Game Maker's Toolkit

Game Maker's Toolkit

Views:
101,011,892
Subscribers:
1,650,000
Videos:
126
Duration:
20:52:47
United Kingdom
United Kingdom

Game Maker's Toolkit is a British YouTube channel which has at least 1.65 million subscribers. He published 126 videos which altogether total more than 101.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw





Top 100 Most Viewed Videos by Game Maker's Toolkit


Video TitleViewsCategoryGame
1.How Game Designers Protect Players From Themselves5,497,656Call of Duty: Infinite Warfare
2.What Makes Good AI?2,975,420Alien: Isolation
3.How to Keep Players Engaged (Without Being Evil)2,332,973Stardew Valley
4.What Capcom Didn't Tell You About Resident Evil 41,990,801Resident Evil 4
5.How Cuphead's Bosses (Try to) Kill You1,917,657Cuphead
6.What Makes a Good Puzzle?1,848,091Good puzzle
7.What Makes a Good Combat System?1,800,658Call of Duty: WWII
8.The World Design of Dark Souls | Boss Keys1,742,793Dark Souls
9.The Rise of the Systemic Game1,586,038The Legend of Zelda: Breath of the Wild
10.How Games Do Health1,397,201Call of Duty: Advanced Warfare
11.Do We Need a Soulslike Genre?1,368,882ShowCall of Duty 4: Modern Warfare
12.Half-Life 2's Invisible Tutorial1,362,073TutorialHalf-Life 2
13.What Makes a Good Detective Game?1,347,735Last Window: The Secret of Cape West
14.What Makes Celeste's Assist Mode Special1,301,638Celeste
15.Morality in the Mechanics1,274,862This War of Mine
16.Making Hitman 2's Best Level1,258,843Hitman 2
17.The Design Behind Super Mario Odyssey1,249,275Super Mario Odyssey
18.The Best Games from GMTK Game Jam 20181,248,615
19.How Games Get Balanced1,215,308Hearthstone
20.Legend of Zelda: Breath of the Wild - An Open World Adventure1,166,009The Legend of Zelda: Breath of the Wild
21.The World Design of Super Metroid | Boss Keys1,147,157Super Metroid
22.The Magic of the First Legend of Zelda1,089,309The Legend of Zelda: Tears of the Kingdom
23.How Games Use Feedback Loops1,086,035Pyre
24.Redesigning Death1,075,626Spelunky
25.Following the Little Dotted Line1,065,409Fallout 4
26.Roguelikes, Persistency, and Progression1,034,288Call of Duty: Infinite Warfare
27.Secrets of Game Feel and Juice999,142The Binding of Isaac: Rebirth
28.Super Mario 3D World's 4 Step Level Design963,999Super Mario 3D World
29.Nintendo - Putting Play First962,859Super Mario 64
30.Building Better Skill Trees961,068Path of Exile
31.Deus Ex: Mankind Divided's Amazing Open World960,871Deus Ex: Mankind Divided
32.The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys957,920The Legend of Zelda: Breath of the Wild
33.Finding the Fun in FPS Campaigns931,309Titanfall 2
34.The World Design of Castlevania: Symphony of the Night | Boss Keys930,403Castlevania: Symphony of the Night
35.Climbing in Games926,972Mirror's Edge
36.Why We Remember Bioshock's Fort Frolic916,101BioShock
37.How AM2R and Samus Returns remade Metroid 2913,702Metroid II: Return of Samus
38.Adaptive Soundtracks in Games902,024Super Mario 64
39.Analysing Mario to Master Super Mario Maker877,323Super Mario Maker
40.Anatomy of a Side Quest: Beyond the Beef877,123Fallout: New Vegas
41.5 Amazing Levels from 2017867,965Uncharted: The Lost Legacy
42.The Best Games from GMTK Game Jam 2017861,393
43.Why Nathan Drake Doesn't Need a Compass833,326ShowUncharted 3: Drake's Deception
44.Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved827,492Donkey Kong Country: Tropical Freeze
45.How (and Why) Spelunky Makes its Own Levels796,774Spelunky
46.Shovel Knight and Nailing Nostalgia788,619Shovel Knight
47.The Design of Dead Space - Part 1784,179Dead Space
48.The World Design of Metroid 1 and Zero Mission | Boss Keys781,237Metroid: Zero Mission
49.What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise778,902Mirror's Edge Catalyst
50.Controllers Control Everything763,454ShowAlien: Resurrection
51.What Made Psychonauts Special755,965Psychonauts
52.How Snake Pass Became a Platformer Without Jumping754,896ShowSnake Pass
53.The Secret of Mario's Jump (and other Versatile Verbs)746,494Super Mario 3D World
54.Should Dark Souls Have an Easy Mode? (See Pinned Comment)736,511ShowDark Souls
55.Playing Past Your Mistakes733,730Metal Gear Solid V: The Phantom Pain
56.Point and Click Puzzle Design729,793Broken Age
57.Hitman, and the Art of Repetition727,685Hitman
58.The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys723,488The Legend of Zelda: Ocarina of Time
59.The World Design of Metroid Prime | Boss Keys716,702Metroid Prime
60.The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys712,118The Legend of Zelda: Twilight Princess
61.The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys711,983The Legend of Zelda: Skyward Sword
62.The Best Games from GMTK Game Jam 2024710,855
63.The Music of Breath of the Wild | GMTK Extra709,599The Legend of Zelda: Breath of the Wild
64.The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys692,577The Legend of Zelda: A Link to the Past
65.Batman Arkham Knight and the Scourge of Scale685,954Batman: Arkham Knight
66.Puzzle Solving... or Problem Solving?673,750Minecraft
67.Telling Stories with Systems651,568The Wolf Among Us
68.Breaking Down the Best World in Rayman Legends648,598Rayman Legends
69.How Jonathan Blow Designs a Puzzle637,120The Witness
70.What We Can Learn From DOOM614,307Doom
71.Is The Swindle the First Great Heist Game?612,006The Swindle
72.5 Game Design Innovations from 2016603,491Call of Duty: Infinite Warfare
73.The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys596,458The Legend of Zelda: Majora's Mask
74.The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys585,242The Legend of Zelda: The Wind Waker
75.The Last Guardian and the Language of Games584,981ShowThe Last Guardian
76.How Synergies Make Slay the Spire Fun584,620Slay The Spire
77.The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys577,947The Legend of Zelda: The Minish Cap
78.Getting Lost in Axiom Verge575,821Axiom Verge
79.The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys575,237The Legend of Zelda: A Link Between Worlds
80.Deconstructing Ori and the Blind Forest's Best Bit572,581Ori and the Blind Forest
81.How Event[0]'s AI Puzzle Assistant Works572,339ShowEvent 0
82.The Comeback of the Immersive Sim567,278ShowDeus Ex: Human Revolution
83.The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys538,644The Legend of Zelda: Oracle of Seasons
84.Ico, and Design by Subtraction532,378Ico
85.How Return of the Obra Dinn Turns You Into a Detective526,339Return of the Obra Dinn
86.Depth, Mastery, and Vanquish524,908MadWorld
87.Downwell's Dual Purpose Design524,364Downwell
88.How Mega Man 11's Levels Do More With Less518,648Mega Man 11
89.Forging God of War's Leviathan Axe513,024God of War
90.The Design of Dead Space - Part 2508,803Dead Space
91.How Overcooked’s Kitchens Force You to Communicate506,306Metal Slug 3
92.What Makes a Game Feel Mysterious?501,406The Legend of Zelda: The Wind Waker
93.The Legend of Zelda / Zelda II's dungeon design | Boss Keys501,147Zelda II: The Adventure of Link
94.The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys495,703The Legend of Zelda: Phantom Hourglass
95.Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?488,002Marvel's Spider-Man
96.The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys476,965The Legend of Zelda: Link's Awakening
97.The Year Stealth Games Got Serious472,329ShowMetal Gear Solid
98.Are Score Systems Still Relevant?467,851Assault Android Cactus
99.A Deep Dive into Star Fox Zero's Controls448,093Star Fox Zero
100.The Design of Dead Space - Part 3447,342Dead Space 3