AI and Games

AI and Games

Views:
9,821,025
Subscribers:
220,000
Videos:
173
Duration:
1:19:24:21
United Kingdom
United Kingdom

AI and Games is a British YouTube content creator with more than 220 thousand subscribers. He published 173 videos which altogether total more than 9.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q





Top 100 Videos With The Most Comments by AI and Games


Video TitleCommentsCategoryGame
1.The AI of Alien: Isolation | AI and Games #152,959Alien: Isolation
2.Revisiting the AI of Alien: Isolation | AI and Games #501,659Alien: Isolation
3.The Secret Reward Systems of Dark Souls II | Design Dive738Dark Souls II
4.Videogame Discourse is Broken | Design Dive701Cyberpunk 2077
5.The AI of DOOM (2016) | AI and Games615ReviewDoom 64
6.The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49603Let's Play
7.Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games541Ghost Recon Wildlands
8.How Forza's Drivatar Actually Works | AI and Games #60533Forza Horizon 5
9.Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive486Dark Souls
10.The Secrets of GoldenEye's AI Revealed | AI and Games457GoldenEye 007
11.Resurrection & Reverence: The Return of DOOM | Design Dive341Doom Eternal
12.How Traffic Works in Cities: Skylines | AI and Games #54331Cities: Skylines
13.Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive296Aliens: Colonial Marines
14.Why is It Difficult to Make Good AI for Games?293Dota 2
15.How AlphaStar Became a StarCraft Grandmaster | AI and Games #48277Let's PlayStarCraft II
16.DOOM 64 Revisited | Design Dive241ReviewDoom 64
17.A History of AI Research in StarCraft | AI and Games234StarCraft II
18.How DOOM Eternal Redesigned Push Forward Combat | Design Dive221Doom Eternal
19.Exploring the AI of Command & Conquer | AI and Games #53217Command & Conquer
20.The AI of DOOM (1993) | AI and Games #66213Doom
21.How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47209Halo Wars 2
22.How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51208Splinter Cell: Blacklist
23.AI Wrote This Video Essay on Aliens: Colonial Marines193Aliens: Colonial Marines
24.Disposable Heroes: Respecting Veterans in War Games | Design Dive189Battlefield V
25.How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games186Sea of Thieves
26.Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive184Earth Defense Force 5
27.The Behaviour Tree AI of Halo 2 | AI and Games #09178Halo 2
28.How Halo 3 Builds Large-Scale AI Battles | AI and Games171Halo 3
29.The Dangers of AI, Microtransactions & Lootboxes | Design Dive168Overwatch 2
30.Behind the AI and Storytelling of Spec Ops: The Line | AI and Games168Spec Ops: The Line
31.Endure and Survive: the AI of The Last of Us | AI and Games #52161The Last of Us
32.Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive160StarCraft II
33.Behind The Systemic AI of Far Cry | AI and Games #16152Far Cry 4
34.The AI of BioShock Infinite's Elizabeth | AI and Games #19145Bioshock Infinite
35.Sandbox Assassin: The AI of Hitman (2016) | AI and Games141Hitman
36.The Director AI of Left 4 Dead | AI and Games #07138Left 4 Dead
37.Building Minecraft Villages with AI - The Generative Design in Minecraft Competition | AI and Games133Minecraft
38.Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101132F.E.A.R.
39.The AI of Dark Souls Revealed | AI and Games #75131ShowDark Souls
40.The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games129Horizon Zero Dawn
41.How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary126Watch Dogs: Legion
42.F.E.A.R. - The Retrospective123F.E.A.R.
43.How Townscaper Works: A Story Four Games in the Making | AI and Games #65123TutorialTownscaper
44.Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive123Titanfall 2
45.Remastering Classic Games with Texture Upscaling | AI and Games #61122
46.Director AI for Balancing In-Game Experiences | AI 101121Left 4 Dead
47.Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games119The Division 2
48.The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games #56118Watch Dogs 2
49.Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games118Tomb Raider: Underworld
50.Behaviour Trees: The Cornerstone of Modern Game AI | AI 101117Alien: Isolation
51.A Year of Gaming in Lockdown | Design Dive116Alien: Isolation
52.Why Halo Infinite's Bots Play More Like Humans | AI and Games #71111ShowHalo Infinite
53.DLSS 3 Explained: How NVIDIA's RTX-4090 Uses AI to Increase Frame Rates110Cyberpunk 2077
54.The AI of Half-Life: Finite State Machines | AI 101106Half-Life
55.AI in Your Graphics Card: How DLSS Works | AI and Games #62105Death Stranding
56.The Future of 'AI and Games' for 2023 and Beyond98Alien: Isolation
57.Revisiting the Survival Horror of Resident Evil | Design Dive97Resident Evil
58.The Legacy of GoldenEye 007 | Design Dive91GoldenEye 007
59.Designing Realistic Horses in Red Dead Redemption 2 | AI and Games #6391Red Dead Redemption 2
60.The Best Games Engines for AI (2019) | AI 10189Half-Life 2
61.How A Navigation Mesh Works in 3D Games | AI 10187Rainbow Six Siege
62.How Barks Make Videogame NPCs Look Smarter | AI 10181VlogGod of War
63.Is Generative AI the Future of Game Development? | Artifacts #0279Show
64.How Gran Turismo's 'Sophy' Actually Works | AI and Games #6879Gran Turismo 7
65.How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #5578BPM: Bullets Per Minute
66.How Resident Evil 4 Transformed Horror Games | Design Dive77Resident Evil 4
67.The AI of Super Mario 64 | AI and Games #6476Super Mario 64
68.The Thrill of Monster Hunter | Design Dive76Monster Hunter Rise
69.Why Adding Bots to Fortnite Was a Great Idea | Design Dive75Fortnite
70.Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #6773Death Stranding
71.Training the Shadow AI of Killer Instinct (2013) | AI and Games #1872Killer Instinct
72.Dota 2, MOBA's and the Future of AI Research | AI and Games71Dota 2
73.Analysing the AI of The Last of Us Part II | AI and Games #7071ShowThe Last of Us Part II
74.Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games70The Division 2
75.What I Learned After 10 Years of AI and Games69F.E.A.R.
76.The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #5866Ultima Ratio Regum
77.The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games64The Division 2
78.The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games63Horizon Zero Dawn
79.Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive62Borderlands 2
80.Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games61The Division 2
81.The Mario AI Competition (2009-2012) | AI and Games #0360Super Mario World
82.The AI of Shogun: Total War | AI and Games #2157Shogun: Total War
83.The AI of F.E.A.R. - Goal Oriented Action Planning | AI and Games #0157F.E.A.R.
84.Games By ANGELINA, the AI Game Designer | AI and Games #2056
85.The Challenge of Remaking Resident Evil 2 & 3 | Design Dive55Resident Evil 2
86.How Machine Learning is Transforming the Video Games Industry | AI 10154Show
87.Building Mario Levels with Machine Learning | AI and Games54Super Mario Maker 2
88.The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #5753Unexplored
89.The AI of Empire: Total War | AI and Games #2250Empire: Total War
90.How Machine Learning is Transforming the Video Games Industry | AI 10149Show
91.The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #4149Sea of Thieves
92.How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games48Sea of Thieves
93.The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #7247ShowInto the Breach
94.The Siege Battle AI of Total War: Warhammer | AI and Games #2547
95.My Playtime with Ubisoft NEO @ GDC 202445
96.Create NPCs with LLM-powered Convai!45Show
97.Procedural Level Generation in Sure Footing | AI and Games43Sure Footing
98.Augmented Reaction: Vanquish - 9 Years Later | Design Dive42Vanquish
99.How Utility AI Helps NPCs Decide What To Do Next | AI 10142Let's PlayDragon Age: Inquisition
100.Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games41The Division 2