101. | 80 Level Round Table: Black Matter | 770 | | Hell Let Loose
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102. | 80 Level Round Table #1: Coronavirus and GameDev | 765 | |
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103. | Learning 3D on YouTube: How Does It Work? - 80 Level Round Table | 751 | |
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104. | 80 Level Round Table: Caliber | Creating a Third-Person Shooter | 746 | | Caliber
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105. | 80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay Relevant | 746 | |
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106. | 80 Level Round Table: Switching From Finance To GameDev | 714 | |
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107. | 3D Fishing Crane by Marco Manola | 698 | |
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108. | Making Clockwork Gears in Substance Designer 6 - Matt Parkin | 684 | |
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109. | 80 Level Round Table #6: Education in Game Development | 680 | |
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110. | Remastering Classic Video Games - 80 Level Podcast | 663 | Show | System Shock
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111. | Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and Careers - 80 Level Round Table | 663 | |
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112. | 80 Level Round Table #5: Getting Started As A 3D Artist | 661 | |
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113. | Oblivion Remastered – All Adoring Fan Voice Lines | 656 | | The Elder Scrolls IV: Oblivion
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114. | 3D Modeling in Star Citizen | 655 | | Star Citizen
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115. | 80 Level Round Table: Becoming the Art Director in a Huge Company | 655 | |
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116. | BLOODKILL: Goreblast Overkill | Gameplay Showcase | 644 | |
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117. | Growing Demand for VFX Artists in Games - 80 Level Podcast | 644 | Show |
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118. | The Precinct – Release Date Trailer | 615 | |
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119. | Why Does Gunplay in Destiny and Halo Feel So Good? | 607 | |
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120. | Dreamscaper PreAlpha Trailer | 601 | | Dreamscaper
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121. | Building a Strong Brand for Indie Games - 80 Level Podcast | 598 | Show |
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122. | 80 Level Talent Webinar: Finding Your Art Dream Job | 585 | |
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123. | Art vs. Technology? - 80 Level Podcast | 582 | Show |
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124. | 80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy Dunniway | 575 | |
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125. | 80 Level Round Table: Arcturus on Volumetric Videos | 572 | |
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126. | 80 Level Round Table: Zoic Studios: Creating VFX for Movies & Series | 567 | |
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127. | 80 Level Round Table: Procedural Simulation Systems for Games | 565 | |
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128. | Valorborn – Announcement Trailer | 564 | |
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129. | ROUTINE | Trailer | 556 | |
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130. | Beyond-FX CEO Keith Guerrette on Education in Games and the Future of VFX - 80 Level Round Table | 556 | |
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131. | Game Deep Dive x Indie Cup: Shores Unknown | 545 | | Shores Unknown
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132. | Advice for Aspiring Artists - 80 Level Podcast Teaser | 537 | Show |
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133. | PROJECT MIX Lead Developer Talks VR, Romanceable Characters & Bartending Mechanics | 534 | |
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134. | 80 Level Round Table: Discussing UE5 With Joe Garth | 533 | Discussion |
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135. | How to Teach Game Development in a Rapidly Changing World? - 80 Level Podcast | 526 | Show |
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136. | How to manage a huge company - 80 Level Podcast | Watch full interview on our channel | 520 | Show |
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137. | DEG Mods Founder Discusses Censorship, the Modding Industry, Nostr & Nexus Mods' Acquisition | 516 | |
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138. | 80 Level Round Table: The Cooperation of Kevuru Games and Lucasfilm | 514 | | Star Wars: Tales from the Galaxy's Edge
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139. | What Does Game Producer Do? - 80 Level Round Table | 513 | |
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140. | The biggest open world games #videogames #gamedev #openworld | 512 | |
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141. | Visual Language in Games with Massive Black - 80 Level Podcast | 504 | Show |
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142. | 80 Level Round Table #10: 3D Printing | 499 | |
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143. | The Explorator | Early Access Trailer | 496 | | Ancient Cities
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144. | 3 Months of Work in 3 Minutes – How to Create a Fake Game Trailer | 488 | |
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145. | Artstation Masterclasses for Gamedev 2018 | 488 | |
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146. | 80 Level Round Table: PreviewLabs - Turning Game Ideas Into Playable Prototypes | 480 | Preview |
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147. | Hiring a developer for VR shooter | 475 | |
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148. | 80 Level Creative Career Platform: Two great ways to hire and be hired | 473 | |
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149. | Plask AI at Gamescom 2022: Revolution in Animation - 80 Level Podcast | 470 | Show |
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150. | Saga Alayyoubi: Artistic Approach to Realistic 3D Interior Design | 462 | |
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151. | 80 Level Round Table #3: Ziva Dynamics | 453 | |
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152. | WoW Inspired Diorama by Thais Del Rey | 452 | | World of WarCraft
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153. | Weapon Texturing Parse by RenderDock Studio | 451 | |
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154. | What's It Like Running a Studio in London? Sharkmob Has the Answers - 80 Level Round Table | 448 | |
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155. | Animating in Games and Movies - Workshop with Veara Suon | 440 | |
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156. | Software, Innovations, and The Future of Art - SIGGRAPH 2023 | 437 | |
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157. | 80lv - ROUNDTABLE Episode 2 | 429 | Show |
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158. | How to learn new gamedev software? | 427 | Tutorial |
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159. | Island Architect Announcement Trailer | 427 | |
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160. | Game Drive: AMA Session with MY.GAMES and Google | 424 | |
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161. | Become a Bartender in Project Mix, a Cyberpunk Visual Novel | 421 | | VA-11 HALL-A
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162. | Time Travel with VFX - 80 Level Podcast | 420 | Show |
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163. | GDC 2023 Special: Future of Game Development | 415 | |
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164. | 80 Level Round Table: Minute of Islands | 408 | | Minute of Islands
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165. | From Outsourcing to Art Management with Len de Gracia - 80 Level Podcast | 402 | Show |
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166. | Navigating Mental Health in Gaming Industry - 80 Level Podcast | 397 | Show |
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167. | How to Make VFX for Big-Budget Films - 80 Level Podcast | 397 | Show |
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168. | 80 Level Round Table: Slava Smirnov and Gleb Sterkin | 397 | |
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169. | 80 Level Round Table #8: Aaron Sims Creative | 385 | |
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170. | Unite LA 2018: Build on top of our first game project – FPS Sample | 381 | |
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171. | Techland, the Studio & Tools Behind Dying Light 2 Stay Human - 80 Level Round Table | 375 | | Dying Light 2
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172. | Tutorial – Building Procgen Maps for a Game in Houdini & Unity | 374 | |
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173. | Remastering Classic Games | 372 | |
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174. | 80 Level Round Table: Scott Denton | 370 | |
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175. | Cairn | Release Date Annnouncement | 368 | |
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176. | 80 Level Community Metasites Challenge | 364 | | Unreal
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177. | 80 Level Round Table: Creating XR Experiences with Theia Interactive | 362 | |
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178. | You Suck At Football | Trailer | 360 | |
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179. | 80 Level Round Table: Elias Software on Adaptive Music & Sounds for Games | 358 | |
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180. | How to Make Mobile Games in Modern Years? - 80 Level Podcast | 356 | Show |
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181. | Why do game studios turn to outsourcing? - 80 Level Podcast | Watch full interview on our channel | 352 | Show |
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182. | Why Managers Fail? | 351 | |
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183. | s.p.l.i.t – Announcement Trailer | 346 | |
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184. | Attention to detail: linear vs. open world games #thelastofuspart2 #gamedev #deathstranding | 340 | | Death Stranding
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185. | Realistic Renders with Unreal Engine - SIGGRAPH 2023 | 339 | |
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186. | Rue Valley | Reveal Trailer | 337 | |
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187. | Unreal's unlimited potential | 336 | |
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188. | 80 Level Round Table: Victor Perez | 334 | |
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189. | 80 Level at SIGGRAPH 2023 | 333 | |
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190. | Suki and the Shadow Klaw by Feline Arts | 331 | | Ori and the Blind Forest
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191. | David Ventura on the Peculiarities of Japanese Gamedev - 80 Level Round Table | 330 | | Backbeat
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192. | Engraving | Trailer | 326 | |
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193. | STUNTBOOST | Announce Trailer | 318 | |
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194. | RECUR | Trailer | 318 | |
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195. | Kick | Trailer | 318 | |
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196. | 80 Level Round Table: iLogos Studios on Competition, Outsourcing & Blockchain in Mobile Gamedev | 313 | Vlog |
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197. | CannonHead | Trailer | 312 | |
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198. | Developing VR Shooter - 80 Level Podcast | 311 | Show |
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199. | 80 Level Community Metasites Challenge: Winners Announced! | 306 | |
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200. | 80 Level Round Table: Shil Bose | 305 | |
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