1. | The GMTK Game Jam Returns for 2023 | 3,298 | |
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2. | The GMTK Game Jam Returns in July 2023 | 5,183 | |
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3. | The Mind Over Magnet demo is now available! | 5,264 | | Mind Over Magnet
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4. | Sequence Breaking with Toki Tori 2 | 9,295 | | Toki Tori 2
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5. | Bonus: Playing your Super Mario Maker Levels | GMTK Extra | 9,339 | | Super Mario Maker
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6. | An excellent block-pushing puzzler on an open ocean | 11,244 | | The Legend of Zelda: Oracle of Seasons
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7. | 3 Lessons from a Real-time, Turn-based Game | 11,031 | | Nova-111
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8. | 5 Bits of Good Game Design from 2015 | 11,470 | | Ori and the Blind Forest
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9. | The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys | 11,714 | | The Legend of Zelda: Phantom Hourglass
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10. | The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys | 12,056 | | The Legend of Zelda: Link's Awakening
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11. | A Deep Dive into Star Fox Zero's Controls | 12,417 | | Star Fox Zero
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12. | The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys | 12,810 | | The Legend of Zelda: Oracle of Seasons
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13. | Is Until Dawn a Good Horror Movie? | 12,829 | | Until Dawn
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14. | How Her Story Turns Video Clips into Clues | 12,943 | | Her Story
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15. | The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys | 13,980 | | The Legend of Zelda: The Wind Waker
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16. | Theme and Mechanics in Far Cry 2 and Far Cry 4 | 14,477 | | Far Cry 4
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17. | Making Games Better for Players with Motor Disabilities | Designing for Disability | 14,740 | | Life Is Strange: Before the Storm
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18. | The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys | 14,777 | | The Legend of Zelda: Majora's Mask
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19. | The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys | 15,020 | | The Legend of Zelda: A Link to the Past
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20. | The Design of Dead Space - Part 2 | 15,340 | | Dead Space
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21. | The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys | 15,434 | | The Legend of Zelda: The Minish Cap
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22. | The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys | 15,559 | | The Legend of Zelda: Ocarina of Time
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23. | The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys | 15,816 | | The Legend of Zelda: A Link Between Worlds
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24. | The Legend of Zelda / Zelda II's dungeon design | Boss Keys | 16,000 | | Zelda II: The Adventure of Link
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25. | Improving Games for Those with Cognitive Disabilities | Designing for Disability | 16,518 | | Life Is Strange: Before the Storm
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26. | Three Other Approaches to Turn Timers | GMTK Extra | 16,761 | | XCOM: Enemy Unknown
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27. | The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys | 17,067 | | The Legend of Zelda: Twilight Princess
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28. | Getting Lost in Axiom Verge | 17,154 | | Axiom Verge
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29. | The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys | 17,419 | | The Legend of Zelda: Skyward Sword
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30. | Was Steam Next Fest worth it? (Developing 14) | 19,379 | | Mind Over Magnet
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31. | Are Score Systems Still Relevant? | 18,402 | | Assault Android Cactus
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32. | Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'? | 18,555 | | Marvel's Spider-Man
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33. | 5 Game Design Innovations from 2016 | 18,906 | | Call of Duty: Infinite Warfare
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34. | Depth, Mastery, and Vanquish | 18,965 | | MadWorld
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35. | How Event[0]'s AI Puzzle Assistant Works | 19,003 | Show | Event 0
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36. | How Mega Man 11's Levels Do More With Less | 19,224 | | Mega Man 11
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37. | Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability | 19,453 | | Overwatch 2
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38. | How Return of the Obra Dinn Turns You Into a Detective | 19,734 | | Return of the Obra Dinn
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39. | The Comeback of the Immersive Sim | 20,030 | Show | Deus Ex: Human Revolution
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40. | Super Mario 3D World's 4 Step Level Design | 20,279 | | Super Mario 3D World
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41. | Deconstructing Ori and the Blind Forest's Best Bit | 20,567 | | Ori and the Blind Forest
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42. | Downwell's Dual Purpose Design | 20,599 | | Downwell
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43. | The Year Stealth Games Got Serious | 20,681 | Show | Metal Gear Solid
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44. | The World Design of Metroid Prime | Boss Keys | 20,854 | | Metroid Prime
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45. | Making Games Better for the Deaf and Hard of Hearing | Designing for Disability | 21,580 | | Minecraft
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46. | The Best Games from GMTK Game Jam 2017 | 22,188 | |
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47. | Breaking Down the Best World in Rayman Legends | 22,361 | | Rayman Legends
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48. | The Design of Dead Space - Part 3 | 22,480 | | Dead Space 3
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49. | Point and Click Puzzle Design | 22,523 | | Broken Age
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50. | Is The Swindle the First Great Heist Game? | 22,618 | | The Swindle
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51. | The World Design of Metroid 1 and Zero Mission | Boss Keys | 22,921 | | Metroid: Zero Mission
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52. | How Synergies Make Slay the Spire Fun | 23,114 | | Slay The Spire
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53. | The Design of Dead Space - Part 1 | 23,289 | | Dead Space
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54. | Forging God of War's Leviathan Axe | 23,291 | | God of War
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55. | How Jonathan Blow Designs a Puzzle | 23,348 | | The Witness
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56. | How Overcooked’s Kitchens Force You to Communicate | 23,401 | | Metal Slug 3
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57. | Telling Stories with Systems | 23,463 | | The Wolf Among Us
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58. | Puzzle Solving... or Problem Solving? | 24,391 | | Minecraft
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59. | Batman Arkham Knight and the Scourge of Scale | 24,520 | | Batman: Arkham Knight
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60. | Analysing Mario to Master Super Mario Maker | 25,149 | | Super Mario Maker
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61. | Controllers Control Everything | 25,244 | Show | Alien: Resurrection
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62. | Ico, and Design by Subtraction | 25,333 | | Ico
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63. | What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise | 25,644 | | Mirror's Edge Catalyst
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64. | How (and Why) Spelunky Makes its Own Levels | 26,058 | | Spelunky
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65. | Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved | 26,367 | | Donkey Kong Country: Tropical Freeze
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66. | 5 Amazing Levels from 2017 | 26,408 | | Uncharted: The Lost Legacy
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67. | The Secret of Mario's Jump (and other Versatile Verbs) | 26,680 | | Super Mario 3D World
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68. | The Last Guardian and the Language of Games | 26,766 | Show | The Last Guardian
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69. | Should Dark Souls Have an Easy Mode? (See Pinned Comment) | 27,194 | Show | Dark Souls
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70. | Adaptive Soundtracks in Games | 27,391 | | Super Mario 64
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71. | What Made Psychonauts Special | 28,247 | | Psychonauts
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72. | How AM2R and Samus Returns remade Metroid 2 | 28,364 | | Metroid II: Return of Samus
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73. | Hitman, and the Art of Repetition | 28,786 | | Hitman
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74. | The World Design of Castlevania: Symphony of the Night | Boss Keys | 29,031 | | Castlevania: Symphony of the Night
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75. | What We Can Learn From DOOM | 29,308 | | Doom
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76. | The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys | 29,491 | | The Legend of Zelda: Breath of the Wild
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77. | Anatomy of a Side Quest: Beyond the Beef | 29,765 | | Fallout: New Vegas
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78. | The Music of Breath of the Wild | GMTK Extra | 30,405 | | The Legend of Zelda: Breath of the Wild
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79. | Secrets of Game Feel and Juice | 30,527 | | The Binding of Isaac: Rebirth
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80. | Climbing in Games | 31,041 | | Mirror's Edge
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81. | Why Nathan Drake Doesn't Need a Compass | 31,083 | Show | Uncharted 3: Drake's Deception
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82. | The World Design of Super Metroid | Boss Keys | 31,229 | | Super Metroid
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83. | Playing Past Your Mistakes | 31,248 | | Metal Gear Solid V: The Phantom Pain
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84. | The Magic of the First Legend of Zelda | 31,847 | | The Legend of Zelda: Tears of the Kingdom
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85. | Finding the Fun in FPS Campaigns | 31,955 | | Titanfall 2
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86. | How Snake Pass Became a Platformer Without Jumping | 32,139 | Show | Snake Pass
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87. | The Best Games from GMTK Game Jam 2018 | 32,244 | |
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88. | Deus Ex: Mankind Divided's Amazing Open World | 32,915 | | Deus Ex: Mankind Divided
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89. | Shovel Knight and Nailing Nostalgia | 34,056 | | Shovel Knight
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90. | Building Better Skill Trees | 35,352 | | Path of Exile
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91. | Redesigning Death | 35,603 | | Spelunky
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92. | How Games Use Feedback Loops | 37,309 | | Pyre
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93. | The Design Behind Super Mario Odyssey | 37,857 | | Super Mario Odyssey
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94. | Roguelikes, Persistency, and Progression | 37,883 | | Call of Duty: Infinite Warfare
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95. | Why We Remember Bioshock's Fort Frolic | 39,241 | | BioShock
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96. | Nintendo - Putting Play First | 40,122 | | Super Mario 64
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97. | Legend of Zelda: Breath of the Wild - An Open World Adventure | 40,555 | | The Legend of Zelda: Breath of the Wild
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98. | Following the Little Dotted Line | 42,147 | | Fallout 4
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99. | How Games Get Balanced | 42,347 | | Hearthstone
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100. | What Makes a Good Detective Game? | 43,403 | | Last Window: The Secret of Cape West
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