1. | Fluid Sandbox - full scale fluid simulation and rendering with PhysX | 24 | |
|
2. | AMD K6-III+ 450 mit Voodoo 3 - Final´s PC Retro Gaming - Ep 33 [German] | 16 | |
|
3. | SPH Fluid Simulation in Java and LWJGL | 14 | |
|
4. | Final´s PC Retro Gaming - 09 (Descent) [German] | 13 | | Descent
|
5. | Prince of Persia Forgotten Sands (Teil 7/7 Final) - SteamDeck [German] | 12 | | Prince of Persia: The Forgotten Sands
|
6. | Besserer DOS-Sound mit MT-32 Emulator - Final´s PC Retro Gaming - Ep 37 [German] | 11 | |
|
7. | Leverman Devlog - Ep 1 - Fenstererstellung | 6 | |
|
8. | Fluid Sandbox (PhysX SPH Simulation with SSF) | 6 | | Fluid
|
9. | Final´s PC Retro Gaming - 19 (Day of the Tentacle) [German] | 5 | | Day of the Tentacle
|
10. | Leverman Devlog Ep 6 - Linie zeichnen | 5 | |
|
11. | Javascript Physics Simulation - Circle rain (over 200 rigid bodies) | 5 | |
|
12. | 2D Position Based Fluid in Java / OpenGL | 4 | |
|
13. | Final´s PC Retro Gaming - 15 (Pitfall - The Mayan Adventure) [German] | 4 | | Pitfall: The Mayan Adventure
|
14. | Final´s PC Retro Gaming - 23 (Descent II) [German] | 4 | | Descent II
|
15. | Leverman Devlog - Ep 3 - Bildschleife | 4 | |
|
16. | Final`s PC Retro Gaming - 02 (Blockout + Keen1 + DOS Speicher + Keen4) | 4 | | Commander Keen in Invasion of the Vorticons
|
17. | Final`s PC Retro Gaming - 01 (PCem + DOS) | 4 | | Commander Keen in Invasion of the Vorticons
|
18. | Levermap MVP1 - Gutes Neues Jahr 2017 | 4 | |
|
19. | Final´s PC Retro Gaming - 27 (NFSII SE + Motorhead) [German] | 3 | | Need for Speed II
|
20. | Leverman Devlog - Ep 5 - Kartesisches Koordinatensystem und Tastatureingaben | 3 | |
|
21. | Descent 3 - Final´s PC Retro Gaming - Ep 35 [German] | 3 | | Descent II
|
22. | Improved SPH Fluid Simulation running in HTML5/Javascript | 3 | |
|
23. | Javascript Physics Simulation - Stacked circles with equal mass | 2 | |
|
24. | Breakout prototype made with Unreal Engine 4 | 2 | |
|
25. | Heavy Metal F.A.K.K. ² - Final´s PC Retro Gaming - Ep 34 [German] | 2 | | Shantae: Risky's Revenge
|
26. | Final´s PC Retro Gaming - 14.5 (PC Upgrade Am 5x86 P75) [German] | 2 | |
|
27. | King's Quest VII - Final´s PC Retro Gaming mit Schwesterherz - Ep 32 [German] | 2 | | King's Quest VII
|
28. | Rechner Futsch [2024-02] | 1 | |
|
29. | Final´s PC Retro Gaming - 18 (Monster Bash) [German] | 1 | | Monster Bash
|
30. | Final´s PC Retro Gaming - 17 (Vinyl Goddes from Mars + Cosmos Cosmic Adventure) [German] | 1 | | Vinyl Goddess from Mars
|
31. | Final´s PC Retro Gaming - 22 (PC Upgrade AMD K6-II 266) [German] | 1 | |
|
32. | Final´s PC Retro Gaming - 13 (Lemmings) [German] | 1 | | Lemmings
|
33. | Descent Raytraced - Final´s PC Retro Gaming - Ep 39 [German] | 1 | | Descent
|
34. | Leverman Devlog - Ep 4 - Rechteck zeichnen | 1 | |
|
35. | Xenorate Media Player - 1998-2011 [German] | 1 | |
|
36. | Part 5 - Finals Showcase of Realtime/Game Applications made in 2010 - 2012 | 1 | Show |
|
37. | Shantae: Risky's Revenge (Director's Cut) [Ep 01] - Final's Let's Play [German] | 1 | Let's Play | Shantae: Risky's Revenge
|
38. | Final`s PC Retro Gaming - 03 (Bio Menace + Hocus Pocus + Doom) | 1 | | Doom
|
39. | PcP - Angeldust - Quake 3 Trickjumping Movie (720p, 2010 by qpressive pictures) | 1 | | Quake III Arena
|
40. | Final´s PC Retro Gaming - 16 (Goblins 3) [German] | 1 | | Goblins Quest 3
|
41. | Smoothed Particle Hydrodynamics with Javascript | 1 | |
|
42. | Leverman devlog - Ep 54 - Linien Segment vs Box Kontaktgenerator | 0 | |
|
43. | Leverman Devlog - Ep 25 - Physik-Engine-Architektur | 0 | |
|
44. | Tomb Raider II - Final´s PC Retro Gaming - Ep 30 [German] | 0 | | Tomb Raider II
|
45. | Final´s PC Retro Gaming - 08 (Pinball Fantasies + Jill of the Jungle) [German] | 0 | | Pinball Fantasies
|
46. | Turok (1997) - Final´s PC Retro Gaming - Ep 38 [German] | 0 | | Turok: Dinosaur Hunter
|
47. | Final´s PC Retro Gaming - 04 (Doom 2) [18+] | 0 | | Doom II: Hell on Earth
|
48. | Tomb Raider II - Final´s PC Retro Gaming - Ep 30 [German / v1.1 Bugfix] | 0 | | Tomb Raider II
|
49. | Contact solvers | 0 | |
|
50. | Final's Channel Update V1.1 [German] | 0 | Vlog |
|
51. | Leverman Devlog - Ep 95 - Einführung in Auflösungsunabhängigkeit | 0 | |
|
52. | Leverman Devlog - Ep 93 - Kreis auf Integer umstellen + Einzelschrittmodus | 0 | |
|
53. | Leverman Devlog - Ep 75 - Vorbereitung für vergrößern von Körpern | 0 | |
|
54. | Leverman Devlog - Ep 102 - Verschiebung abschließen | 0 | |
|
55. | Leverman Devlog - Ep 22 - Kontakte für Kreis zu Kreis | 0 | |
|
56. | Final´s PC Retro Gaming - 20 (Klik & Play) [German] | 0 | |
|
57. | Part 6 - Finals Showcase of Realtime/Game Applications made in 2012 - 2013 | 0 | Show |
|
58. | Leverman Devlog - Ep 89 - Einführung in Polygone | 0 | |
|
59. | ECS-based game/physics engine - Box/Line contacts | 0 | |
|
60. | Leverman Devlog - Ep 101 - Lokale Eckpunkte verschieben | 0 | |
|
61. | Leverman Devlog - Ep 2 - Framebuffer | 0 | |
|
62. | Leverman Devlog - Ep 36 - Kontaktszenarien | 0 | |
|
63. | Leverman Devlog - Ep 82 - Körper im Editor drehen | 0 | |
|
64. | Leverman Devlog - Ep 87 - HTML5 Farbtabelle extrahieren | 0 | |
|
65. | Platformer Prototype (Unreal Engine 4) [German] | 0 | |
|
66. | Indiana Jones and the Fate of Atlantis (Roland MT-32) - Final´s PC Retro Gaming - Ep 40 [German] | 0 | | Indiana Jones and the Fate of Atlantis
|
67. | Prince of Persia: Forgotten Sands (Teil 3/7) - SteamDeck [German] | 0 | | Prince of Persia: The Forgotten Sands
|
68. | Half-Life - Final´s PC Retro Gaming - Ep 31 [German] | 0 | | Half-Life
|
69. | Leverman Devlog - Ep 66 - Beginn und Endkontaktzustand erkennen | 0 | |
|
70. | Leverman Devlog - Ep 24 - Verbesserte Impulslösung | 0 | |
|
71. | Leverman Devlog - Ep 81 - Ebenen AABB korrigieren | 0 | |
|
72. | Leverman Devlog - Ep 34 - Linien Segmente definieren | 0 | |
|
73. | Final´s PC Retro Gaming - 05 (Tyrian) | 0 | | Tyrian
|
74. | Final´s PC Retro Gaming - 27.5 (POD) [German] | 0 | | B.I.R.D.
|
75. | Leverman Devlog - Ep 53 - Kontaktpunkte für Vertexbasierte Formen bestimmen | 0 | |
|
76. | Prince of Persia Forgotten Sands (Teil 6/7) - SteamDeck [German] | 0 | | Prince of Persia: The Forgotten Sands
|
77. | Leverman Devlog - Ep 79 - Auf lokale Transformation umstellen | 0 | |
|
78. | Leverman Devlog - Ep 30 - Ebenen-AABB | 0 | |
|
79. | Leverman Devlog - Ep 76 - Box im Editor vergrößern | 0 | |
|
80. | Leverman Devlog - Ep 11 - Spaß mit Vektoren | 0 | |
|
81. | Leverman Devlog - Ep 45 - Einfuerung in Ebene vs Box | 0 | |
|
82. | Shantae: Risky's Revenge (Director's Cut) [Ep 05] - Finalspace Let's Play [German] | 0 | Let's Play | Shantae: Risky's Revenge
|
83. | Shantae: Risky's Revenge (Director's Cut) [Ep 04] - Finalspace Let's Play [German] | 0 | Let's Play | Shantae: Risky's Revenge
|
84. | Leverman Devlog - Ep 21 - Einfache Kontaktgenerierung | 0 | |
|
85. | Leverman Devlog - Ep 58 - Einfache Reibung | 0 | |
|
86. | 📢 Final's Channel Update V1.4 - Zurück vom Urlaub 🇩🇪 | 0 | |
|
87. | Leverman Devlog - Ep 63 - Kontaktlistener implementieren | 0 | |
|
88. | Final´s PC Retro Gaming - 06 (Prince of Persia) | 0 | | Prince of Persia: The Sands of Time
|
89. | Leverman Devlog - Ep 60 - Einführung in kombinierte Körper | 0 | |
|
90. | Leverman Devlog - Ep 100 - Seiten verschieben! | 0 | Vlog |
|
91. | Leverman Devlog - Ep 44 - Box vs Kreis Kontaktgenerator Teil 2 | 0 | |
|
92. | Shantae: Risky's Revenge (Director's Cut) [Ep 09] - Finalspace Let's Play [German] | 0 | Let's Play | Shantae: Risky's Revenge
|
93. | Leverman Devlog - Ep 15 - Distanz zu Ebene | 0 | |
|
94. | Leverman Devlog - Ep 48 - Einführung in SAT | 0 | |
|
95. | Leverman Devlog - Ep 31 - Geometrische-Formen und Masse | 0 | |
|
96. | Leverman Devlog - Ep 99 - Ziehseiten anstatt Ziehpunkten | 0 | |
|
97. | Finalize - Quake 3 Trickjumping Movie (2013) | 0 | | Quake III Arena
|
98. | Leverman Devlog - Ep 98 - Bessere Skalierung für den Editor erarbeiten | 0 | |
|
99. | Leverman Devlog - Ep 8 - Integration zur Bewegung | 0 | |
|
100. | Leverman Devlog - Ep 13 - Kollision und Reaktion | 0 | |
|