1. | Fluid Sandbox - full scale fluid simulation and rendering with PhysX | 16,115 | |
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2. | Fluid Sandbox (PhysX SPH Simulation with SSF) | 8,433 | | Fluid
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3. | SPH Fluid Simulation in Java and LWJGL | 4,973 | |
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4. | Tower Defence Prototype in HTML5 and javascript | 4,105 | |
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5. | Improved SPH Fluid Simulation running in HTML5/Javascript | 3,502 | |
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6. | 2D Position Based Fluid in Java / OpenGL | 2,757 | |
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7. | Javascript Physics Simulation - Circle rain (over 200 rigid bodies) | 2,292 | |
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8. | AMD K6-III+ 450 mit Voodoo 3 - Final´s PC Retro Gaming - Ep 33 [German] | 1,915 | |
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9. | Final´s PC Retro Gaming - 25.5 (3Dfx Voodoo-2 Upgrade) [German] | 804 | | B.I.R.D.
|
10. | Leverman Devlog - Einführung | 778 | Vlog |
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11. | Final´s PC Retro Gaming - 09 (Descent) [German] | 756 | | Descent
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12. | Leverman Devlog - Ep 1 - Fenstererstellung | 728 | |
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13. | Breakout prototype made with Unreal Engine 4 | 701 | |
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14. | Finalize - Quake 3 Trickjumping Movie (2013) | 698 | | Quake III Arena
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15. | Javascript Physics Simulation - Stacked circles with equal mass | 622 | |
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16. | Leverman Devlog - Ep 103 - Geisterkontakte ein für alle mal aus der Welt schaffen | 591 | |
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17. | Tomb Raider II - Final´s PC Retro Gaming - Ep 30 [German / v1.1 Bugfix] | 583 | | Tomb Raider II
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18. | Smoothed Particle Hydrodynamics with Javascript | 544 | |
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19. | Platformer Game - work in progress | 535 | |
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20. | ECS-based game/physics engine - Box/Line contacts | 533 | |
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21. | Besserer DOS-Sound mit MT-32 Emulator - Final´s PC Retro Gaming - Ep 37 [German] | 431 | |
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22. | Leverman Devlog - Ep 2 - Framebuffer | 424 | |
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23. | Final´s PC Retro Gaming - 22 (PC Upgrade AMD K6-II 266) [German] | 421 | |
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24. | Indiana Jones and the Fate of Atlantis (Roland MT-32) - Final´s PC Retro Gaming - Ep 40 [German] | 321 | | Indiana Jones and the Fate of Atlantis
|
25. | Leverman Devlog - Ep 3 - Bildschleife | 311 | |
|
26. | Final´s PC Retro Gaming - 23 (Descent II) [German] | 292 | | Descent II
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27. | Contact solvers | 290 | |
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28. | Final`s PC Retro Gaming - 01 (PCem + DOS) | 273 | | Commander Keen in Invasion of the Vorticons
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29. | Leverman Devlog - Ep 7 - Abschluß Linie und Einführung in die Bewegung | 272 | |
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30. | Levermap MVP1 - Gutes Neues Jahr 2017 | 259 | |
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31. | Leverman Devlog - Ep 5 - Kartesisches Koordinatensystem und Tastatureingaben | 255 | |
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32. | Final´s PC Retro Gaming - 26 (Forsaken) [German] | 249 | | Descent II
|
33. | Heavy Metal F.A.K.K. ² - Final´s PC Retro Gaming - Ep 34 [German] | 235 | | Shantae: Risky's Revenge
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34. | Leverman Devlog - Ep 4 - Rechteck zeichnen | 222 | |
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35. | This happens when you hack a rigid body system together in a few hours | 221 | |
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36. | Leverman Devlog - Ep 94 - Koordinatensystem in die Mitte zentrieren | 188 | |
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37. | Leverman Devlog Ep 6 - Linie zeichnen | 186 | |
|
38. | Part 6 - Finals Showcase of Realtime/Game Applications made in 2012 - 2013 | 185 | Show |
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39. | Leverman Devlog - Ep 8 - Integration zur Bewegung | 178 | |
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40. | Part 1 - Finals Showcase of Realtime/Game Applications made in 2001 - 2002 | 172 | Show |
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41. | Final´s PC Retro Gaming - 14.5 (PC Upgrade Am 5x86 P75) [German] | 168 | |
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42. | Leverman Devlog - Ep 13 - Kollision und Reaktion | 146 | |
|
43. | Final´s PC Retro Gaming - 27 (NFSII SE + Motorhead) [German] | 145 | | Need for Speed II
|
44. | Unreal - Final´s PC Retro Gaming - Ep 28 [German] | 141 | | Unreal
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45. | Final´s PC Retro Gaming - 27.5 (POD) [German] | 137 | | B.I.R.D.
|
46. | Leverman Devlog - Ep 9 - Vektoren | 126 | |
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47. | Final´s PC Retro Gaming - 12 (Tomb Raider) [German] | 126 | | Tomb Raider
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48. | Leverman Devlog - Ep 11 - Spaß mit Vektoren | 125 | |
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49. | Final`s PC Retro Gaming - 02 (Blockout + Keen1 + DOS Speicher + Keen4) | 123 | | Commander Keen in Invasion of the Vorticons
|
50. | Leverman Devlog - Ep 12 - Oberflächenrichtung | 121 | |
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51. | Leverman Devlog - Ep 23 - Einfache Impulslösung für Kontake | 117 | |
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52. | Leverman Devlog - Ep 35 - Kontaktgenerator für Linien Segmente | 111 | |
|
53. | Leverman Devlog - Ep 10 - Vektor-Mathematik | 105 | |
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54. | Final´s PC Retro Gaming - 06 (Prince of Persia) | 98 | | Prince of Persia: The Sands of Time
|
55. | Leverman Devlog - Ep 25 - Physik-Engine-Architektur | 98 | |
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56. | Final´s PC Retro Gaming - 15 (Pitfall - The Mayan Adventure) [German] | 97 | | Pitfall: The Mayan Adventure
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57. | Final´s PC Retro Gaming - 05 (Tyrian) | 95 | | Tyrian
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58. | Leverman Devlog - Ep 84 - SAT in eigene Klasse auslagern | 90 | |
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59. | King's Quest VII - Final´s PC Retro Gaming mit Schwesterherz - Ep 32 [German] | 85 | | King's Quest VII
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60. | Leverman Devlog - Ep 18 - Rechteck mit der Maus verschiebbar machen | 84 | |
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61. | Leverman Devlog - Ep 97 - Die restlichen Samples auf Meter umstellen | 83 | |
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62. | Leverman Devlog - Ep 14 - Geometrytypen | 82 | |
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63. | Final`s PC Retro Gaming - 03 (Bio Menace + Hocus Pocus + Doom) | 81 | | Doom
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64. | Leverman Devlog - Ep 100 - Seiten verschieben! | 80 | Vlog |
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65. | Leverman Devlog - Ep 16 - Ebenenkollision | 79 | |
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66. | Leverman Devlog - Ep 15 - Distanz zu Ebene | 79 | |
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67. | Leverman Devlog - Ep 102 - Verschiebung abschließen | 73 | |
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68. | Half-Life - Final´s PC Retro Gaming - Ep 31 [German] | 72 | | Half-Life
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69. | Part 5 - Finals Showcase of Realtime/Game Applications made in 2010 - 2012 | 71 | Show |
|
70. | Part 2 - Finals Showcase of Realtime/Game Applications made in 2003 - 2004 | 71 | Show |
|
71. | Descent Raytraced - Final´s PC Retro Gaming - Ep 39 [German] | 69 | | Descent
|
72. | Part 4 - Finals Showcase of Realtime/Game Applications made in 2007 | 67 | Show |
|
73. | Quake III Arena - Final´s PC Retro Gaming - Ep 36 [German] | 67 | | Quake III Arena
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74. | Leverman Devlog - Ep 90 - Fertigstellung PolygonShape | 66 | |
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75. | Leverman Devlog - Ep 91 - Auf Support SAT umstellen | 66 | |
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76. | Leverman Devlog - Ep 101 - Lokale Eckpunkte verschieben | 65 | |
|
77. | Leverman Devlog - Ep 89 - Einführung in Polygone | 63 | |
|
78. | Part 3 - Finals Showcase of Realtime/Game Applications made in 2006 | 62 | Show |
|
79. | Leverman Devlog - Ep 20 - Einführung in Kontakte | 62 | |
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80. | Leverman Devlog - Ep 27 - Verbesserung der Game-Loop | 59 | |
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81. | Leverman Devlog - Ep 26 - Generischer Kontaktgenerator | 58 | |
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82. | Leverman Devlog - Ep 19 - Kreis zeichnen | 57 | |
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83. | Descent 3 - Final´s PC Retro Gaming - Ep 35 [German] | 54 | | Descent II
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84. | Leverman Devlog - Ep 22 - Kontakte für Kreis zu Kreis | 53 | |
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85. | Leverman Devlog - Ep 69 - Sprungverhalten korrigieren und SI-Solver | 52 | |
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86. | Leverman Devlog - Ep 66 - Beginn und Endkontaktzustand erkennen | 52 | |
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87. | Leverman Devlog - Ep 98 - Bessere Skalierung für den Editor erarbeiten | 51 | |
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88. | Final´s PC Retro Gaming - 24 (Croc) [German] | 51 | | Croc: Legend of the Gobbos
|
89. | Leverman Devlog - Ep 17 - Ebenenvisualisierung | 51 | |
|
90. | Leverman Devlog - Ep 48 - Einführung in SAT | 51 | |
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91. | Dyna Blaster - Final´s PC Retro Gaming - Ep 41 [German] | 50 | | Turok: Dinosaur Hunter
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92. | Leverman Devlog - Ep 21 - Einfache Kontaktgenerierung | 49 | |
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93. | Quake II - Final´s PC Retro Gaming - Ep 29 [German] | 49 | | Quake II
|
94. | Leverman Devlog - Ep 64 - Ein wenig aufräumen und wichtige Bugfixes | 48 | |
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95. | Xenorate Media Player - 1998-2011 [German] | 45 | |
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96. | Leverman Devlog - Ep 31 - Geometrische-Formen und Masse | 45 | |
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97. | Leverman Devlog - Ep 62 - Kontaktstatus erkennen | 45 | |
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98. | Leverman Devlog - Ep 24 - Verbesserte Impulslösung | 44 | |
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99. | Leverman Devlog - Ep 99 - Ziehseiten anstatt Ziehpunkten | 44 | |
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100. | Final's Channel Update V1.3 - Mein PC ist zurück! [German] | 41 | |
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