1. | The AI of Alien: Isolation | AI and Games #15 | 2,959 | | Alien: Isolation
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2. | Revisiting the AI of Alien: Isolation | AI and Games #50 | 1,659 | | Alien: Isolation
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3. | The Secret Reward Systems of Dark Souls II | Design Dive | 738 | | Dark Souls II
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4. | Videogame Discourse is Broken | Design Dive | 701 | | Cyberpunk 2077
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5. | The AI of DOOM (2016) | AI and Games | 615 | Review | Doom 64
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6. | The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49 | 603 | Let's Play |
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7. | Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games | 541 | | Ghost Recon Wildlands
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8. | How Forza's Drivatar Actually Works | AI and Games #60 | 533 | | Forza Horizon 5
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9. | Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive | 486 | | Dark Souls
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10. | The Secrets of GoldenEye's AI Revealed | AI and Games | 457 | | GoldenEye 007
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11. | Resurrection & Reverence: The Return of DOOM | Design Dive | 341 | | Doom Eternal
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12. | How Traffic Works in Cities: Skylines | AI and Games #54 | 331 | | Cities: Skylines
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13. | Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive | 296 | | Aliens: Colonial Marines
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14. | Why is It Difficult to Make Good AI for Games? | 293 | | Dota 2
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15. | How AlphaStar Became a StarCraft Grandmaster | AI and Games #48 | 277 | Let's Play | StarCraft II
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16. | DOOM 64 Revisited | Design Dive | 241 | Review | Doom 64
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17. | A History of AI Research in StarCraft | AI and Games | 234 | | StarCraft II
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18. | How DOOM Eternal Redesigned Push Forward Combat | Design Dive | 221 | | Doom Eternal
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19. | Exploring the AI of Command & Conquer | AI and Games #53 | 217 | | Command & Conquer
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20. | The AI of DOOM (1993) | AI and Games #66 | 213 | | Doom
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21. | How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47 | 209 | | Halo Wars 2
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22. | How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51 | 208 | | Splinter Cell: Blacklist
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23. | AI Wrote This Video Essay on Aliens: Colonial Marines | 193 | | Aliens: Colonial Marines
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24. | Disposable Heroes: Respecting Veterans in War Games | Design Dive | 189 | | Battlefield V
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25. | How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games | 186 | | Sea of Thieves
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26. | Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive | 184 | | Earth Defense Force 5
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27. | The Behaviour Tree AI of Halo 2 | AI and Games #09 | 178 | | Halo 2
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28. | How Halo 3 Builds Large-Scale AI Battles | AI and Games | 171 | | Halo 3
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29. | The Dangers of AI, Microtransactions & Lootboxes | Design Dive | 168 | | Overwatch 2
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30. | Behind the AI and Storytelling of Spec Ops: The Line | AI and Games | 168 | | Spec Ops: The Line
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31. | Endure and Survive: the AI of The Last of Us | AI and Games #52 | 161 | | The Last of Us
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32. | Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive | 160 | | StarCraft II
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33. | Behind The Systemic AI of Far Cry | AI and Games #16 | 152 | | Far Cry 4
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34. | The AI of BioShock Infinite's Elizabeth | AI and Games #19 | 145 | | Bioshock Infinite
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35. | Sandbox Assassin: The AI of Hitman (2016) | AI and Games | 141 | | Hitman
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36. | The Director AI of Left 4 Dead | AI and Games #07 | 138 | | Left 4 Dead
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37. | Building Minecraft Villages with AI - The Generative Design in Minecraft Competition | AI and Games | 133 | | Minecraft
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38. | Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 | 132 | | F.E.A.R.
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39. | The AI of Dark Souls Revealed | AI and Games #75 | 131 | Show | Dark Souls
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40. | The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games | 129 | | Horizon Zero Dawn
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41. | How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary | 126 | | Watch Dogs: Legion
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42. | F.E.A.R. - The Retrospective | 123 | | F.E.A.R.
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43. | How Townscaper Works: A Story Four Games in the Making | AI and Games #65 | 123 | Tutorial | Townscaper
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44. | Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive | 123 | | Titanfall 2
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45. | Remastering Classic Games with Texture Upscaling | AI and Games #61 | 122 | |
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46. | Director AI for Balancing In-Game Experiences | AI 101 | 121 | | Left 4 Dead
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47. | Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games | 119 | | The Division 2
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48. | The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games #56 | 118 | | Watch Dogs 2
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49. | Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games | 118 | | Tomb Raider: Underworld
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50. | Behaviour Trees: The Cornerstone of Modern Game AI | AI 101 | 117 | | Alien: Isolation
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51. | A Year of Gaming in Lockdown | Design Dive | 116 | | Alien: Isolation
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52. | Why Halo Infinite's Bots Play More Like Humans | AI and Games #71 | 111 | Show | Halo Infinite
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53. | DLSS 3 Explained: How NVIDIA's RTX-4090 Uses AI to Increase Frame Rates | 110 | | Cyberpunk 2077
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54. | The AI of Half-Life: Finite State Machines | AI 101 | 106 | | Half-Life
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55. | AI in Your Graphics Card: How DLSS Works | AI and Games #62 | 105 | | Death Stranding
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56. | The Future of 'AI and Games' for 2023 and Beyond | 98 | | Alien: Isolation
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57. | Revisiting the Survival Horror of Resident Evil | Design Dive | 97 | | Resident Evil
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58. | The Legacy of GoldenEye 007 | Design Dive | 91 | | GoldenEye 007
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59. | Designing Realistic Horses in Red Dead Redemption 2 | AI and Games #63 | 91 | | Red Dead Redemption 2
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60. | The Best Games Engines for AI (2019) | AI 101 | 89 | | Half-Life 2
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61. | How A Navigation Mesh Works in 3D Games | AI 101 | 87 | | Rainbow Six Siege
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62. | How Barks Make Videogame NPCs Look Smarter | AI 101 | 81 | Vlog | God of War
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63. | Is Generative AI the Future of Game Development? | Artifacts #02 | 79 | Show |
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64. | How Gran Turismo's 'Sophy' Actually Works | AI and Games #68 | 79 | | Gran Turismo 7
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65. | How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #55 | 78 | | BPM: Bullets Per Minute
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66. | How Resident Evil 4 Transformed Horror Games | Design Dive | 77 | | Resident Evil 4
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67. | The AI of Super Mario 64 | AI and Games #64 | 76 | | Super Mario 64
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68. | The Thrill of Monster Hunter | Design Dive | 76 | | Monster Hunter Rise
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69. | Why Adding Bots to Fortnite Was a Great Idea | Design Dive | 75 | | Fortnite
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70. | Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #67 | 73 | | Death Stranding
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71. | Training the Shadow AI of Killer Instinct (2013) | AI and Games #18 | 72 | | Killer Instinct
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72. | Dota 2, MOBA's and the Future of AI Research | AI and Games | 71 | | Dota 2
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73. | Analysing the AI of The Last of Us Part II | AI and Games #70 | 71 | Show | The Last of Us Part II
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74. | Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games | 70 | | The Division 2
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75. | What I Learned After 10 Years of AI and Games | 69 | | F.E.A.R.
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76. | The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #58 | 66 | | Ultima Ratio Regum
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77. | The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games | 64 | | The Division 2
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78. | The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games | 63 | | Horizon Zero Dawn
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79. | Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive | 62 | | Borderlands 2
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80. | Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games | 61 | | The Division 2
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81. | The Mario AI Competition (2009-2012) | AI and Games #03 | 60 | | Super Mario World
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82. | The AI of Shogun: Total War | AI and Games #21 | 57 | | Shogun: Total War
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83. | The AI of F.E.A.R. - Goal Oriented Action Planning | AI and Games #01 | 57 | | F.E.A.R.
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84. | Games By ANGELINA, the AI Game Designer | AI and Games #20 | 56 | |
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85. | The Challenge of Remaking Resident Evil 2 & 3 | Design Dive | 55 | | Resident Evil 2
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86. | How Machine Learning is Transforming the Video Games Industry | AI 101 | 54 | Show |
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87. | Building Mario Levels with Machine Learning | AI and Games | 54 | | Super Mario Maker 2
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88. | The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #57 | 53 | | Unexplored
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89. | The AI of Empire: Total War | AI and Games #22 | 50 | | Empire: Total War
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90. | How Machine Learning is Transforming the Video Games Industry | AI 101 | 49 | Show |
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91. | The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41 | 49 | | Sea of Thieves
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92. | How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games | 48 | | Sea of Thieves
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93. | The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #72 | 47 | Show | Into the Breach
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94. | The Siege Battle AI of Total War: Warhammer | AI and Games #25 | 47 | |
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95. | My Playtime with Ubisoft NEO @ GDC 2024 | 45 | |
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96. | Create NPCs with LLM-powered Convai! | 45 | Show |
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97. | Procedural Level Generation in Sure Footing | AI and Games | 43 | | Sure Footing
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98. | Augmented Reaction: Vanquish - 9 Years Later | Design Dive | 42 | | Vanquish
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99. | How Utility AI Helps NPCs Decide What To Do Next | AI 101 | 42 | Let's Play | Dragon Age: Inquisition
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100. | Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games | 41 | | The Division 2
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