1. | Mario Kart Items: How Have They Evolved? | 43:44 | | Mario Kart 8 Deluxe
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2. | Mario Kart Tracks: How Have They Evolved? | 36:41 | | Mario Kart 8 Deluxe
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3. | What Makes A Great In-Game Shop? | 26:49 | | Animal Crossing: New Horizons
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4. | What Makes A Good Difficulty Option? | 26:32 | | Resident Evil 4
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5. | What Makes A Good Super Move? | 26:26 | | Kingdom Hearts III
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6. | Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games | 24:50 | |
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7. | WTF Are We Playing?: Noby Noby Boy | 24:49 | | Noby Noby Boy
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8. | How Do You Make Fun Unlockables? | 24:00 | | Super Smash Bros. Ultimate
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9. | How Can You Spice Up A Healing System? | 23:56 | | Team Fortress 2
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10. | How Can You Make Backtracking Fun? | 23:13 | | Hollow Knight
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11. | Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc | 23:05 | | Advance Wars
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12. | Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc | 22:59 | | Phoenix Wright: Ace Attorney
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13. | Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc | 22:39 | | Monster Hunter: World
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14. | What Makes A Great Double Boss Fight? | 22:28 | | Hollow Knight
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15. | What Makes A Good Boss Rush? | 22:21 | | Cuphead
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16. | What Makes A Great Sleep Mechanic? | 22:00 | |
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17. | What Makes a Good New Game Plus? | 21:47 | | The Legend of Zelda
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18. | What Makes A Good Rival Boss? | 21:17 | | Resident Evil 4
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19. | What Makes A Fun RPG Battlefield? | 21:17 | | Paper Mario: The Thousand-Year Door
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20. | How Do Games Design Around No Damage? | 21:12 | Show | Pizza Tower
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21. | What Makes A Great Impossible Boss? | 21:12 | | Resident Evil 2
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22. | What Makes a Good Cast of Game Villains? | 21:05 | | Freedom Planet 2
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23. | Why Do Bosses Have Multiple Forms? | 20:25 | | Persona 3
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24. | Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More | 20:23 | | Animal Crossing: New Horizons
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25. | What Makes A Game Replayable? | 20:20 | | Super Mario Maker 2
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26. | What Led Supergiant To Hades? ~ Design Doc | 20:03 | | Hades
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27. | Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design | 20:00 | | Hollow Knight
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28. | Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design | 19:56 | |
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29. | Why Do Games Shift in Tone? | 19:51 | | Jak and Daxter: The Precursor Legacy
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30. | What's The Point of a Day-Night Cycle in Games? | 19:46 | | Animal Crossing: New Horizons
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31. | What Makes A Good Secret Boss? | 19:33 | | Cuphead
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32. | Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation | 19:27 | | Hyper Light Drifter
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33. | What's the Point of Status Effects? ~ Design Doc | 19:26 | | Final Fantasy X
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34. | What Makes A Good Sidekick? | 19:19 | | The Legend of Zelda: Twilight Princess
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35. | What's Up With These Sketchy Tutorials? | 19:06 | Tutorial | Unicorn Overlord
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36. | What Makes A Cool Winter Level? | 19:06 | | Donkey Kong Country: Tropical Freeze
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37. | How Do Games Play With Poison? | 19:06 | | Elden Ring
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38. | What's the Deal with Fast Travel? | 18:50 | | The Legend of Zelda: Breath of the Wild
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39. | What's The Point of a First Level? | 18:44 | | Super Mario 64
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40. | What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc | 18:25 | | Super Mario 3D All-Stars
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41. | Side Quests - How To Make A Good Detour | 18:20 | | Yakuza 0
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42. | What's The Point of Elements in Games? | 18:17 | |
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43. | Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc | 18:10 | | Journey
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44. | What Makes A Good Colossal Boss? | 18:04 | | The Legend of Zelda: Breath of the Wild
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45. | What Can You Do With A Fire Level? | 18:01 | | The Legend of Zelda: Tears of the Kingdom
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46. | What Makes a Good Level Up System? | 17:56 | | Final Fantasy XV
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47. | Why Is It So Hard To Make Games On Rails? | 17:52 | | New Pokémon Snap
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48. | Nintendo Switch - The History in the System ~ Design Doc | 17:51 | | Super Smash Bros. for Wii U
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49. | What's the Point of Critical Hits? | 17:47 | | Persona 5
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50. | Collectibles - How To Make Chores Fun In Games | 17:47 | | Super Mario Sunshine
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51. | How Do You Improve Turn Based Combat? | 17:43 | | Persona 5
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52. | Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst | 17:36 | | The Witcher
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53. | How Can I Stop Item Hoarding In Games? | 17:29 | | Paper Mario: Sticker Star
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54. | The Decline of SSX ~ Design Doc | 17:10 | | SSX Tricky
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55. | Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More | 17:05 | | Cuphead
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56. | Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More | 16:52 | | Myst
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57. | Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc | 16:40 | | Persona 5
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58. | Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX | 16:38 | | The Legend of Zelda: Ocarina of Time
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59. | How Do You Design a Cast of Enemies? | 16:34 | | The Legend of Zelda: Breath of the Wild
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60. | Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More | 16:24 | | Team Sonic Racing
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61. | How Do Save Systems Shape Games? | 16:18 | | Shovel Knight
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62. | How Do You Make A Great Sequel? | 16:18 | | Psychonauts 2
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63. | Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games | 16:13 | | Metal Gear Solid 3: Snake Eater
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64. | What Makes Good Rhythm Game UX? | 16:10 | | Hi-Fi RUSH
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65. | What Makes A Great First Boss? | 16:03 | Show | The Legend of Zelda: Skyward Sword
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66. | Design Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-Laylee | 15:52 | | Fire Emblem: Three Houses
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67. | Top 10 Most Relaxing Locations in Games | 15:44 | | Donkey Kong Country
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68. | Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc | 15:44 | | The Legend of Zelda: Breath of the Wild
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69. | How Do You Build RPG Party Chemistry? | 15:42 | | Final Fantasy X-2
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70. | FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc | 15:40 | | Final Fantasy XIII
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71. | Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros | 15:39 | | Monster Hunter: World
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72. | Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc | 15:37 | | Final Fantasy VI
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73. | What Makes A Game Speedrun Friendly? | 15:35 | | Neon White
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74. | What Makes a Good RPG Town? | 15:28 | | Dragon Quest XI
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75. | Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc | 15:24 | | Super Smash Bros. for Wii U
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76. | Boss Battle Design ~ Design Doc | 15:19 | | Metal Gear Solid 3: Snake Eater
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77. | How Do You Make Good Game Tutorials? - Good Design, Bad Design | 15:07 | Tutorial | Splatoon 3
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78. | Whatever Happened to Random Battles? | 15:03 | |
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79. | The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc | 14:23 | | The Legend of Zelda: Breath of the Wild
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80. | Evolving a Genre - From TF2 to Overwatch ~ Design Doc | 14:22 | | Overwatch 2
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81. | The History of Console Cheat Devices - How the Game Genie and GameShark Took Over The 90s | 14:07 | | Super Mario 64
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82. | Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc | 13:56 | | Sonic the Hedgehog
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83. | Top Ten Worst Levels In Games | 13:24 | | Superman
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84. | Moonlighter and Recettear - Item Shop Games ~ Design Doc | 13:11 | Review | Moonlighter
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85. | Kart Racers - Designing Fun for Everyone ~ Design Doc | 13:07 | | Mario Kart 8 Deluxe
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86. | Breath of the Wild's Exploration Cycle ~ Design Doc | 12:57 | | The Legend of Zelda: Breath of the Wild
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87. | Top 5 Games of 2013 | 12:52 | | Fire Emblem Awakening
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88. | Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More | 12:52 | | Crazy Taxi
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89. | What Makes For A Better Mario Boss? | 12:50 | | Super Mario Odyssey
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90. | Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc | 12:38 | | Monster Hunter: World
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91. | The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc | 12:25 | | Spelunky
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92. | Top 10 Kart Racing Tracks | 12:23 | | Crash Team Racing
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93. | Great High Concept Games You Haven't Played - Battle Chef Brigade ~ Design Doc | 12:19 | | Battle Chef Brigade
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94. | RollerCoaster Tycoon: A Timeless Design ~ Design Doc | 12:01 | | RollerCoaster Tycoon
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95. | The Design of Octopath Traveler ~ Design Doc | 12:00 | | Octopath Traveler
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96. | Top 5 Partners You Could Do Without in Games | 11:58 | | Chrono Cross
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97. | Paper Mario: Color Splash's Combat ~ Design Doc | 11:50 | | Paper Mario: Color Splash
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98. | How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc | 11:49 | | DmC: Devil May Cry
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99. | Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc | 11:49 | | Final Fantasy XIII
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100. | Final Fantasy IX - How to Pace a Game ~ Design Doc | 11:41 | Guide | Final Fantasy IX
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