AI and Games

AI and Games

Views:
9,821,025
Subscribers:
220,000
Videos:
173
Duration:
1:19:24:21
United Kingdom
United Kingdom

AI and Games is a British YouTube content creator with more than 220 thousand subscribers. He published 173 videos which altogether total more than 9.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q





Top 100 Most Viewed Videos by AI and Games


Video TitleViewsCategoryGame
1.The AI of Alien: Isolation | AI and Games #151,555,231Alien: Isolation
2.Revisiting the AI of Alien: Isolation | AI and Games #50953,593Alien: Isolation
3.The AI of DOOM (2016) | AI and Games304,579ReviewDoom 64
4.Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive297,761Dark Souls
5.Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games258,340Ghost Recon Wildlands
6.The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49253,390Let's Play
7.The Secrets of GoldenEye's AI Revealed | AI and Games224,978GoldenEye 007
8.How Atriox Can Beat You in Halo Wars 2 Without Cheating | AI and Games #47221,114Halo Wars 2
9.The Secret Reward Systems of Dark Souls II | Design Dive192,822Dark Souls II
10.Resurrection & Reverence: The Return of DOOM | Design Dive175,527Doom Eternal
11.How Townscaper Works: A Story Four Games in the Making | AI and Games #65167,643TutorialTownscaper
12.The Mario AI Competition (2009-2012) | AI and Games #03160,238Super Mario World
13.A History of AI Research in StarCraft | AI and Games156,748StarCraft II
14.Behaviour Trees: The Cornerstone of Modern Game AI | AI 101143,368Alien: Isolation
15.How Forza's Drivatar Actually Works | AI and Games #60139,510Forza Horizon 5
16.How Traffic Works in Cities: Skylines | AI and Games #54136,342Cities: Skylines
17.Sandbox Assassin: The AI of Hitman (2016) | AI and Games134,526Hitman
18.How AlphaStar Became a StarCraft Grandmaster | AI and Games #48113,993Let's PlayStarCraft II
19.The Behaviour Tree AI of Halo 2 | AI and Games #09113,083Halo 2
20.Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive112,760Aliens: Colonial Marines
21.DOOM 64 Revisited | Design Dive108,557ReviewDoom 64
22.Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101107,693F.E.A.R.
23.AI 101: Monte Carlo Tree Search103,747
24.The Director AI of Left 4 Dead | AI and Games #0789,566Left 4 Dead
25.Exploring the AI of Command & Conquer | AI and Games #5384,998Command & Conquer
26.The AI of Half-Life: Finite State Machines | AI 10183,163Half-Life
27.How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games80,932Sea of Thieves
28.Behind The Systemic AI of Far Cry | AI and Games #1680,507Far Cry 4
29.Endure and Survive: the AI of The Last of Us | AI and Games #5279,505The Last of Us
30.The AI of BioShock Infinite's Elizabeth | AI and Games #1978,960Bioshock Infinite
31.The AI of DOOM (1993) | AI and Games #6677,931Doom
32.How Halo 3 Builds Large-Scale AI Battles | AI and Games77,133Halo 3
33.How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #5172,196Splinter Cell: Blacklist
34.The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games69,709Horizon Zero Dawn
35.The AI of Dark Souls Revealed | AI and Games #7569,054ShowDark Souls
36.Behind the AI and Storytelling of Spec Ops: The Line | AI and Games68,261Spec Ops: The Line
37.Why is It Difficult to Make Good AI for Games?64,863Dota 2
38.Building Minecraft Villages with AI - The Generative Design in Minecraft Competition | AI and Games63,819Minecraft
39.Remastering Classic Games with Texture Upscaling | AI and Games #6162,638
40.Videogame Discourse is Broken | Design Dive62,487Cyberpunk 2077
41.The AI of F.E.A.R. - Goal Oriented Action Planning | AI and Games #0162,371F.E.A.R.
42.The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #7255,888ShowInto the Breach
43.How A Navigation Mesh Works in 3D Games | AI 10155,409Rainbow Six Siege
44.Procedurally Generating Manhattan for Marvel's Spider-Man50,731ShowMarvel's Spider-Man: Miles Morales
45.Director AI for Balancing In-Game Experiences | AI 10148,465Left 4 Dead
46.Why AlphaStar Does Not Solve Gaming's AI Problems | Design Dive45,454StarCraft II
47.Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive43,330Titanfall 2
48.The AI of Batman: Arkham Asylum | AI and Games #0242,251Batman: Arkham Asylum
49.Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games42,244The Division 2
50.Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games42,092Tomb Raider: Underworld
51.Disposable Heroes: Respecting Veterans in War Games | Design Dive41,005Battlefield V
52.Is Generative AI the Future of Game Development? | Artifacts #0239,684Show
53.Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #6737,322Death Stranding
54.How Utility AI Helps NPCs Decide What To Do Next | AI 10136,073Let's PlayDragon Age: Inquisition
55.The Dangers of AI, Microtransactions & Lootboxes | Design Dive35,695Overwatch 2
56.Building Mario Levels with Machine Learning | AI and Games35,622Super Mario Maker 2
57.The Legacy of GoldenEye 007 | Design Dive34,257GoldenEye 007
58.Revisiting the Survival Horror of Resident Evil | Design Dive33,989Resident Evil
59.The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games33,802Horizon Zero Dawn
60.AI in Your Graphics Card: How DLSS Works | AI and Games #6233,375Death Stranding
61.Enemy AI Design in Tom Clancy's The Division (Part 1 of 2) | AI and Games32,839The Division 2
62.The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games #5632,702Watch Dogs 2
63.Case-Based Reasoning - AI 10132,317
64.The AI of Marvel's Spider-Man | AI and Games #7431,896ShowMarvel's Spider-Man
65.The AI of Super Mario 64 | AI and Games #6431,469Super Mario 64
66.The AI of Shogun: Total War | AI and Games #2130,204Shogun: Total War
67.Building a Pirate's Paradise in Sea of Thieves | AI and Games30,068Sea of Thieves
68.The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #5729,755Unexplored
69.The AI of Empire: Total War | AI and Games #2228,803Empire: Total War
70.Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive28,150Borderlands 2
71.The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games27,994The Division 2
72.The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #4126,529Sea of Thieves
73.How DOOM Eternal Redesigned Push Forward Combat | Design Dive25,921Doom Eternal
74.How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary25,570Watch Dogs: Legion
75.The Thrill of Monster Hunter | Design Dive25,501Monster Hunter Rise
76.How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games25,446Sea of Thieves
77.F.E.A.R. - The Retrospective24,862F.E.A.R.
78.Designing Realistic Horses in Red Dead Redemption 2 | AI and Games #6324,605Red Dead Redemption 2
79.How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #5524,577BPM: Bullets Per Minute
80.The Best Games Engines for AI (2019) | AI 10124,305Half-Life 2
81.Analysing the AI of The Last of Us Part II | AI and Games #7024,087ShowThe Last of Us Part II
82.Games By ANGELINA, the AI Game Designer | AI and Games #2023,815
83.How Machine Learning is Transforming the Video Games Industry | AI 10122,803Show
84.Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive22,154Earth Defense Force 5
85.How Dark Souls AI Can 'Die' All Over Again21,642Dark Souls
86.Why Halo Infinite's Bots Play More Like Humans | AI and Games #7121,331ShowHalo Infinite
87.300,000 rats on-screen at once!21,314A Plague Tale: Innocence
88.The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #5821,138Ultima Ratio Regum
89.How Resident Evil 4 Transformed Horror Games | Design Dive20,530Resident Evil 4
90.How AI is Actually Used in the Video Games Industry20,135ShowBioshock Infinite
91.The Quest for AI Game Designers | AI and Games #1320,004
92.The Campaign AI of Total War: Rome II | AI and Games #2319,881Total War: Rome II
93.How Gran Turismo's 'Sophy' Actually Works | AI and Games #6819,586Gran Turismo 7
94.Training the Shadow AI of Killer Instinct (2013) | AI and Games #1819,383Killer Instinct
95.How Barks Make Videogame NPCs Look Smarter | AI 10119,139VlogGod of War
96.Coming June 2025: Alien: Isolation - The Retrospective18,228Alien: Isolation
97.HTN Planning in Transformers: Fall of Cybertron | AI and Games #1418,148Transformers: Fall of Cybertron
98.Building Companion AI in Far Cry Primal | AI and Games16,995Far Cry Primal
99.Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games16,858The Division 2
100.Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games16,625The Division 2