1. | How Game Designers Protect Players From Themselves | 5,497,656 | | Call of Duty: Infinite Warfare
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2. | What Makes Good AI? | 2,975,420 | | Alien: Isolation
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3. | How to Keep Players Engaged (Without Being Evil) | 2,332,973 | | Stardew Valley
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4. | What Capcom Didn't Tell You About Resident Evil 4 | 1,990,801 | | Resident Evil 4
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5. | How Cuphead's Bosses (Try to) Kill You | 1,917,657 | | Cuphead
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6. | What Makes a Good Puzzle? | 1,848,091 | | Good puzzle
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7. | What Makes a Good Combat System? | 1,800,658 | | Call of Duty: WWII
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8. | The World Design of Dark Souls | Boss Keys | 1,742,793 | | Dark Souls
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9. | The Rise of the Systemic Game | 1,586,038 | | The Legend of Zelda: Breath of the Wild
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10. | How Games Do Health | 1,397,201 | | Call of Duty: Advanced Warfare
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11. | Do We Need a Soulslike Genre? | 1,368,882 | Show | Call of Duty 4: Modern Warfare
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12. | Half-Life 2's Invisible Tutorial | 1,362,073 | Tutorial | Half-Life 2
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13. | What Makes a Good Detective Game? | 1,347,735 | | Last Window: The Secret of Cape West
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14. | What Makes Celeste's Assist Mode Special | 1,301,638 | | Celeste
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15. | Morality in the Mechanics | 1,274,862 | | This War of Mine
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16. | Making Hitman 2's Best Level | 1,258,843 | | Hitman 2
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17. | The Design Behind Super Mario Odyssey | 1,249,275 | | Super Mario Odyssey
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18. | The Best Games from GMTK Game Jam 2018 | 1,248,615 | |
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19. | How Games Get Balanced | 1,215,308 | | Hearthstone
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20. | Legend of Zelda: Breath of the Wild - An Open World Adventure | 1,166,009 | | The Legend of Zelda: Breath of the Wild
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21. | The World Design of Super Metroid | Boss Keys | 1,147,157 | | Super Metroid
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22. | The Magic of the First Legend of Zelda | 1,089,309 | | The Legend of Zelda: Tears of the Kingdom
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23. | How Games Use Feedback Loops | 1,086,035 | | Pyre
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24. | Redesigning Death | 1,075,626 | | Spelunky
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25. | Following the Little Dotted Line | 1,065,409 | | Fallout 4
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26. | Roguelikes, Persistency, and Progression | 1,034,288 | | Call of Duty: Infinite Warfare
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27. | Secrets of Game Feel and Juice | 999,142 | | The Binding of Isaac: Rebirth
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28. | Super Mario 3D World's 4 Step Level Design | 963,999 | | Super Mario 3D World
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29. | Nintendo - Putting Play First | 962,859 | | Super Mario 64
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30. | Building Better Skill Trees | 961,068 | | Path of Exile
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31. | Deus Ex: Mankind Divided's Amazing Open World | 960,871 | | Deus Ex: Mankind Divided
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32. | The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys | 957,920 | | The Legend of Zelda: Breath of the Wild
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33. | Finding the Fun in FPS Campaigns | 931,309 | | Titanfall 2
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34. | The World Design of Castlevania: Symphony of the Night | Boss Keys | 930,403 | | Castlevania: Symphony of the Night
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35. | Climbing in Games | 926,972 | | Mirror's Edge
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36. | Why We Remember Bioshock's Fort Frolic | 916,101 | | BioShock
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37. | How AM2R and Samus Returns remade Metroid 2 | 913,702 | | Metroid II: Return of Samus
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38. | Adaptive Soundtracks in Games | 902,024 | | Super Mario 64
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39. | Analysing Mario to Master Super Mario Maker | 877,323 | | Super Mario Maker
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40. | Anatomy of a Side Quest: Beyond the Beef | 877,123 | | Fallout: New Vegas
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41. | 5 Amazing Levels from 2017 | 867,965 | | Uncharted: The Lost Legacy
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42. | The Best Games from GMTK Game Jam 2017 | 861,393 | |
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43. | Why Nathan Drake Doesn't Need a Compass | 833,326 | Show | Uncharted 3: Drake's Deception
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44. | Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | 827,492 | | Donkey Kong Country: Tropical Freeze
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45. | How (and Why) Spelunky Makes its Own Levels | 796,774 | | Spelunky
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46. | Shovel Knight and Nailing Nostalgia | 788,619 | | Shovel Knight
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47. | The Design of Dead Space - Part 1 | 784,179 | | Dead Space
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48. | The World Design of Metroid 1 and Zero Mission | Boss Keys | 781,237 | | Metroid: Zero Mission
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49. | What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | 778,902 | | Mirror's Edge Catalyst
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50. | Controllers Control Everything | 763,454 | Show | Alien: Resurrection
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51. | What Made Psychonauts Special | 755,965 | | Psychonauts
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52. | How Snake Pass Became a Platformer Without Jumping | 754,896 | Show | Snake Pass
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53. | The Secret of Mario's Jump (and other Versatile Verbs) | 746,494 | | Super Mario 3D World
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54. | Should Dark Souls Have an Easy Mode? (See Pinned Comment) | 736,511 | Show | Dark Souls
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55. | Playing Past Your Mistakes | 733,730 | | Metal Gear Solid V: The Phantom Pain
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56. | Point and Click Puzzle Design | 729,793 | | Broken Age
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57. | Hitman, and the Art of Repetition | 727,685 | | Hitman
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58. | The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys | 723,488 | | The Legend of Zelda: Ocarina of Time
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59. | The World Design of Metroid Prime | Boss Keys | 716,702 | | Metroid Prime
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60. | The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys | 712,118 | | The Legend of Zelda: Twilight Princess
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61. | The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys | 711,983 | | The Legend of Zelda: Skyward Sword
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62. | The Best Games from GMTK Game Jam 2024 | 710,855 | |
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63. | The Music of Breath of the Wild | GMTK Extra | 709,599 | | The Legend of Zelda: Breath of the Wild
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64. | The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys | 692,577 | | The Legend of Zelda: A Link to the Past
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65. | Batman Arkham Knight and the Scourge of Scale | 685,954 | | Batman: Arkham Knight
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66. | Puzzle Solving... or Problem Solving? | 673,750 | | Minecraft
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67. | Telling Stories with Systems | 651,568 | | The Wolf Among Us
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68. | Breaking Down the Best World in Rayman Legends | 648,598 | | Rayman Legends
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69. | How Jonathan Blow Designs a Puzzle | 637,120 | | The Witness
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70. | What We Can Learn From DOOM | 614,307 | | Doom
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71. | Is The Swindle the First Great Heist Game? | 612,006 | | The Swindle
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72. | 5 Game Design Innovations from 2016 | 603,491 | | Call of Duty: Infinite Warfare
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73. | The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys | 596,458 | | The Legend of Zelda: Majora's Mask
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74. | The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys | 585,242 | | The Legend of Zelda: The Wind Waker
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75. | The Last Guardian and the Language of Games | 584,981 | Show | The Last Guardian
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76. | How Synergies Make Slay the Spire Fun | 584,620 | | Slay The Spire
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77. | The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys | 577,947 | | The Legend of Zelda: The Minish Cap
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78. | Getting Lost in Axiom Verge | 575,821 | | Axiom Verge
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79. | The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys | 575,237 | | The Legend of Zelda: A Link Between Worlds
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80. | Deconstructing Ori and the Blind Forest's Best Bit | 572,581 | | Ori and the Blind Forest
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81. | How Event[0]'s AI Puzzle Assistant Works | 572,339 | Show | Event 0
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82. | The Comeback of the Immersive Sim | 567,278 | Show | Deus Ex: Human Revolution
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83. | The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys | 538,644 | | The Legend of Zelda: Oracle of Seasons
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84. | Ico, and Design by Subtraction | 532,378 | | Ico
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85. | How Return of the Obra Dinn Turns You Into a Detective | 526,339 | | Return of the Obra Dinn
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86. | Depth, Mastery, and Vanquish | 524,908 | | MadWorld
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87. | Downwell's Dual Purpose Design | 524,364 | | Downwell
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88. | How Mega Man 11's Levels Do More With Less | 518,648 | | Mega Man 11
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89. | Forging God of War's Leviathan Axe | 513,024 | | God of War
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90. | The Design of Dead Space - Part 2 | 508,803 | | Dead Space
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91. | How Overcooked’s Kitchens Force You to Communicate | 506,306 | | Metal Slug 3
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92. | What Makes a Game Feel Mysterious? | 501,406 | | The Legend of Zelda: The Wind Waker
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93. | The Legend of Zelda / Zelda II's dungeon design | Boss Keys | 501,147 | | Zelda II: The Adventure of Link
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94. | The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys | 495,703 | | The Legend of Zelda: Phantom Hourglass
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95. | Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | 488,002 | | Marvel's Spider-Man
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96. | The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys | 476,965 | | The Legend of Zelda: Link's Awakening
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97. | The Year Stealth Games Got Serious | 472,329 | Show | Metal Gear Solid
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98. | Are Score Systems Still Relevant? | 467,851 | | Assault Android Cactus
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99. | A Deep Dive into Star Fox Zero's Controls | 448,093 | | Star Fox Zero
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100. | The Design of Dead Space - Part 3 | 447,342 | | Dead Space 3
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