101. | Part 6 - Finals Showcase of Realtime/Game Applications made in 2012 - 2013 | 0 | Show |
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102. | Leverman Devlog - Ep 33 - Einfuerung in Linien Segmente | 0 | |
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103. | Leverman Devlog - Ep 26 - Generischer Kontaktgenerator | 0 | |
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104. | Leverman Devlog - Ep 88 - Kontaktgeneratoren abschließen | 0 | |
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105. | Leverman Devlog - Ep 99 - Ziehseiten anstatt Ziehpunkten | 0 | |
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106. | Tomb Raider II - Final´s PC Retro Gaming - Ep 30 [German / v1.1 Bugfix] | 0 | | Tomb Raider II
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107. | Shantae: Risky's Revenge (Director's Cut) [Ep 07] - Finalspace Let's Play [German] | 0 | Let's Play | Shantae: Risky's Revenge
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108. | Leverman Devlog - Ep 16 - Ebenenkollision | 0 | |
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109. | Leverman Devlog - Ep 84 - SAT in eigene Klasse auslagern | 0 | |
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110. | Leverman Devlog - Ep 86 - Edge vs Edge Kontaktgenerator | 0 | |
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111. | Leverman Devlog - Ep 63 - Kontaktlistener implementieren | 0 | |
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112. | Leverman Devlog - Ep 92 - Einführung in Render Transformation | 0 | |
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113. | Leverman Devlog - Ep 77 - Einführung in 2D Rotation | 0 | |
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114. | Leverman Devlog - Ep 37 - Einführung in Box vs Box | 0 | |
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115. | Leverman Devlog - Ep 23 - Einfache Impulslösung für Kontake | 0 | |
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116. | Leverman Devlog - Ep 15 - Distanz zu Ebene | 0 | |
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117. | Leverman Devlog - Ep 78 - UpdateAABB auf Lokale Transformation umstellen | 0 | Vlog |
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118. | Leverman Devlog - Ep 56 - Linien Segment vs Box in der SAT Beispiel Anwendung korrigieren | 0 | |
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119. | Shantae: Risky's Revenge (Director's Cut) [Ep 08] - Finalspace Let's Play [German] | 0 | Let's Play | Shantae: Risky's Revenge
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120. | Leverman Devlog - Ep 19 - Kreis zeichnen | 0 | |
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121. | Leverman Devlog - Ep 8 - Integration zur Bewegung | 0 | |
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122. | Leverman Devlog - Ep 55 - Linien-Segment-Definition korrigieren | 0 | |
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123. | Leverman Devlog - Ep40 - Visualisierung Nächsteliegender Punkt auf der Box | 0 | |
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124. | Half-Life - Final´s PC Retro Gaming - Ep 31 [German] | 0 | | Half-Life
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125. | Prince of Persia Forgotten Sands (Teil 4/7) - SteamDeck [German] | 0 | | Prince of Persia: The Forgotten Sands
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126. | Platformer Game - work in progress | 0 | |
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127. | Leverman Devlog - Ep 50 - SAT Visualisierung - Teil 2 | 0 | |
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128. | Prince of Persia: Forgotten Sands (Teil 1/7) - SteamDeck [German] | 0 | | Prince of Persia: The Forgotten Sands
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129. | Final´s PC Retro Gaming - 27.5 (POD) [German] | 0 | | B.I.R.D.
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130. | Final´s PC Retro Gaming - 07 (The Incredible Machine) [German] | 0 | | The Incredible Machine
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131. | Leverman Devlog - Ep 46 - Nächstliegender Punkt von Box zur Ebene | 0 | |
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132. | Quake II - Final´s PC Retro Gaming - Ep 29 [German] | 0 | | Quake II
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133. | Leverman Devlog - Ep 11 - Spaß mit Vektoren | 0 | |
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134. | Leverman Devlog - Ep 28 - Spekulative Kontakte | 0 | |
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135. | Leverman Devlog - Ep 43 - Box vs Kreis Kontaktgenerator Teil 1 | 0 | |
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136. | Final´s PC Retro Gaming - 14 (Duke Nukem 1+2+3D) [18+] [German] | 0 | | Duke Nukem 3D
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137. | Indiana Jones and the Fate of Atlantis (Roland MT-32) - Final´s PC Retro Gaming - Ep 40 [German] | 0 | | Indiana Jones and the Fate of Atlantis
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138. | 📢 Final's Channel Update V1.4 - Zurück vom Urlaub 🇩🇪 | 0 | |
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139. | Part 3 - Finals Showcase of Realtime/Game Applications made in 2006 | 0 | Show |
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140. | Final´s PC Retro Gaming - 11 (Lollypop) [German] | 0 | | Lollypop
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141. | Leverman Devlog - Ep 34 - Linien Segmente definieren | 0 | |
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142. | Shantae: Risky's Revenge (Director's Cut) [Ep 09] - Finalspace Let's Play [German] | 0 | Let's Play | Shantae: Risky's Revenge
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143. | Final's Channel Update V1.2 [German] | 0 | Vlog |
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144. | Leverman Devlog - Ep 67 - Spieler springen lassen | 0 | |
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145. | Leverman Devlog - Ep 30 - Ebenen-AABB | 0 | |
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146. | Leverman Devlog - Ep 98 - Bessere Skalierung für den Editor erarbeiten | 0 | |
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147. | Final's Channel Update V1.1 [English] | 0 | Vlog |
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148. | Leverman Devlog - Ep 61 - Unterstützung für mehrere Shapes implementieren | 0 | |
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149. | Leverman Devlog - Ep 21 - Einfache Kontaktgenerierung | 0 | |
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150. | Leverman Devlog - Ep 85 - Supportpunkte richtig bestimmen | 0 | |
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151. | Livestream von Finalspace | 0 | |
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152. | Leverman Devlog - Ep 35 - Kontaktgenerator für Linien Segmente | 0 | |
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153. | Leverman Devlog - Ep 60 - Einführung in kombinierte Körper | 0 | |
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154. | Leverman Devlog - Ep 32 - Spielcode vom generischem Teil trennen | 0 | |
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155. | Leverman Devlog - Ep 96 - Umstellung auf Auflösungsunabhängigkeit | 0 | |
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156. | Prince of Persia: Forgotten Sands (Teil 3/7) - SteamDeck [German] | 0 | | Prince of Persia: The Forgotten Sands
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157. | Leverman Devlog - Ep 31 - Geometrische-Formen und Masse | 0 | |
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158. | Leverman Devlog - Einführung | 0 | Vlog |
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159. | Leverman Devlog - Ep 27 - Verbesserung der Game-Loop | 0 | |
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160. | Final´s PC Retro Gaming - 05 (Tyrian) | 0 | | Tyrian
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161. | Leverman Devlog - Ep 10 - Vektor-Mathematik | 0 | |
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162. | Leverman Devlog - Ep 20 - Einführung in Kontakte | 0 | |
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163. | Leverman Devlog - Ep 76 - Box im Editor vergrößern | 0 | |
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164. | Leverman Devlog - Ep 9 - Vektoren | 0 | |
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165. | This happens when you hack a rigid body system together in a few hours | 0 | |
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166. | Leverman Devlog - Ep 58 - Einfache Reibung | 0 | |
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167. | Dyna Blaster - Final´s PC Retro Gaming - Ep 41 [German] | 0 | | Turok: Dinosaur Hunter
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168. | Final´s PC Retro Gaming - 25.5 (3Dfx Voodoo-2 Upgrade) [German] | 0 | | B.I.R.D.
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169. | Leverman Devlog - Ep 70 - Editormodus! | 0 | |
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170. | Leverman Devlog - Ep 44 - Box vs Kreis Kontaktgenerator Teil 2 | 0 | |
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171. | Leverman Devlog - Ep 49 - SAT Visualisierung - Teil 1 | 0 | |
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172. | Final´s PC Retro Gaming - 24 (Croc) [German] | 0 | | Croc: Legend of the Gobbos
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173. | Leverman Devlog - Ep 59 - Reibungskoeffizienten zusammenmischen und Impulsvisualisierung | 0 | |
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174. | Finalize - Quake 3 Trickjumping Movie (2013) | 0 | | Quake III Arena
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175. | Leverman Devlog - Ep 7 - Abschluß Linie und Einführung in die Bewegung | 0 | |
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176. | Leverman Devlog - Ep 103 - Geisterkontakte ein für alle mal aus der Welt schaffen | 0 | |
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177. | Leverman Devlog - Ep 38 - AABB Bugfixes | 0 | |
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178. | Leverman Devlog - Ep 25 - Physik-Engine-Architektur | 0 | |
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179. | Leverman Devlog - Ep 71 - Körper im Editor erzeugen und Spieler Sprungverhalten erneut korrigieren | 0 | |
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180. | Prince of Persia Forgotten Sands (Teil 5/7) - SteamDeck [German] | 0 | | Prince of Persia: The Forgotten Sands
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181. | Contact solvers | 0 | |
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182. | Leverman Devlog - Ep 52 - Ungenauigkeiten in Fließkommazahlen berücksichtigen | 0 | |
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183. | Shantae: Risky's Revenge (Director's Cut) [Ep 10 Final] - Finalspace Let's Play [German] | 0 | Let's Play | Shantae: Risky's Revenge
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184. | Reflex Arena - SteamDeck [German] | 0 | | Reflex Arena
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185. | Part 2 - Finals Showcase of Realtime/Game Applications made in 2003 - 2004 | 0 | Show |
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186. | Final's Channel-Trailer (2023) | 0 | Preview |
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187. | Final´s PC Retro Gaming - 12 (Tomb Raider) [German] | 0 | | Tomb Raider
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188. | Tower Defence Prototype in HTML5 and javascript | 0 | |
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189. | Final´s PC Retro Gaming - 25 (Quake 1) [German] | 0 | | Quake
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190. | Leverman Devlog - Ep 80 - Kontaktgeneratoren korrigieren | 0 | |
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191. | Leverman Devlog - Ep 41 - Box Linien-Segment und Voronoi Region | 0 | |
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192. | Leverman Devlog - Ep 74 - Editor in eigene Klasse auslagern | 0 | |
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193. | Leverman Devlog - Ep 39 - Box definieren | 0 | |
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194. | Leverman Devlog - Ep 42 - Box vs Box Kontaktgenerator | 0 | |
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195. | Final´s PC Retro Gaming - 08.5 (PC Upgrade 486 DX4-100) [German] | 0 | |
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196. | Part 4 - Finals Showcase of Realtime/Game Applications made in 2007 | 0 | Show |
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197. | Leverman Devlog - Ep 57 - Einführung von Physikmaterialen | 0 | |
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198. | Platformer Prototype (Unreal Engine 4) [German] | 0 | |
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199. | Quake III Arena - Final´s PC Retro Gaming - Ep 36 [German] | 0 | | Quake III Arena
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200. | Leverman Devlog - Ep 81 - Ebenen AABB korrigieren | 0 | |
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