Design Doc

Design Doc

Views:
31,125,829
Subscribers:
355,000
Videos:
133
Duration:
1:08:09:02
United States
United States

Design Doc is an American content creator on YouTube with around 355 thousand subscribers, publishing 133 videos which altogether total roughly 31.13 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCNOVwMpD-5A1xzcQGbIHNeA





Top 100 Videos With The Longest Duration by Design Doc


Video TitleDurationCategoryGame
1.Mario Kart Items: How Have They Evolved?43:44Mario Kart 8 Deluxe
2.Mario Kart Tracks: How Have They Evolved?36:41Mario Kart 8 Deluxe
3.What Makes A Great In-Game Shop?26:49Animal Crossing: New Horizons
4.What Makes A Good Difficulty Option?26:32Resident Evil 4
5.What Makes A Good Super Move?26:26Kingdom Hearts III
6.Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games24:50
7.WTF Are We Playing?: Noby Noby Boy24:49Noby Noby Boy
8.How Do You Make Fun Unlockables?24:00Super Smash Bros. Ultimate
9.How Can You Spice Up A Healing System?23:56Team Fortress 2
10.How Can You Make Backtracking Fun?23:13Hollow Knight
11.Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc23:05Advance Wars
12.Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc22:59Phoenix Wright: Ace Attorney
13.Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc22:39Monster Hunter: World
14.What Makes A Great Double Boss Fight?22:28Hollow Knight
15.What Makes A Good Boss Rush?22:21Cuphead
16.What Makes A Great Sleep Mechanic?22:00
17.What Makes a Good New Game Plus?21:47The Legend of Zelda
18.What Makes A Good Rival Boss?21:17Resident Evil 4
19.What Makes A Fun RPG Battlefield?21:17Paper Mario: The Thousand-Year Door
20.How Do Games Design Around No Damage?21:12ShowPizza Tower
21.What Makes A Great Impossible Boss?21:12Resident Evil 2
22.What Makes a Good Cast of Game Villains?21:05Freedom Planet 2
23.Why Do Bosses Have Multiple Forms?20:25Persona 3
24.Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More20:23Animal Crossing: New Horizons
25.What Makes A Game Replayable?20:20Super Mario Maker 2
26.What Led Supergiant To Hades? ~ Design Doc20:03Hades
27.Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design20:00Hollow Knight
28.Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design19:56
29.Why Do Games Shift in Tone?19:51Jak and Daxter: The Precursor Legacy
30.What's The Point of a Day-Night Cycle in Games?19:46Animal Crossing: New Horizons
31.What Makes A Good Secret Boss?19:33Cuphead
32.Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation19:27Hyper Light Drifter
33.What's the Point of Status Effects? ~ Design Doc19:26Final Fantasy X
34.What Makes A Good Sidekick?19:19The Legend of Zelda: Twilight Princess
35.What's Up With These Sketchy Tutorials?19:06TutorialUnicorn Overlord
36.What Makes A Cool Winter Level?19:06Donkey Kong Country: Tropical Freeze
37.How Do Games Play With Poison?19:06Elden Ring
38.What's the Deal with Fast Travel?18:50The Legend of Zelda: Breath of the Wild
39.What's The Point of a First Level?18:44Super Mario 64
40.What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc18:25Super Mario 3D All-Stars
41.Side Quests - How To Make A Good Detour18:20Yakuza 0
42.What's The Point of Elements in Games?18:17
43.Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc18:10Journey
44.What Makes A Good Colossal Boss?18:04The Legend of Zelda: Breath of the Wild
45.What Can You Do With A Fire Level?18:01The Legend of Zelda: Tears of the Kingdom
46.What Makes a Good Level Up System?17:56Final Fantasy XV
47.Why Is It So Hard To Make Games On Rails?17:52New Pokémon Snap
48.Nintendo Switch - The History in the System ~ Design Doc17:51Super Smash Bros. for Wii U
49.What's the Point of Critical Hits?17:47Persona 5
50.Collectibles - How To Make Chores Fun In Games17:47Super Mario Sunshine
51.How Do You Improve Turn Based Combat?17:43Persona 5
52.Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst17:36The Witcher
53.How Can I Stop Item Hoarding In Games?17:29Paper Mario: Sticker Star
54.The Decline of SSX ~ Design Doc17:10SSX Tricky
55.Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More17:05Cuphead
56.Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More16:52Myst
57.Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc16:40Persona 5
58.Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX16:38The Legend of Zelda: Ocarina of Time
59.How Do You Design a Cast of Enemies?16:34The Legend of Zelda: Breath of the Wild
60.Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More16:24Team Sonic Racing
61.How Do Save Systems Shape Games?16:18Shovel Knight
62.How Do You Make A Great Sequel?16:18Psychonauts 2
63.Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games16:13Metal Gear Solid 3: Snake Eater
64.What Makes Good Rhythm Game UX?16:10Hi-Fi RUSH
65.What Makes A Great First Boss?16:03ShowThe Legend of Zelda: Skyward Sword
66.Design Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-Laylee15:52Fire Emblem: Three Houses
67.Top 10 Most Relaxing Locations in Games15:44Donkey Kong Country
68.Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc15:44The Legend of Zelda: Breath of the Wild
69.How Do You Build RPG Party Chemistry?15:42Final Fantasy X-2
70.FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc15:40Final Fantasy XIII
71.Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros15:39Monster Hunter: World
72.Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc15:37Final Fantasy VI
73.What Makes A Game Speedrun Friendly?15:35Neon White
74.What Makes a Good RPG Town?15:28Dragon Quest XI
75.Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc15:24Super Smash Bros. for Wii U
76.Boss Battle Design ~ Design Doc15:19Metal Gear Solid 3: Snake Eater
77.How Do You Make Good Game Tutorials? - Good Design, Bad Design15:07TutorialSplatoon 3
78.Whatever Happened to Random Battles?15:03
79.The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc14:23The Legend of Zelda: Breath of the Wild
80.Evolving a Genre - From TF2 to Overwatch ~ Design Doc14:22Overwatch 2
81.The History of Console Cheat Devices - How the Game Genie and GameShark Took Over The 90s14:07Super Mario 64
82.Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc13:56Sonic the Hedgehog
83.Top Ten Worst Levels In Games13:24Superman
84.Moonlighter and Recettear - Item Shop Games ~ Design Doc13:11ReviewMoonlighter
85.Kart Racers - Designing Fun for Everyone ~ Design Doc13:07Mario Kart 8 Deluxe
86.Breath of the Wild's Exploration Cycle ~ Design Doc12:57The Legend of Zelda: Breath of the Wild
87.Top 5 Games of 201312:52Fire Emblem Awakening
88.Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More12:52Crazy Taxi
89.What Makes For A Better Mario Boss?12:50Super Mario Odyssey
90.Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc12:38Monster Hunter: World
91.The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc12:25Spelunky
92.Top 10 Kart Racing Tracks12:23Crash Team Racing
93.Great High Concept Games You Haven't Played - Battle Chef Brigade ~ Design Doc12:19Battle Chef Brigade
94.RollerCoaster Tycoon: A Timeless Design ~ Design Doc12:01RollerCoaster Tycoon
95.The Design of Octopath Traveler ~ Design Doc12:00Octopath Traveler
96.Top 5 Partners You Could Do Without in Games11:58Chrono Cross
97.Paper Mario: Color Splash's Combat ~ Design Doc11:50Paper Mario: Color Splash
98.How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc11:49DmC: Devil May Cry
99.Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc11:49Final Fantasy XIII
100.Final Fantasy IX - How to Pace a Game ~ Design Doc11:41GuideFinal Fantasy IX