1. | Fluid Sandbox - full scale fluid simulation and rendering with PhysX | 47 | |
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2. | SPH Fluid Simulation in Java and LWJGL | 41 | |
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3. | AMD K6-III+ 450 mit Voodoo 3 - Final´s PC Retro Gaming - Ep 33 [German] | 43 | |
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4. | Final´s PC Retro Gaming - 09 (Descent) [German] | 24 | | Descent
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5. | 2D Position Based Fluid in Java / OpenGL | 21 | |
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6. | Fluid Sandbox (PhysX SPH Simulation with SSF) | 19 | | Fluid
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7. | Improved SPH Fluid Simulation running in HTML5/Javascript | 18 | |
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8. | Final´s PC Retro Gaming - 25.5 (3Dfx Voodoo-2 Upgrade) [German] | 21 | | B.I.R.D.
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9. | Final´s PC Retro Gaming - 23 (Descent II) [German] | 14 | | Descent II
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10. | Javascript Physics Simulation - Circle rain (over 200 rigid bodies) | 12 | |
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11. | Besserer DOS-Sound mit MT-32 Emulator - Final´s PC Retro Gaming - Ep 37 [German] | 12 | |
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12. | Finalize - Quake 3 Trickjumping Movie (2013) | 11 | | Quake III Arena
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13. | Final´s PC Retro Gaming - 26 (Forsaken) [German] | 12 | | Descent II
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14. | Final`s PC Retro Gaming - 01 (PCem + DOS) | 9 | | Commander Keen in Invasion of the Vorticons
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15. | Leverman Devlog - Einführung | 8 | Vlog |
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16. | Leverman Devlog - Ep 3 - Bildschleife | 7 | |
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17. | King's Quest VII - Final´s PC Retro Gaming mit Schwesterherz - Ep 32 [German] | 8 | | King's Quest VII
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18. | Final´s PC Retro Gaming - 22 (PC Upgrade AMD K6-II 266) [German] | 7 | |
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19. | Levermap MVP1 - Gutes Neues Jahr 2017 | 7 | |
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20. | Leverman Devlog - Ep 5 - Kartesisches Koordinatensystem und Tastatureingaben | 6 | |
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21. | Javascript Physics Simulation - Stacked circles with equal mass | 6 | |
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22. | Leverman Devlog - Ep 2 - Framebuffer | 6 | |
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23. | Leverman Devlog - Ep 1 - Fenstererstellung | 6 | |
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24. | ECS-based game/physics engine - Box/Line contacts | 5 | |
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25. | Final`s PC Retro Gaming - 02 (Blockout + Keen1 + DOS Speicher + Keen4) | 5 | | Commander Keen in Invasion of the Vorticons
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26. | Final´s PC Retro Gaming - 27 (NFSII SE + Motorhead) [German] | 6 | | Need for Speed II
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27. | Leverman Devlog - Ep 8 - Integration zur Bewegung | 5 | |
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28. | Heavy Metal F.A.K.K. ² - Final´s PC Retro Gaming - Ep 34 [German] | 7 | | Shantae: Risky's Revenge
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29. | Final´s PC Retro Gaming - 12 (Tomb Raider) [German] | 5 | | Tomb Raider
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30. | Leverman Devlog - Ep 4 - Rechteck zeichnen | 4 | |
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31. | Breakout prototype made with Unreal Engine 4 | 4 | |
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32. | Leverman Devlog Ep 6 - Linie zeichnen | 4 | |
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33. | Final´s PC Retro Gaming - 27.5 (POD) [German] | 5 | | B.I.R.D.
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34. | Indiana Jones and the Fate of Atlantis (Roland MT-32) - Final´s PC Retro Gaming - Ep 40 [German] | 5 | | Indiana Jones and the Fate of Atlantis
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35. | Half-Life - Final´s PC Retro Gaming - Ep 31 [German] | 4 | | Half-Life
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36. | Final´s PC Retro Gaming - 19 (Day of the Tentacle) [German] | 3 | | Day of the Tentacle
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37. | Descent Raytraced - Final´s PC Retro Gaming - Ep 39 [German] | 4 | | Descent
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38. | Leverman Devlog - Ep 25 - Physik-Engine-Architektur | 3 | |
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39. | Smoothed Particle Hydrodynamics with Javascript | 3 | |
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40. | Final´s PC Retro Gaming - 15 (Pitfall - The Mayan Adventure) [German] | 3 | | Pitfall: The Mayan Adventure
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41. | Leverman Devlog - Ep 103 - Geisterkontakte ein für alle mal aus der Welt schaffen | 3 | |
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42. | Leverman Devlog - Ep 16 - Ebenenkollision | 3 | |
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43. | Unreal - Final´s PC Retro Gaming - Ep 28 [German] | 4 | | Unreal
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44. | Contact solvers | 3 | |
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45. | Leverman Devlog - Ep 12 - Oberflächenrichtung | 3 | |
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46. | Leverman Devlog - Ep 35 - Kontaktgenerator für Linien Segmente | 3 | |
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47. | Part 6 - Finals Showcase of Realtime/Game Applications made in 2012 - 2013 | 3 | Show |
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48. | Final´s PC Retro Gaming - 16 (Goblins 3) [German] | 3 | | Goblins Quest 3
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49. | Leverman Devlog - Ep 7 - Abschluß Linie und Einführung in die Bewegung | 3 | |
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50. | Leverman Devlog - Ep 13 - Kollision und Reaktion | 3 | |
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51. | Leverman Devlog - Ep 27 - Verbesserung der Game-Loop | 2 | |
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52. | PcP - Angeldust - Quake 3 Trickjumping Movie (720p, 2010 by qpressive pictures) | 2 | | Quake III Arena
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53. | Part 4 - Finals Showcase of Realtime/Game Applications made in 2007 | 2 | Show |
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54. | Descent 3 - Final´s PC Retro Gaming - Ep 35 [German] | 3 | | Descent II
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55. | Part 5 - Finals Showcase of Realtime/Game Applications made in 2010 - 2012 | 2 | Show |
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56. | Tomb Raider II - Final´s PC Retro Gaming - Ep 30 [German / v1.1 Bugfix] | 3 | | Tomb Raider II
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57. | Leverman Devlog - Ep 11 - Spaß mit Vektoren | 2 | |
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58. | Shantae: Risky's Revenge (Director's Cut) [Ep 04] - Finalspace Let's Play [German] | 2 | Let's Play | Shantae: Risky's Revenge
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59. | Leverman Devlog - Ep 9 - Vektoren | 2 | |
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60. | Prince of Persia Forgotten Sands (Teil 6/7) - SteamDeck [German] | 2 | | Prince of Persia: The Forgotten Sands
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61. | Final´s PC Retro Gaming - 13 (Lemmings) [German] | 2 | | Lemmings
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62. | Part 3 - Finals Showcase of Realtime/Game Applications made in 2006 | 2 | Show |
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63. | Leverman Devlog - Ep 89 - Einführung in Polygone | 2 | |
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64. | Final`s PC Retro Gaming - 03 (Bio Menace + Hocus Pocus + Doom) | 2 | | Doom
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65. | Part 2 - Finals Showcase of Realtime/Game Applications made in 2003 - 2004 | 2 | Show |
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66. | Leverman Devlog - Ep 15 - Distanz zu Ebene | 2 | |
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67. | Part 1 - Finals Showcase of Realtime/Game Applications made in 2001 - 2002 | 2 | Show |
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68. | Leverman Devlog - Ep 10 - Vektor-Mathematik | 2 | |
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69. | Shantae: Risky's Revenge (Director's Cut) [Ep 03] - Final's Let's Play [German] | 3 | Let's Play | Shantae: Risky's Revenge
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70. | Final´s PC Retro Gaming - 18 (Monster Bash) [German] | 2 | | Monster Bash
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71. | Leverman Devlog - Ep 14 - Geometrytypen | 2 | |
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72. | Quake II - Final´s PC Retro Gaming - Ep 29 [German] | 2 | | Quake II
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73. | Leverman Devlog - Ep 90 - Fertigstellung PolygonShape | 1 | |
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74. | Leverman Devlog - Ep 21 - Einfache Kontaktgenerierung | 1 | |
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75. | Leverman Devlog - Ep 50 - SAT Visualisierung - Teil 2 | 1 | |
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76. | Leverman Devlog - Ep 19 - Kreis zeichnen | 1 | |
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77. | Leverman Devlog - Ep 29 - Achsenausgerichtete Begrenzungsboxen | 1 | |
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78. | Final´s PC Retro Gaming - 14 (Duke Nukem 1+2+3D) [18+] [German] | 1 | | Duke Nukem 3D
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79. | Leverman Devlog - Ep 91 - Auf Support SAT umstellen | 1 | |
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80. | Leverman Devlog - Ep 30 - Ebenen-AABB | 1 | |
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81. | Leverman Devlog - Ep 23 - Einfache Impulslösung für Kontake | 1 | |
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82. | Leverman Devlog - Ep 18 - Rechteck mit der Maus verschiebbar machen | 1 | |
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83. | Final´s PC Retro Gaming - 11 (Lollypop) [German] | 1 | | Lollypop
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84. | Leverman Devlog - Ep 22 - Kontakte für Kreis zu Kreis | 1 | |
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85. | Leverman Devlog - Ep 96 - Umstellung auf Auflösungsunabhängigkeit | 1 | |
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86. | This happens when you hack a rigid body system together in a few hours | 2 | |
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87. | Shantae: Risky's Revenge (Director's Cut) [Ep 01] - Final's Let's Play [German] | 3 | Let's Play | Shantae: Risky's Revenge
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88. | Shantae: Risky's Revenge (Director's Cut) [Ep 02] - Final's Let's Play [German] | 2 | Let's Play | Shantae: Risky's Revenge
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89. | Leverman Devlog - Ep 26 - Generischer Kontaktgenerator | 1 | |
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90. | Leverman Devlog - Ep 20 - Einführung in Kontakte | 1 | |
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91. | Prince of Persia Forgotten Sands (Teil 5/7) - SteamDeck [German] | 1 | | Prince of Persia: The Forgotten Sands
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92. | Final´s PC Retro Gaming - 17 (Vinyl Goddes from Mars + Cosmos Cosmic Adventure) [German] | 1 | | Vinyl Goddess from Mars
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93. | Leverman Devlog - Ep 17 - Ebenenvisualisierung | 1 | |
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94. | Final's Channel Update V1.3 - Mein PC ist zurück! [German] | 1 | |
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95. | Final´s PC Retro Gaming - 14.5 (PC Upgrade Am 5x86 P75) [German] | 1 | |
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96. | Leverman Devlog - Ep 92 - Einführung in Render Transformation | 1 | |
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97. | Leverman Devlog - Ep 101 - Lokale Eckpunkte verschieben | 1 | |
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98. | Leverman Devlog - Ep 98 - Bessere Skalierung für den Editor erarbeiten | 1 | |
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99. | Final´s PC Retro Gaming - 20 (Klik & Play) [German] | 1 | |
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100. | Leverman Devlog - Ep 28 - Spekulative Kontakte | 1 | |
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