1. | Building AI Speeder Bikes for Star Wars | 192 | | Star Wars Outlaws
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2. | Cheesecake Towers and Stolen Cash Registers in The Restaurant Game | 65 | |
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3. | Crowdsourcing Intelligence in Jeff Orkin's 'The Restaurant Game' | AI and Games #76 | 329 | |
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4. | Explaining the Rise of AI Generated 'Games' | AI and Games #78 | 631 | |
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5. | How Space Marine 2 is Designed to Punish Heretics | AI and Games #77 | 993 | | Warhammer 40,000: Space Marine 2
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6. | Designing Over-the-Top Action in @TREPANG2 | AI and Games #79 | 518 | | Trepang2
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7. | Coming June 2025: Alien: Isolation - The Retrospective | 578 | | Alien: Isolation
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8. | Building AI Speeders with Machine Learning in Star Wars Outlaws | AI and Games #80 | 412 | | Star Wars Outlaws
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9. | 300,000 rats on-screen at once! | 541 | | A Plague Tale: Innocence
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10. | Coming Soon - the #AlienIsolation10 Retrospective | 106 | | Alien: Isolation
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11. | How Dark Souls AI Can 'Die' All Over Again | 878 | | Dark Souls
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12. | Alien: Isolation - Staying True to Ridley Scott's Vision | 120 | | Alien: Isolation
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13. | Donkey Kong Bananza's Simplest Design Trick | Design Dive | 272 | | Donkey Kong
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14. | Alien: Isolation's "massive space Cheerios"... | 208 | | Alien: Isolation
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15. | The AI and Games Conference is Back! | Nov 3rd-4th 2025 | 67 | |
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16. | Bloodborne : The DOOM of Souls Games | 672 | | Bloodborne
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17. | 'Power Through Combat' - The #Design #Philosophy of #SpaceMarine2 | 98 | |
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18. | How Xenos in Space Marine 2 Pick Their Targets | 62 | |
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19. | Announcing the 2024 AI and Games Conference | 156 | |
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20. | How Space Marine 2 Punishes Heretics | 465 | |
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21. | Coming Soon - The AI of Alien: Isolation, 10 Years Later | 1,122 | | Alien: Isolation
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22. | DOOM's AI is Strategically Dumb on Purpose | 242 | | Doom
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23. | The AI and Games Conference 2024: Recapping our First Event | 175 | |
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24. | We did it! Goal State is funded. Thank you all! #kickstarter #crowdfunding #gamedev | 79 | |
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25. | Training AI to Solve Puzzles in Little Learning Machines | 319 | | Little Learning Machines
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26. | Ejecting Organs Everywhere... | 172 | |
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27. | A Plague Tale's Rats Avoid Lights by Recomputing 'Safe' Space | 199 | | A Plague Tale: Innocence
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28. | The Enemies That Can Never Hit You! | 206 | |
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29. | Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive | 0 | | StarCraft II
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30. | Sure Footing (Steam/Xbox) - My first shipped game! | 78 | | Sure Footing
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31. | The 2014 GVG-AI Competition | AI and Games #08 | 90 | | Space Invaders
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32. | How F.E.A.R. Introduced 'AI Planning' to Video Games | 157 | | F.E.A.R.
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33. | The AI and Games Jam Returns in September 2023 | 122 | |
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34. | Facts about the AI of Dark Souls (Part 3) | 185 | | Dark Souls
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35. | How Inworld's 'Origins' Demo Actually Works | 230 | Show |
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36. | Teaching Robots to Play | AI and Games #12 | 192 | |
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37. | My Playtime with Ubisoft NEO @ GDC 2024 | 235 | |
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38. | The Challenge of General Intelligence in Games | AI and Games #05 | 215 | |
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39. | Evolving Particle Weapons in Galactic Arms Race | AI and Games #04 | 223 | | Galactic Arms Race
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40. | Goal State: Coming to Kickstarter Q3 2024 | 273 | |
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41. | What YOU Think About Generative AI for Video Games | 346 | Show | Half-Life: Alyx
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42. | My Favourite Games from the 2023 AI and Games Jam | 324 | |
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43. | Just How Smart Are the AI Characters in Inworld's 'Origins'? | 363 | Show | Alien: Isolation
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44. | Espire 2: A Pure Stealth Game, in VR! Congrats to Digital Lode | 305 | |
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45. | Create NPCs with LLM-powered Convai! | 403 | Show |
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46. | Researching Super Mario Bros. Level Design | AI and Games #10 | 336 | | Super Mario Bros.
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47. | The Stories Behind the Videos | 10 Years of AI and Games | 393 | Show | Alien: Isolation
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48. | Pac-Man AI Research and Competitions | AI and Games #06 | 365 | | Super Smash Bros. Ultimate
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49. | Facts about the AI of Dark Souls (Part 2) | 373 | Show | Dark Souls
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50. | The Link Between Half-Life and the Atomic Bomb | 465 | Show | Half-Life
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51. | My Favourite Games from the AI and Games Jam 2022 | 415 | |
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52. | The Dark Souls AI Goal System | 451 | Show | Dark Souls
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53. | Training AI To Write My YouTube Videos | AI and Games #69 | 428 | | Aliens: Colonial Marines
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54. | Player Performance Modelling in Battlefield 3 | AI and Games #11 | 457 | | Battlefield 3
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55. | Augmented Reaction: Vanquish - 9 Years Later | Design Dive | 494 | | Vanquish
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56. | Facts about the AI of Dark Souls (Part 1) | 516 | Show | Dark Souls
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57. | Case-Based Reasoning - AI 101 | 514 | |
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58. | The Diplomacy AI in Total War: Attila | AI and Games #24 | 515 | | Total War: Attila
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59. | The Quest for AI Game Designers | AI and Games #13 | 543 | |
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60. | The AI of Marvel's Spider-Man | AI and Games #74 | 698 | Show | Marvel's Spider-Man
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61. | Procedural Level Generation in Sure Footing | AI and Games | 574 | | Sure Footing
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62. | Status Performance Analysis in Team Fortress 2 | AI and Games #17 | 600 | | Team Fortress 2
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63. | Dota 2, MOBA's and the Future of AI Research | AI and Games | 607 | | Dota 2
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64. | What Makes Jack Baker and Lady Dimitrescu so Terrifying? | 805 | Show | Resident Evil Village
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65. | HTN Planning in Transformers: Fall of Cybertron | AI and Games #14 | 608 | | Transformers: Fall of Cybertron
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66. | Abermore (Steam): Procedurally Generated Stealth Game | 617 | |
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67. | The Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #1 | 674 | Show |
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68. | The Secret of Dark Souls AI: The 'Combat Wheel' | 703 | Show | Dark Souls
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69. | The Campaign AI of Total War: Rome II | AI and Games #23 | 639 | | Total War: Rome II
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70. | Why Adding Bots to Fortnite Was a Great Idea | Design Dive | 645 | | Fortnite
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71. | The Siege Battle AI of Total War: Warhammer | AI and Games #25 | 658 | |
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72. | What I Learned After 10 Years of AI and Games | 766 | | F.E.A.R.
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73. | DLSS 3 Explained: How NVIDIA's RTX-4090 Uses AI to Increase Frame Rates | 671 | | Cyberpunk 2077
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74. | Games By ANGELINA, the AI Game Designer | AI and Games #20 | 675 | |
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75. | How AI is Actually Used in the Video Games Industry | 1,042 | Show | Bioshock Infinite
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76. | Our Favourite Games from AI and Games Jam 2021 | 693 | |
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77. | How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #1 | 845 | Show | Unexplored 2: The Wayfarer's Legacy
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78. | Procedurally Generating Manhattan for Marvel's Spider-Man | 1,030 | Show | Marvel's Spider-Man: Miles Morales
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79. | Is Generative AI the Future of Game Development? | Artifacts #02 | 848 | Show |
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80. | Training the Shadow AI of Killer Instinct (2013) | AI and Games #18 | 774 | | Killer Instinct
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81. | The AI of Empire: Total War | AI and Games #22 | 775 | | Empire: Total War
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82. | A Plague Tale: How The Rats Work | AI and Games #73 | 1,007 | Show | A Plague Tale: Innocence
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83. | Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games | 802 | | The Division 2
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84. | Building Companion AI in Far Cry Primal | AI and Games | 807 | | Far Cry Primal
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85. | The Challenge of Remaking Resident Evil 2 & 3 | Design Dive | 834 | | Resident Evil 2
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86. | Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games | 858 | | The Division 2
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87. | How Machine Learning is Transforming the Video Games Industry | AI 101 | 870 | Show |
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88. | AI Wrote This Video Essay on Aliens: Colonial Marines | 912 | | Aliens: Colonial Marines
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89. | The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41 | 962 | | Sea of Thieves
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90. | How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games | 984 | | Sea of Thieves
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91. | The Future of 'AI and Games' for 2023 and Beyond | 1,000 | | Alien: Isolation
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92. | How Gran Turismo's 'Sophy' Actually Works | AI and Games #68 | 1,054 | | Gran Turismo 7
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93. | The AI of Shogun: Total War | AI and Games #21 | 1,077 | | Shogun: Total War
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94. | How Machine Learning is Transforming the Video Games Industry | AI 101 | 1,213 | Show |
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95. | How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games #59 | 1,121 | Let's Play | Gears Tactics
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96. | Building a Pirate's Paradise in Sea of Thieves | AI and Games | 1,133 | | Sea of Thieves
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97. | Building Mario Levels with Machine Learning | AI and Games | 1,135 | | Super Mario Maker 2
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98. | How Resident Evil 4 Transformed Horror Games | Design Dive | 1,144 | | Resident Evil 4
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99. | The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games | 1,148 | | The Division 2
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100. | A Year of Gaming in Lockdown | Design Dive | 1,155 | | Alien: Isolation
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