Game Maker's Toolkit

Game Maker's Toolkit

Views:
101,011,892
Subscribers:
1,650,000
Videos:
126
Duration:
20:52:47
United Kingdom
United Kingdom

Game Maker's Toolkit is a British YouTube channel which has at least 1.65 million subscribers. He published 126 videos which altogether total more than 101.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw





Top 100 Most Liked Videos by Game Maker's Toolkit


Video TitleRatingCategoryGame
1.How Game Designers Protect Players From Themselves156,058Call of Duty: Infinite Warfare
2.What Makes Good AI?94,351Alien: Isolation
3.How to Keep Players Engaged (Without Being Evil)76,559Stardew Valley
4.What Makes a Good Combat System?59,977Call of Duty: WWII
5.How Cuphead's Bosses (Try to) Kill You57,413Cuphead
6.What Makes a Good Puzzle?56,385Good puzzle
7.The Rise of the Systemic Game55,452The Legend of Zelda: Breath of the Wild
8.The World Design of Dark Souls | Boss Keys55,384Dark Souls
9.Making Hitman 2's Best Level49,620Hitman 2
10.Morality in the Mechanics48,758This War of Mine
11.What Makes Celeste's Assist Mode Special48,738Celeste
12.What Capcom Didn't Tell You About Resident Evil 447,655Resident Evil 4
13.Do We Need a Soulslike Genre?47,057ShowCall of Duty 4: Modern Warfare
14.How Games Do Health45,464Call of Duty: Advanced Warfare
15.Half-Life 2's Invisible Tutorial43,832TutorialHalf-Life 2
16.What Makes a Good Detective Game?43,403Last Window: The Secret of Cape West
17.How Games Get Balanced42,347Hearthstone
18.Following the Little Dotted Line42,147Fallout 4
19.Legend of Zelda: Breath of the Wild - An Open World Adventure40,555The Legend of Zelda: Breath of the Wild
20.Nintendo - Putting Play First40,122Super Mario 64
21.Why We Remember Bioshock's Fort Frolic39,241BioShock
22.Roguelikes, Persistency, and Progression37,883Call of Duty: Infinite Warfare
23.The Design Behind Super Mario Odyssey37,857Super Mario Odyssey
24.How Games Use Feedback Loops37,309Pyre
25.Redesigning Death35,603Spelunky
26.Building Better Skill Trees35,352Path of Exile
27.Shovel Knight and Nailing Nostalgia34,056Shovel Knight
28.Deus Ex: Mankind Divided's Amazing Open World32,915Deus Ex: Mankind Divided
29.The Best Games from GMTK Game Jam 201832,244
30.How Snake Pass Became a Platformer Without Jumping32,139ShowSnake Pass
31.Finding the Fun in FPS Campaigns31,955Titanfall 2
32.The Magic of the First Legend of Zelda31,847The Legend of Zelda: Tears of the Kingdom
33.Playing Past Your Mistakes31,248Metal Gear Solid V: The Phantom Pain
34.The World Design of Super Metroid | Boss Keys31,229Super Metroid
35.Why Nathan Drake Doesn't Need a Compass31,083ShowUncharted 3: Drake's Deception
36.Climbing in Games31,041Mirror's Edge
37.Secrets of Game Feel and Juice30,527The Binding of Isaac: Rebirth
38.The Music of Breath of the Wild | GMTK Extra30,405The Legend of Zelda: Breath of the Wild
39.Anatomy of a Side Quest: Beyond the Beef29,765Fallout: New Vegas
40.The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys29,491The Legend of Zelda: Breath of the Wild
41.What We Can Learn From DOOM29,308Doom
42.The World Design of Castlevania: Symphony of the Night | Boss Keys29,031Castlevania: Symphony of the Night
43.Hitman, and the Art of Repetition28,786Hitman
44.How AM2R and Samus Returns remade Metroid 228,364Metroid II: Return of Samus
45.What Made Psychonauts Special28,247Psychonauts
46.Adaptive Soundtracks in Games27,391Super Mario 64
47.Should Dark Souls Have an Easy Mode? (See Pinned Comment)27,194ShowDark Souls
48.The Last Guardian and the Language of Games26,766ShowThe Last Guardian
49.The Secret of Mario's Jump (and other Versatile Verbs)26,680Super Mario 3D World
50.5 Amazing Levels from 201726,408Uncharted: The Lost Legacy
51.Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved26,367Donkey Kong Country: Tropical Freeze
52.How (and Why) Spelunky Makes its Own Levels26,058Spelunky
53.What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise25,644Mirror's Edge Catalyst
54.Ico, and Design by Subtraction25,333Ico
55.Controllers Control Everything25,244ShowAlien: Resurrection
56.Analysing Mario to Master Super Mario Maker25,149Super Mario Maker
57.Batman Arkham Knight and the Scourge of Scale24,520Batman: Arkham Knight
58.Puzzle Solving... or Problem Solving?24,391Minecraft
59.Telling Stories with Systems23,463The Wolf Among Us
60.How Overcooked’s Kitchens Force You to Communicate23,401Metal Slug 3
61.How Jonathan Blow Designs a Puzzle23,348The Witness
62.Forging God of War's Leviathan Axe23,291God of War
63.The Design of Dead Space - Part 123,289Dead Space
64.How Synergies Make Slay the Spire Fun23,114Slay The Spire
65.The World Design of Metroid 1 and Zero Mission | Boss Keys22,921Metroid: Zero Mission
66.Is The Swindle the First Great Heist Game?22,618The Swindle
67.Point and Click Puzzle Design22,523Broken Age
68.The Design of Dead Space - Part 322,480Dead Space 3
69.Breaking Down the Best World in Rayman Legends22,361Rayman Legends
70.The Best Games from GMTK Game Jam 201722,188
71.Making Games Better for the Deaf and Hard of Hearing | Designing for Disability21,580Minecraft
72.The World Design of Metroid Prime | Boss Keys20,854Metroid Prime
73.The Year Stealth Games Got Serious20,681ShowMetal Gear Solid
74.Downwell's Dual Purpose Design20,599Downwell
75.Deconstructing Ori and the Blind Forest's Best Bit20,567Ori and the Blind Forest
76.Super Mario 3D World's 4 Step Level Design20,279Super Mario 3D World
77.The Comeback of the Immersive Sim20,030ShowDeus Ex: Human Revolution
78.How Return of the Obra Dinn Turns You Into a Detective19,734Return of the Obra Dinn
79.Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability19,453Overwatch 2
80.How Mega Man 11's Levels Do More With Less19,224Mega Man 11
81.How Event[0]'s AI Puzzle Assistant Works19,003ShowEvent 0
82.Depth, Mastery, and Vanquish18,965MadWorld
83.5 Game Design Innovations from 201618,906Call of Duty: Infinite Warfare
84.Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?18,555Marvel's Spider-Man
85.Are Score Systems Still Relevant?18,402Assault Android Cactus
86.Was Steam Next Fest worth it? (Developing 14)19,379Mind Over Magnet
87.The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys17,419The Legend of Zelda: Skyward Sword
88.Getting Lost in Axiom Verge17,154Axiom Verge
89.The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys17,067The Legend of Zelda: Twilight Princess
90.Three Other Approaches to Turn Timers | GMTK Extra16,761XCOM: Enemy Unknown
91.Improving Games for Those with Cognitive Disabilities | Designing for Disability16,518Life Is Strange: Before the Storm
92.The Legend of Zelda / Zelda II's dungeon design | Boss Keys16,000Zelda II: The Adventure of Link
93.The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys15,816The Legend of Zelda: A Link Between Worlds
94.The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys15,559The Legend of Zelda: Ocarina of Time
95.The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys15,434The Legend of Zelda: The Minish Cap
96.The Design of Dead Space - Part 215,340Dead Space
97.The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys15,020The Legend of Zelda: A Link to the Past
98.The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys14,777The Legend of Zelda: Majora's Mask
99.Making Games Better for Players with Motor Disabilities | Designing for Disability14,740Life Is Strange: Before the Storm
100.Theme and Mechanics in Far Cry 2 and Far Cry 414,477Far Cry 4