1. | Was Steam Next Fest worth it? (Developing 14) | 24:01 | | Mind Over Magnet
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2. | The World Design of Super Metroid | Boss Keys | 22:35 | | Super Metroid
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3. | The World Design of Dark Souls | Boss Keys | 21:21 | | Dark Souls
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4. | 5 Amazing Levels from 2017 | 20:03 | | Uncharted: The Lost Legacy
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5. | What Makes a Good Detective Game? | 19:31 | | Last Window: The Secret of Cape West
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6. | Making Hitman 2's Best Level | 19:16 | | Hitman 2
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7. | The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys | 18:57 | | The Legend of Zelda: Breath of the Wild
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8. | How AM2R and Samus Returns remade Metroid 2 | 18:07 | | Metroid II: Return of Samus
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9. | What Makes a Good Puzzle? | 17:42 | | Good puzzle
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10. | What Makes a Good Combat System? | 17:25 | | Call of Duty: WWII
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11. | The World Design of Metroid Prime | Boss Keys | 15:48 | | Metroid Prime
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12. | The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys | 15:43 | | The Legend of Zelda: The Minish Cap
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13. | What Makes Good AI? | 15:42 | | Alien: Isolation
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14. | How Games Get Balanced | 15:35 | | Hearthstone
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15. | The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys | 15:12 | | The Legend of Zelda: Skyward Sword
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16. | Analysing Mario to Master Super Mario Maker | 15:03 | | Super Mario Maker
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17. | The World Design of Metroid 1 and Zero Mission | Boss Keys | 14:48 | | Metroid: Zero Mission
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18. | The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys | 14:10 | | The Legend of Zelda: A Link Between Worlds
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19. | What Makes Celeste's Assist Mode Special | 14:05 | | Celeste
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20. | A Deep Dive into Star Fox Zero's Controls | 14:05 | | Star Fox Zero
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21. | Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability | 13:56 | | Overwatch 2
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22. | Do We Need a Soulslike Genre? | 13:53 | Show | Call of Duty 4: Modern Warfare
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23. | The World Design of Castlevania: Symphony of the Night | Boss Keys | 13:49 | | Castlevania: Symphony of the Night
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24. | The Design of Dead Space - Part 3 | 13:32 | | Dead Space 3
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25. | Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | 13:14 | | Marvel's Spider-Man
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26. | The Magic of the First Legend of Zelda | 13:14 | | The Legend of Zelda: Tears of the Kingdom
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27. | How Games Use Feedback Loops | 13:11 | | Pyre
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28. | Making Games Better for the Deaf and Hard of Hearing | Designing for Disability | 12:55 | | Minecraft
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29. | The Design Behind Super Mario Odyssey | 12:53 | | Super Mario Odyssey
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30. | The Best Games from GMTK Game Jam 2018 | 12:52 | |
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31. | The Rise of the Systemic Game | 12:50 | | The Legend of Zelda: Breath of the Wild
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32. | The Legend of Zelda / Zelda II's dungeon design | Boss Keys | 12:41 | | Zelda II: The Adventure of Link
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33. | Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | 12:34 | | Donkey Kong Country: Tropical Freeze
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34. | The Secret of Mario's Jump (and other Versatile Verbs) | 12:32 | | Super Mario 3D World
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35. | The Best Games from GMTK Game Jam 2017 | 12:27 | |
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36. | Forging God of War's Leviathan Axe | 12:26 | | God of War
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37. | The Design of Dead Space - Part 2 | 12:23 | | Dead Space
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38. | The Year Stealth Games Got Serious | 12:11 | Show | Metal Gear Solid
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39. | The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys | 12:07 | | The Legend of Zelda: The Wind Waker
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40. | The Design of Dead Space - Part 1 | 12:05 | | Dead Space
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41. | Nintendo - Putting Play First | 12:02 | | Super Mario 64
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42. | How Game Designers Protect Players From Themselves | 11:52 | | Call of Duty: Infinite Warfare
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43. | Finding the Fun in FPS Campaigns | 11:49 | | Titanfall 2
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44. | How Mega Man 11's Levels Do More With Less | 11:45 | | Mega Man 11
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45. | How Her Story Turns Video Clips into Clues | 11:44 | | Her Story
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46. | Roguelikes, Persistency, and Progression | 11:37 | | Call of Duty: Infinite Warfare
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47. | The Last Guardian and the Language of Games | 11:36 | Show | The Last Guardian
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48. | Legend of Zelda: Breath of the Wild - An Open World Adventure | 11:30 | | The Legend of Zelda: Breath of the Wild
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49. | The Comeback of the Immersive Sim | 11:29 | Show | Deus Ex: Human Revolution
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50. | Why We Remember Bioshock's Fort Frolic | 11:13 | | BioShock
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51. | The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys | 11:09 | | The Legend of Zelda: Phantom Hourglass
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52. | The Music of Breath of the Wild | GMTK Extra | 11:06 | | The Legend of Zelda: Breath of the Wild
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53. | 5 Game Design Innovations from 2016 | 11:05 | | Call of Duty: Infinite Warfare
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54. | The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys | 10:59 | | The Legend of Zelda: Twilight Princess
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55. | Are Score Systems Still Relevant? | 10:53 | | Assault Android Cactus
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56. | The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys | 10:47 | | The Legend of Zelda: Ocarina of Time
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57. | How to Keep Players Engaged (Without Being Evil) | 10:46 | | Stardew Valley
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58. | The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys | 10:46 | | The Legend of Zelda: Oracle of Seasons
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59. | How Snake Pass Became a Platformer Without Jumping | 10:38 | Show | Snake Pass
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60. | What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | 10:20 | | Mirror's Edge Catalyst
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61. | How Cuphead's Bosses (Try to) Kill You | 10:19 | | Cuphead
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62. | Making Games Better for Players with Motor Disabilities | Designing for Disability | 10:17 | | Life Is Strange: Before the Storm
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63. | How Synergies Make Slay the Spire Fun | 10:16 | | Slay The Spire
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64. | Playing Past Your Mistakes | 10:11 | | Metal Gear Solid V: The Phantom Pain
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65. | Anatomy of a Side Quest: Beyond the Beef | 10:10 | | Fallout: New Vegas
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66. | Deus Ex: Mankind Divided's Amazing Open World | 10:10 | | Deus Ex: Mankind Divided
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67. | Is Until Dawn a Good Horror Movie? | 10:03 | | Until Dawn
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68. | Building Better Skill Trees | 9:50 | | Path of Exile
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69. | Should Dark Souls Have an Easy Mode? (See Pinned Comment) | 9:47 | Show | Dark Souls
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70. | How Return of the Obra Dinn Turns You Into a Detective | 9:41 | | Return of the Obra Dinn
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71. | Point and Click Puzzle Design | 9:40 | | Broken Age
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72. | Adaptive Soundtracks in Games | 9:25 | | Super Mario 64
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73. | What Made Psychonauts Special | 9:25 | | Psychonauts
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74. | Improving Games for Those with Cognitive Disabilities | Designing for Disability | 9:21 | | Life Is Strange: Before the Storm
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75. | Shovel Knight and Nailing Nostalgia | 9:21 | | Shovel Knight
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76. | Controllers Control Everything | 9:20 | Show | Alien: Resurrection
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77. | How Event[0]'s AI Puzzle Assistant Works | 9:20 | Show | Event 0
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78. | The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys | 9:17 | | The Legend of Zelda: Majora's Mask
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79. | Depth, Mastery, and Vanquish | 9:00 | | MadWorld
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80. | Morality in the Mechanics | 8:59 | | This War of Mine
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81. | The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys | 8:53 | | The Legend of Zelda: Link's Awakening
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82. | Deconstructing Ori and the Blind Forest's Best Bit | 8:50 | | Ori and the Blind Forest
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83. | Climbing in Games | 8:38 | | Mirror's Edge
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84. | How Jonathan Blow Designs a Puzzle | 8:35 | | The Witness
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85. | How Overcooked’s Kitchens Force You to Communicate | 8:16 | | Metal Slug 3
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86. | Why Nathan Drake Doesn't Need a Compass | 8:16 | Show | Uncharted 3: Drake's Deception
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87. | The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys | 8:02 | | The Legend of Zelda: A Link to the Past
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88. | Following the Little Dotted Line | 8:00 | | Fallout 4
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89. | What We Can Learn From DOOM | 7:59 | | Doom
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90. | Breaking Down the Best World in Rayman Legends | 7:49 | | Rayman Legends
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91. | Hitman, and the Art of Repetition | 7:49 | | Hitman
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92. | 5 Bits of Good Game Design from 2015 | 7:40 | | Ori and the Blind Forest
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93. | How Games Do Health | 7:37 | | Call of Duty: Advanced Warfare
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94. | Telling Stories with Systems | 7:23 | | The Wolf Among Us
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95. | How (and Why) Spelunky Makes its Own Levels | 7:13 | | Spelunky
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96. | Getting Lost in Axiom Verge | 7:05 | | Axiom Verge
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97. | An excellent block-pushing puzzler on an open ocean | 7:00 | | The Legend of Zelda: Oracle of Seasons
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98. | Ico, and Design by Subtraction | 6:51 | | Ico
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99. | Half-Life 2's Invisible Tutorial | 6:36 | Tutorial | Half-Life 2
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100. | Puzzle Solving... or Problem Solving? | 6:34 | | Minecraft
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