101. | How (and Why) Spelunky Makes its Own Levels | 575 | | Spelunky
|
102. | The Best Games from GMTK Game Jam 2017 | 562 | |
|
103. | The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys | 557 | | The Legend of Zelda: Oracle of Seasons
|
104. | Ico, and Design by Subtraction | 547 | | Ico
|
105. | How Event[0]'s AI Puzzle Assistant Works | 527 | Show | Event 0
|
106. | Super Mario 3D World's 4 Step Level Design | 521 | | Super Mario 3D World
|
107. | Getting Lost in Axiom Verge | 508 | | Axiom Verge
|
108. | The Mind Over Magnet demo is now available! | 487 | | Mind Over Magnet
|
109. | The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys | 395 | | The Legend of Zelda: Link's Awakening
|
110. | How Her Story Turns Video Clips into Clues | 392 | | Her Story
|
111. | Is Until Dawn a Good Horror Movie? | 388 | | Until Dawn
|
112. | 5 Bits of Good Game Design from 2015 | 354 | | Ori and the Blind Forest
|
113. | Is The Swindle the First Great Heist Game? | 324 | | The Swindle
|
114. | An excellent block-pushing puzzler on an open ocean | 313 | | The Legend of Zelda: Oracle of Seasons
|
115. | Sequence Breaking with Toki Tori 2 | 223 | | Toki Tori 2
|
116. | Bonus: Playing your Super Mario Maker Levels | GMTK Extra | 171 | | Super Mario Maker
|
117. | 3 Lessons from a Real-time, Turn-based Game | 152 | | Nova-111
|
118. | The GMTK Game Jam Returns for 2023 | 63 | |
|
119. | 5 Quick GMTK Updates (GDC, Steam Sale, etc) | 0 | |
|
120. | What it's like to release a game on Steam | 0 | | Mind Over Magnet
|
121. | Why Monolith Mattered | 0 | | The Operative: No One Lives Forever
|
122. | 10 Game Design Lessons from 10 Years of GMTK | 0 | |
|
123. | Can I fix Zelda's UI using Unity? | 0 | | The Legend of Zelda: Echoes of Wisdom
|
124. | How to find amazing game ideas | 0 | | The Operative: No One Lives Forever
|
125. | How a Super Smash Bros. Fighter is Designed | 0 | | Super Smash Bros. Ultimate
|
126. | A detective demo inspired by Geoguessr | 0 | | GeoGuessr
|