AI and Games

AI and Games

Views:
9,821,025
Subscribers:
220,000
Videos:
173
Duration:
1:19:24:21
United Kingdom
United Kingdom

AI and Games is a British YouTube content creator with more than 220 thousand subscribers. He published 173 videos which altogether total more than 9.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q





Top 200 Videos With The Most Comments by AI and Games


Video TitleCommentsCategoryGame
101.Status Performance Analysis in Team Fortress 2 | AI and Games #1739Team Fortress 2
102.The Campaign AI of Total War: Rome II | AI and Games #2339Total War: Rome II
103.What YOU Think About Generative AI for Video Games39ShowHalf-Life: Alyx
104.How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #137ShowUnexplored 2: The Wayfarer's Legacy
105.Goal State: Coming to Kickstarter Q3 202437
106.Building a Pirate's Paradise in Sea of Thieves | AI and Games35Sea of Thieves
107.The Stories Behind the Videos | 10 Years of AI and Games34ShowAlien: Isolation
108.The Diplomacy AI in Total War: Attila | AI and Games #2434Total War: Attila
109.How AI is Actually Used in the Video Games Industry34ShowBioshock Infinite
110.Building Companion AI in Far Cry Primal | AI and Games33Far Cry Primal
111.The Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #133Show
112.HTN Planning in Transformers: Fall of Cybertron | AI and Games #1433Transformers: Fall of Cybertron
113.AI 101: Monte Carlo Tree Search33
114.Announcing the 2024 AI and Games Conference31
115.A Plague Tale: How The Rats Work | AI and Games #7330ShowA Plague Tale: Innocence
116.Our Favourite Games from AI and Games Jam 202130
117.Just How Smart Are the AI Characters in Inworld's 'Origins'?29ShowAlien: Isolation
118.What Makes Jack Baker and Lady Dimitrescu so Terrifying?28ShowResident Evil Village
119.Player Performance Modelling in Battlefield 3 | AI and Games #1128Battlefield 3
120.How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games #5928Let's PlayGears Tactics
121.Abermore (Steam): Procedurally Generated Stealth Game27
122.Training AI To Write My YouTube Videos | AI and Games #6927Aliens: Colonial Marines
123.Espire 2: A Pure Stealth Game, in VR! Congrats to Digital Lode27
124.Training AI to Solve Puzzles in Little Learning Machines27Little Learning Machines
125.The AI of Batman: Arkham Asylum | AI and Games #0225Batman: Arkham Asylum
126.The Link Between Half-Life and the Atomic Bomb24ShowHalf-Life
127.Procedurally Generating Manhattan for Marvel's Spider-Man24ShowMarvel's Spider-Man: Miles Morales
128.The AI of Marvel's Spider-Man | AI and Games #7423ShowMarvel's Spider-Man
129.How Inworld's 'Origins' Demo Actually Works22Show
130.The Quest for AI Game Designers | AI and Games #1322
131.My Favourite Games from the AI and Games Jam 202219
132.Case-Based Reasoning - AI 10116
133.The Secret of Dark Souls AI: The 'Combat Wheel'10ShowDark Souls
134.The AI and Games Jam Returns in September 20239
135.Evolving Particle Weapons in Galactic Arms Race | AI and Games #048Galactic Arms Race
136.Teaching Robots to Play | AI and Games #126
137.How F.E.A.R. Introduced 'AI Planning' to Video Games6F.E.A.R.
138.The 2014 GVG-AI Competition | AI and Games #086Space Invaders
139.My Favourite Games from the 2023 AI and Games Jam6
140.Researching Super Mario Bros. Level Design | AI and Games #106Super Mario Bros.
141.Coming Soon - the #AlienIsolation10 Retrospective5Alien: Isolation
142.Sure Footing (Steam/Xbox) - My first shipped game!4Sure Footing
143.The Dark Souls AI Goal System4ShowDark Souls
144.Pac-Man AI Research and Competitions | AI and Games #062Super Smash Bros. Ultimate
145.The Challenge of General Intelligence in Games | AI and Games #052
146.Facts about the AI of Dark Souls (Part 1)1ShowDark Souls
147.Facts about the AI of Dark Souls (Part 2)1ShowDark Souls
148.Facts about the AI of Dark Souls (Part 3)0Dark Souls
149.The Enemies That Can Never Hit You!0
150.Building AI Speeder Bikes for Star Wars0Star Wars Outlaws
151.Ejecting Organs Everywhere...0
152.Crowdsourcing Intelligence in Jeff Orkin's 'The Restaurant Game' | AI and Games #760
153.300,000 rats on-screen at once!0A Plague Tale: Innocence
154.Donkey Kong Bananza's Simplest Design Trick | Design Dive0Donkey Kong
155.Explaining the Rise of AI Generated 'Games' | AI and Games #780
156.Building AI Speeders with Machine Learning in Star Wars Outlaws | AI and Games #800Star Wars Outlaws
157.Alien: Isolation's "massive space Cheerios"...0Alien: Isolation
158.Cheesecake Towers and Stolen Cash Registers in The Restaurant Game0
159.Bloodborne : The DOOM of Souls Games0Bloodborne
160.How Space Marine 2 is Designed to Punish Heretics | AI and Games #770Warhammer 40,000: Space Marine 2
161.Alien: Isolation - Staying True to Ridley Scott's Vision0Alien: Isolation
162.How Space Marine 2 Punishes Heretics0
163.Coming Soon - The AI of Alien: Isolation, 10 Years Later0Alien: Isolation
164.How Dark Souls AI Can 'Die' All Over Again0Dark Souls
165.How Xenos in Space Marine 2 Pick Their Targets0
166.The AI and Games Conference 2024: Recapping our First Event0
167.A Plague Tale's Rats Avoid Lights by Recomputing 'Safe' Space0A Plague Tale: Innocence
168.'Power Through Combat' - The #Design #Philosophy of #SpaceMarine20
169.We did it! Goal State is funded. Thank you all! #kickstarter #crowdfunding #gamedev0
170.DOOM's AI is Strategically Dumb on Purpose0Doom
171.Coming June 2025: Alien: Isolation - The Retrospective0Alien: Isolation
172.Designing Over-the-Top Action in @TREPANG2 | AI and Games #790Trepang2
173.The AI and Games Conference is Back! | Nov 3rd-4th 20250