3
40.How Do Games Play With Poison?763Elden Ring
41.What's The Point of a First Level?753Super Mario 64
42.Why Do Games Shift in Tone?721Jak and Daxter: The Precursor Legacy
43.The Forgotten Depth of Kingdom Hearts ~ Design Doc675Kingdom Hearts III
44.What Makes A Great In-Game Shop?670Animal Crossing: New Horizons
45.What Makes A Cool Winter Level?668Donkey Kong Country: Tropical Freeze
46.How Do You Make Fun Unlockables?668Super Smash Bros. Ultimate
47.Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More667Animal Crossing: New Horizons
48.What Makes a Good Cast of Game Villains?661Freedom Planet 2
49.Mario Kart Items: How Have They Evolved?649Mario Kart 8 Deluxe
50.Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games649
51.What Makes A Good Rival Boss?645Resident Evil 4
52.Kart Racers - Designing Fun for Everyone ~ Design Doc640Mario Kart 8 Deluxe
53.How Do You Make Good Game Tutorials? - Good Design, Bad Design620TutorialSplatoon 3
54.Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc567Persona 5
55.Side Quests - How To Make A Good Detour558Yakuza 0
56.What Makes A Good Super Move?555Kingdom Hearts III
57.What Makes Good Rhythm Game UX?545Hi-Fi RUSH
58.Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc533Phoenix Wright: Ace Attorney
59.What Makes A Game Speedrun Friendly?530Neon White
60.Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc516Journey
61.What's The Point of a Day-Night Cycle in Games?514Animal Crossing: New Horizons
62.Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design513
63.Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design508Hollow Knight
64.What Makes a Game Cozy? ~ Design Doc486A Short Hike
65.How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc477DmC: Devil May Cry
66.What Makes A Good Luck Mechanic?474
67.The Design of Octopath Traveler ~ Design Doc466Octopath Traveler
68.Top 10 Kart Racing Tracks465Crash Team Racing
69.Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc461The Legend of Zelda: Breath of the Wild
70.Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More456Cuphead
71.How Can You Make Backtracking Fun?456Hollow Knight
72.What Makes A Good Sidekick?455The Legend of Zelda: Twilight Princess
73.How Do Games Design Around No Damage?450ShowPizza Tower
74.Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros448Monster Hunter: World
75.Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst446The Witcher
76.Paper Mario: Color Splash's Combat ~ Design Doc445Paper Mario: Color Splash
77.RollerCoaster Tycoon: A Timeless Design ~ Design Doc444RollerCoaster Tycoon
78.Boss Battle Design ~ Design Doc440Metal Gear Solid 3: Snake Eater
79.The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc435The Legend of Zelda: Breath of the Wild
80.Top 10 Most Relaxing Locations in Games401Donkey Kong Country
81.Evolving a Genre - From TF2 to Overwatch ~ Design Doc394Overwatch 2
82.What Can You Do With A Fire Level?384The Legend of Zelda: Tears of the Kingdom
83.Moonlighter and Recettear - Item Shop Games ~ Design Doc373ReviewMoonlighter
84.How Do You Make A Great Sequel?367Psychonauts 2
85.What Makes A Great Sleep Mechanic?363
86.Star Fox 64 VS Star Fox Zero - An Endless Time Loop ~ Design Doc361Star Fox Zero
87.Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More359Team Sonic Racing
88.Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX353The Legend of Zelda: Ocarina of Time
89.The Decline of SSX ~ Design Doc352SSX Tricky
90.Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc340Final Fantasy XIII
91.Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc330Sonic the Hedgehog
92.Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation322Hyper Light Drifter
93.Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc318
94.Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc307Advance Wars
95.Breath of the Wild's Exploration Cycle ~ Design Doc304The Legend of Zelda: Breath of the Wild
96.What Makes A Fun RPG Battlefield?285Paper Mario: The Thousand-Year Door
97.Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More278Crazy Taxi
98.Weird Gaming Moments #7: Super Paper Mario - Mimi's True Form277Super Paper Mario
99.Top 5 Games of 2012277Dishonored
100.Top 5 Partners You Could Do Without in Games266Chrono Cross