101. | Status Performance Analysis in Team Fortress 2 | AI and Games #17 | 39 | | Team Fortress 2
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102. | The Campaign AI of Total War: Rome II | AI and Games #23 | 39 | | Total War: Rome II
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103. | What YOU Think About Generative AI for Video Games | 39 | Show | Half-Life: Alyx
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104. | How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #1 | 37 | Show | Unexplored 2: The Wayfarer's Legacy
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105. | Goal State: Coming to Kickstarter Q3 2024 | 37 | |
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106. | Building a Pirate's Paradise in Sea of Thieves | AI and Games | 35 | | Sea of Thieves
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107. | The Stories Behind the Videos | 10 Years of AI and Games | 34 | Show | Alien: Isolation
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108. | The Diplomacy AI in Total War: Attila | AI and Games #24 | 34 | | Total War: Attila
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109. | How AI is Actually Used in the Video Games Industry | 34 | Show | Bioshock Infinite
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110. | Building Companion AI in Far Cry Primal | AI and Games | 33 | | Far Cry Primal
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111. | The Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #1 | 33 | Show |
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112. | HTN Planning in Transformers: Fall of Cybertron | AI and Games #14 | 33 | | Transformers: Fall of Cybertron
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113. | AI 101: Monte Carlo Tree Search | 33 | |
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114. | Announcing the 2024 AI and Games Conference | 31 | |
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115. | A Plague Tale: How The Rats Work | AI and Games #73 | 30 | Show | A Plague Tale: Innocence
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116. | Our Favourite Games from AI and Games Jam 2021 | 30 | |
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117. | Just How Smart Are the AI Characters in Inworld's 'Origins'? | 29 | Show | Alien: Isolation
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118. | What Makes Jack Baker and Lady Dimitrescu so Terrifying? | 28 | Show | Resident Evil Village
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119. | Player Performance Modelling in Battlefield 3 | AI and Games #11 | 28 | | Battlefield 3
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120. | How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games #59 | 28 | Let's Play | Gears Tactics
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121. | Abermore (Steam): Procedurally Generated Stealth Game | 27 | |
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122. | Training AI To Write My YouTube Videos | AI and Games #69 | 27 | | Aliens: Colonial Marines
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123. | Espire 2: A Pure Stealth Game, in VR! Congrats to Digital Lode | 27 | |
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124. | Training AI to Solve Puzzles in Little Learning Machines | 27 | | Little Learning Machines
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125. | The AI of Batman: Arkham Asylum | AI and Games #02 | 25 | | Batman: Arkham Asylum
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126. | The Link Between Half-Life and the Atomic Bomb | 24 | Show | Half-Life
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127. | Procedurally Generating Manhattan for Marvel's Spider-Man | 24 | Show | Marvel's Spider-Man: Miles Morales
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128. | The AI of Marvel's Spider-Man | AI and Games #74 | 23 | Show | Marvel's Spider-Man
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129. | How Inworld's 'Origins' Demo Actually Works | 22 | Show |
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130. | The Quest for AI Game Designers | AI and Games #13 | 22 | |
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131. | My Favourite Games from the AI and Games Jam 2022 | 19 | |
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132. | Case-Based Reasoning - AI 101 | 16 | |
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133. | The Secret of Dark Souls AI: The 'Combat Wheel' | 10 | Show | Dark Souls
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134. | The AI and Games Jam Returns in September 2023 | 9 | |
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135. | Evolving Particle Weapons in Galactic Arms Race | AI and Games #04 | 8 | | Galactic Arms Race
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136. | Teaching Robots to Play | AI and Games #12 | 6 | |
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137. | How F.E.A.R. Introduced 'AI Planning' to Video Games | 6 | | F.E.A.R.
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138. | The 2014 GVG-AI Competition | AI and Games #08 | 6 | | Space Invaders
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139. | My Favourite Games from the 2023 AI and Games Jam | 6 | |
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140. | Researching Super Mario Bros. Level Design | AI and Games #10 | 6 | | Super Mario Bros.
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141. | Coming Soon - the #AlienIsolation10 Retrospective | 5 | | Alien: Isolation
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142. | Sure Footing (Steam/Xbox) - My first shipped game! | 4 | | Sure Footing
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143. | The Dark Souls AI Goal System | 4 | Show | Dark Souls
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144. | Pac-Man AI Research and Competitions | AI and Games #06 | 2 | | Super Smash Bros. Ultimate
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145. | The Challenge of General Intelligence in Games | AI and Games #05 | 2 | |
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146. | Facts about the AI of Dark Souls (Part 1) | 1 | Show | Dark Souls
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147. | Facts about the AI of Dark Souls (Part 2) | 1 | Show | Dark Souls
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148. | Facts about the AI of Dark Souls (Part 3) | 0 | | Dark Souls
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149. | The Enemies That Can Never Hit You! | 0 | |
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150. | Building AI Speeder Bikes for Star Wars | 0 | | Star Wars Outlaws
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151. | Ejecting Organs Everywhere... | 0 | |
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152. | Crowdsourcing Intelligence in Jeff Orkin's 'The Restaurant Game' | AI and Games #76 | 0 | |
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153. | 300,000 rats on-screen at once! | 0 | | A Plague Tale: Innocence
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154. | Donkey Kong Bananza's Simplest Design Trick | Design Dive | 0 | | Donkey Kong
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155. | Explaining the Rise of AI Generated 'Games' | AI and Games #78 | 0 | |
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156. | Building AI Speeders with Machine Learning in Star Wars Outlaws | AI and Games #80 | 0 | | Star Wars Outlaws
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157. | Alien: Isolation's "massive space Cheerios"... | 0 | | Alien: Isolation
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158. | Cheesecake Towers and Stolen Cash Registers in The Restaurant Game | 0 | |
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159. | Bloodborne : The DOOM of Souls Games | 0 | | Bloodborne
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160. | How Space Marine 2 is Designed to Punish Heretics | AI and Games #77 | 0 | | Warhammer 40,000: Space Marine 2
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161. | Alien: Isolation - Staying True to Ridley Scott's Vision | 0 | | Alien: Isolation
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162. | How Space Marine 2 Punishes Heretics | 0 | |
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163. | Coming Soon - The AI of Alien: Isolation, 10 Years Later | 0 | | Alien: Isolation
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164. | How Dark Souls AI Can 'Die' All Over Again | 0 | | Dark Souls
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165. | How Xenos in Space Marine 2 Pick Their Targets | 0 | |
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166. | The AI and Games Conference 2024: Recapping our First Event | 0 | |
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167. | A Plague Tale's Rats Avoid Lights by Recomputing 'Safe' Space | 0 | | A Plague Tale: Innocence
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168. | 'Power Through Combat' - The #Design #Philosophy of #SpaceMarine2 | 0 | |
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169. | We did it! Goal State is funded. Thank you all! #kickstarter #crowdfunding #gamedev | 0 | |
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170. | DOOM's AI is Strategically Dumb on Purpose | 0 | | Doom
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171. | Coming June 2025: Alien: Isolation - The Retrospective | 0 | | Alien: Isolation
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172. | Designing Over-the-Top Action in @TREPANG2 | AI and Games #79 | 0 | | Trepang2
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173. | The AI and Games Conference is Back! | Nov 3rd-4th 2025 | 0 | |
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