Game Maker's Toolkit

Game Maker's Toolkit

Views:
101,011,892
Subscribers:
1,650,000
Videos:
126
Duration:
20:52:47
United Kingdom
United Kingdom

Game Maker's Toolkit is a British YouTube channel which has at least 1.65 million subscribers. He published 126 videos which altogether total more than 101.01 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCqJ-Xo29CKyLTjn6z2XwYAw





Top 100 Most Controversial Videos by Game Maker's Toolkit


Video TitleRatingCategoryGame
1.The GMTK Game Jam Returns for 20233,298
2.The GMTK Game Jam Returns in July 20235,183
3.The Mind Over Magnet demo is now available!5,264Mind Over Magnet
4.Sequence Breaking with Toki Tori 29,295Toki Tori 2
5.Bonus: Playing your Super Mario Maker Levels | GMTK Extra9,339Super Mario Maker
6.An excellent block-pushing puzzler on an open ocean11,244The Legend of Zelda: Oracle of Seasons
7.3 Lessons from a Real-time, Turn-based Game11,031Nova-111
8.5 Bits of Good Game Design from 201511,470Ori and the Blind Forest
9.The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design | Boss Keys11,714The Legend of Zelda: Phantom Hourglass
10.The Legend of Zelda: Link's Awakening's dungeon design | Boss Keys12,056The Legend of Zelda: Link's Awakening
11.A Deep Dive into Star Fox Zero's Controls12,417Star Fox Zero
12.The Legend of Zelda: Oracle of Ages and Seasons' dungeon design | Boss Keys12,810The Legend of Zelda: Oracle of Seasons
13.Is Until Dawn a Good Horror Movie?12,829Until Dawn
14.How Her Story Turns Video Clips into Clues12,943Her Story
15.The Legend of Zelda: The Wind Waker's dungeon design | Boss Keys13,980The Legend of Zelda: The Wind Waker
16.Theme and Mechanics in Far Cry 2 and Far Cry 414,477Far Cry 4
17.Making Games Better for Players with Motor Disabilities | Designing for Disability14,740Life Is Strange: Before the Storm
18.The Legend of Zelda: Majora's Mask's dungeon design | Boss Keys14,777The Legend of Zelda: Majora's Mask
19.The Legend of Zelda: A Link to the Past's dungeon design | Boss Keys15,020The Legend of Zelda: A Link to the Past
20.The Design of Dead Space - Part 215,340Dead Space
21.The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys15,434The Legend of Zelda: The Minish Cap
22.The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys15,559The Legend of Zelda: Ocarina of Time
23.The Legend of Zelda: A Link Between Worlds' dungeon design | Boss Keys15,816The Legend of Zelda: A Link Between Worlds
24.The Legend of Zelda / Zelda II's dungeon design | Boss Keys16,000Zelda II: The Adventure of Link
25.Improving Games for Those with Cognitive Disabilities | Designing for Disability16,518Life Is Strange: Before the Storm
26.Three Other Approaches to Turn Timers | GMTK Extra16,761XCOM: Enemy Unknown
27.The Legend of Zelda: Twilight Princess' dungeon design | Boss Keys17,067The Legend of Zelda: Twilight Princess
28.Getting Lost in Axiom Verge17,154Axiom Verge
29.The Legend of Zelda: Skyward Sword's dungeon design | Boss Keys17,419The Legend of Zelda: Skyward Sword
30.Was Steam Next Fest worth it? (Developing 14)19,379Mind Over Magnet
31.Are Score Systems Still Relevant?18,402Assault Android Cactus
32.Does Spidey's Web-Swinging 'Make You Feel Like Spider-Man'?18,555Marvel's Spider-Man
33.5 Game Design Innovations from 201618,906Call of Duty: Infinite Warfare
34.Depth, Mastery, and Vanquish18,965MadWorld
35.How Event[0]'s AI Puzzle Assistant Works19,003ShowEvent 0
36.How Mega Man 11's Levels Do More With Less19,224Mega Man 11
37.Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability19,453Overwatch 2
38.How Return of the Obra Dinn Turns You Into a Detective19,734Return of the Obra Dinn
39.The Comeback of the Immersive Sim20,030ShowDeus Ex: Human Revolution
40.Super Mario 3D World's 4 Step Level Design20,279Super Mario 3D World
41.Deconstructing Ori and the Blind Forest's Best Bit20,567Ori and the Blind Forest
42.Downwell's Dual Purpose Design20,599Downwell
43.The Year Stealth Games Got Serious20,681ShowMetal Gear Solid
44.The World Design of Metroid Prime | Boss Keys20,854Metroid Prime
45.Making Games Better for the Deaf and Hard of Hearing | Designing for Disability21,580Minecraft
46.The Best Games from GMTK Game Jam 201722,188
47.Breaking Down the Best World in Rayman Legends22,361Rayman Legends
48.The Design of Dead Space - Part 322,480Dead Space 3
49.Point and Click Puzzle Design22,523Broken Age
50.Is The Swindle the First Great Heist Game?22,618The Swindle
51.The World Design of Metroid 1 and Zero Mission | Boss Keys22,921Metroid: Zero Mission
52.How Synergies Make Slay the Spire Fun23,114Slay The Spire
53.The Design of Dead Space - Part 123,289Dead Space
54.Forging God of War's Leviathan Axe23,291God of War
55.How Jonathan Blow Designs a Puzzle23,348The Witness
56.How Overcooked’s Kitchens Force You to Communicate23,401Metal Slug 3
57.Telling Stories with Systems23,463The Wolf Among Us
58.Puzzle Solving... or Problem Solving?24,391Minecraft
59.Batman Arkham Knight and the Scourge of Scale24,520Batman: Arkham Knight
60.Analysing Mario to Master Super Mario Maker25,149Super Mario Maker
61.Controllers Control Everything25,244ShowAlien: Resurrection
62.Ico, and Design by Subtraction25,333Ico
63.What Mirror's Edge Catalyst Should Have Learned From Burnout Paradise25,644Mirror's Edge Catalyst
64.How (and Why) Spelunky Makes its Own Levels26,058Spelunky
65.Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved26,367Donkey Kong Country: Tropical Freeze
66.5 Amazing Levels from 201726,408Uncharted: The Lost Legacy
67.The Secret of Mario's Jump (and other Versatile Verbs)26,680Super Mario 3D World
68.The Last Guardian and the Language of Games26,766ShowThe Last Guardian
69.Should Dark Souls Have an Easy Mode? (See Pinned Comment)27,194ShowDark Souls
70.Adaptive Soundtracks in Games27,391Super Mario 64
71.What Made Psychonauts Special28,247Psychonauts
72.How AM2R and Samus Returns remade Metroid 228,364Metroid II: Return of Samus
73.Hitman, and the Art of Repetition28,786Hitman
74.The World Design of Castlevania: Symphony of the Night | Boss Keys29,031Castlevania: Symphony of the Night
75.What We Can Learn From DOOM29,308Doom
76.The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys29,491The Legend of Zelda: Breath of the Wild
77.Anatomy of a Side Quest: Beyond the Beef29,765Fallout: New Vegas
78.The Music of Breath of the Wild | GMTK Extra30,405The Legend of Zelda: Breath of the Wild
79.Secrets of Game Feel and Juice30,527The Binding of Isaac: Rebirth
80.Climbing in Games31,041Mirror's Edge
81.Why Nathan Drake Doesn't Need a Compass31,083ShowUncharted 3: Drake's Deception
82.The World Design of Super Metroid | Boss Keys31,229Super Metroid
83.Playing Past Your Mistakes31,248Metal Gear Solid V: The Phantom Pain
84.The Magic of the First Legend of Zelda31,847The Legend of Zelda: Tears of the Kingdom
85.Finding the Fun in FPS Campaigns31,955Titanfall 2
86.How Snake Pass Became a Platformer Without Jumping32,139ShowSnake Pass
87.The Best Games from GMTK Game Jam 201832,244
88.Deus Ex: Mankind Divided's Amazing Open World32,915Deus Ex: Mankind Divided
89.Shovel Knight and Nailing Nostalgia34,056Shovel Knight
90.Building Better Skill Trees35,352Path of Exile
91.Redesigning Death35,603Spelunky
92.How Games Use Feedback Loops37,309Pyre
93.The Design Behind Super Mario Odyssey37,857Super Mario Odyssey
94.Roguelikes, Persistency, and Progression37,883Call of Duty: Infinite Warfare
95.Why We Remember Bioshock's Fort Frolic39,241BioShock
96.Nintendo - Putting Play First40,122Super Mario 64
97.Legend of Zelda: Breath of the Wild - An Open World Adventure40,555The Legend of Zelda: Breath of the Wild
98.Following the Little Dotted Line42,147Fallout 4
99.How Games Get Balanced42,347Hearthstone
100.What Makes a Good Detective Game?43,403Last Window: The Secret of Cape West