2025-08-30 | 300,000 rats on-screen at once! | 0:00 | 21,314 | | A Plague Tale: Innocence
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2025-08-29 | Donkey Kong Bananza's Simplest Design Trick | Design Dive | 0:00 | 2,150 | | Donkey Kong
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2025-08-27 | How Dark Souls AI Can 'Die' All Over Again | 0:00 | 21,642 | | Dark Souls
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2025-08-18 | Ejecting Organs Everywhere... | 0:00 | 4,261 | |
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2025-08-12 | Alien: Isolation's "massive space Cheerios"... | 0:00 | 5,756 | | Alien: Isolation
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2025-08-11 | Building AI Speeder Bikes for Star Wars | 0:00 | 4,970 | | Star Wars Outlaws
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2025-08-09 | The Enemies That Can Never Hit You! | 0:00 | 11,246 | |
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2025-07-04 | Alien: Isolation - Staying True to Ridley Scott's Vision | 0:00 | 3,047 | | Alien: Isolation
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2025-06-04 | The AI and Games Conference is Back! | Nov 3rd-4th 2025 | 0:00 | 1,133 | |
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2025-05-30 | Building AI Speeders with Machine Learning in Star Wars Outlaws | AI and Games #80 | 0:00 | 7,099 | | Star Wars Outlaws
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2025-04-28 | Designing Over-the-Top Action in @TREPANG2 | AI and Games #79 | 0:00 | 8,550 | | Trepang2
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2025-04-26 | Coming June 2025: Alien: Isolation - The Retrospective | 0:00 | 18,228 | | Alien: Isolation
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2025-03-28 | Explaining the Rise of AI Generated 'Games' | AI and Games #78 | 0:00 | 14,542 | |
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2025-02-27 | Bloodborne : The DOOM of Souls Games | 0:00 | 11,448 | | Bloodborne
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2025-02-13 | How Xenos in Space Marine 2 Pick Their Targets | 0:00 | 1,606 | |
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2025-02-03 | 'Power Through Combat' - The #Design #Philosophy of #SpaceMarine2 | 0:00 | 1,528 | |
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2025-01-31 | How Space Marine 2 Punishes Heretics | 0:00 | 7,659 | |
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2025-01-30 | How Space Marine 2 is Designed to Punish Heretics | AI and Games #77 | 0:00 | 12,831 | | Warhammer 40,000: Space Marine 2
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2025-01-15 | Cheesecake Towers and Stolen Cash Registers in The Restaurant Game | 0:00 | 1,770 | |
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2025-01-13 | DOOM's AI is Strategically Dumb on Purpose | 0:00 | 3,585 | | Doom
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2025-01-09 | A Plague Tale's Rats Avoid Lights by Recomputing 'Safe' Space | 0:00 | 3,379 | | A Plague Tale: Innocence
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2024-12-15 | We did it! Goal State is funded. Thank you all! #kickstarter #crowdfunding #gamedev | 0:00 | 1,498 | |
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2024-12-09 | The AI and Games Conference 2024: Recapping our First Event | 0:00 | 2,765 | |
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2024-11-04 | Crowdsourcing Intelligence in Jeff Orkin's 'The Restaurant Game' | AI and Games #76 | 0:00 | 5,985 | |
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2024-10-08 | Coming Soon - the #AlienIsolation10 Retrospective | 0:00 | 1,398 | | Alien: Isolation
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2024-10-07 | Coming Soon - The AI of Alien: Isolation, 10 Years Later | 0:00 | 10,587 | | Alien: Isolation
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2024-09-02 | Training AI to Solve Puzzles in Little Learning Machines | 0:00 | 5,858 | | Little Learning Machines
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2024-08-14 | Announcing the 2024 AI and Games Conference | 0:00 | 2,207 | |
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2024-07-26 | Facts about the AI of Dark Souls (Part 3) | 0:58 | 5,752 | | Dark Souls
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2024-07-23 | How F.E.A.R. Introduced 'AI Planning' to Video Games | 0:47 | 2,322 | | F.E.A.R.
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2024-07-17 | Facts about the AI of Dark Souls (Part 2) | 0:53 | 10,526 | Show | Dark Souls
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2024-07-15 | The Dark Souls AI Goal System | 0:57 | 11,770 | Show | Dark Souls
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2024-07-10 | Facts about the AI of Dark Souls (Part 1) | 0:56 | 11,875 | Show | Dark Souls
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2024-07-08 | The Secret of Dark Souls AI: The 'Combat Wheel' | 0:53 | 13,993 | Show | Dark Souls
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2024-06-18 | The AI of Dark Souls Revealed | AI and Games #75 | 38:31 | 69,054 | Show | Dark Souls
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2024-05-27 | The Stories Behind the Videos | 10 Years of AI and Games | 30:37 | 5,319 | Show | Alien: Isolation
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2024-05-22 | Goal State: Coming to Kickstarter Q3 2024 | 6:27 | 3,341 | |
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2024-04-30 | F.E.A.R. - The Retrospective | 53:39 | 24,862 | | F.E.A.R.
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2024-04-10 | My Playtime with Ubisoft NEO @ GDC 2024 | 32:49 | 6,311 | |
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2024-03-02 | What I Learned After 10 Years of AI and Games | 33:53 | 8,574 | | F.E.A.R.
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2024-02-28 | How AI is Actually Used in the Video Games Industry | 19:07 | 20,135 | Show | Bioshock Infinite
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2024-01-24 | Why is It Difficult to Make Good AI for Games? | 14:59 | 64,863 | | Dota 2
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2023-12-21 | What YOU Think About Generative AI for Video Games | 15:41 | 5,593 | Show | Half-Life: Alyx
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2023-12-11 | The Link Between Half-Life and the Atomic Bomb | 14:42 | 6,072 | Show | Half-Life
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2023-11-27 | My Favourite Games from the 2023 AI and Games Jam | 10:03 | 5,162 | |
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2023-11-20 | Procedurally Generating Manhattan for Marvel's Spider-Man | 18:32 | 50,731 | Show | Marvel's Spider-Man: Miles Morales
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2023-11-09 | The AI of Marvel's Spider-Man | AI and Games #74 | 27:32 | 31,896 | Show | Marvel's Spider-Man
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2023-10-30 | How Inworld's 'Origins' Demo Actually Works | 25:28 | 6,413 | Show |
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2023-10-19 | Just How Smart Are the AI Characters in Inworld's 'Origins'? | 19:38 | 8,569 | Show | Alien: Isolation
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2023-09-22 | What Makes Jack Baker and Lady Dimitrescu so Terrifying? | 14:27 | 11,578 | Show | Resident Evil Village
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2023-08-31 | A Plague Tale: How The Rats Work | AI and Games #73 | 14:56 | 13,975 | Show | A Plague Tale: Innocence
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2023-08-22 | Create NPCs with LLM-powered Convai! | 28:19 | 9,819 | Show |
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2023-07-28 | The AI and Games Jam Returns in September 2023 | 2:28 | 2,031 | |
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2023-07-14 | The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #72 | 14:35 | 55,888 | Show | Into the Breach
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2023-06-18 | Is Generative AI the Future of Game Development? | Artifacts #02 | 25:25 | 39,684 | Show |
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2023-05-26 | How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #1 | 28:18 | 14,941 | Show | Unexplored 2: The Wayfarer's Legacy
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2023-05-07 | The Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #1 | 19:40 | 9,931 | Show |
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2023-04-23 | Why Halo Infinite's Bots Play More Like Humans | AI and Games #71 | 22:42 | 21,331 | Show | Halo Infinite
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2023-04-18 | How Machine Learning is Transforming the Video Games Industry | AI 101 | 18:10 | 22,803 | Show |
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2023-02-27 | How Machine Learning is Transforming the Video Games Industry | AI 101 | 18:14 | 12,052 | Show |
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2023-01-26 | Analysing the AI of The Last of Us Part II | AI and Games #70 | 28:05 | 24,087 | Show | The Last of Us Part II
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2023-01-19 | The Future of 'AI and Games' for 2023 and Beyond | 16:35 | 13,014 | | Alien: Isolation
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2022-12-15 | My Favourite Games from the AI and Games Jam 2022 | 9:56 | 7,287 | |
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2022-11-18 | Espire 2: A Pure Stealth Game, in VR! Congrats to Digital Lode | 3:24 | 5,284 | |
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2022-10-30 | Training AI To Write My YouTube Videos | AI and Games #69 | 26:50 | 6,823 | | Aliens: Colonial Marines
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2022-10-29 | AI Wrote This Video Essay on Aliens: Colonial Marines | 12:19 | 11,610 | | Aliens: Colonial Marines
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2022-10-11 | DLSS 3 Explained: How NVIDIA's RTX-4090 Uses AI to Increase Frame Rates | 17:33 | 11,988 | | Cyberpunk 2077
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2022-09-29 | The Challenge of Remaking Resident Evil 2 & 3 | Design Dive | 23:21 | 12,426 | | Resident Evil 2
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2022-08-12 | How Barks Make Videogame NPCs Look Smarter | AI 101 | 19:33 | 19,139 | Vlog | God of War
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2022-08-01 | How Gran Turismo's 'Sophy' Actually Works | AI and Games #68 | 32:06 | 19,586 | | Gran Turismo 7
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2022-06-01 | Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #67 | 22:16 | 37,322 | | Death Stranding
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2022-04-29 | How DOOM Eternal Redesigned Push Forward Combat | Design Dive | 27:40 | 25,921 | | Doom Eternal
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2022-04-28 | The AI of DOOM (1993) | AI and Games #66 | 27:34 | 77,931 | | Doom
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2022-03-29 | Abermore (Steam): Procedurally Generated Stealth Game | 1:12 | 11,943 | |
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2022-03-29 | Sure Footing (Steam/Xbox) - My first shipped game! | 0:59 | 1,797 | | Sure Footing
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2022-03-28 | How Townscaper Works: A Story Four Games in the Making | AI and Games #65 | 38:51 | 167,643 | Tutorial | Townscaper
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2022-02-23 | The AI of Super Mario 64 | AI and Games #64 | 22:42 | 31,469 | | Super Mario 64
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2022-01-30 | How Resident Evil 4 Transformed Horror Games | Design Dive | 34:43 | 20,530 | | Resident Evil 4
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2021-12-18 | Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive | 35:25 | 22,154 | | Earth Defense Force 5
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2021-11-13 | Designing Realistic Horses in Red Dead Redemption 2 | AI and Games #63 | 22:06 | 24,605 | | Red Dead Redemption 2
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2021-10-30 | Revisiting the Survival Horror of Resident Evil | Design Dive | 20:46 | 33,989 | | Resident Evil
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2021-09-28 | How Utility AI Helps NPCs Decide What To Do Next | AI 101 | 15:48 | 36,073 | Let's Play | Dragon Age: Inquisition
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2021-08-29 | AI in Your Graphics Card: How DLSS Works | AI and Games #62 | 15:30 | 33,375 | | Death Stranding
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2021-08-28 | Remastering Classic Games with Texture Upscaling | AI and Games #61 | 20:04 | 62,638 | |
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2021-07-31 | The Thrill of Monster Hunter | Design Dive | 20:20 | 25,501 | | Monster Hunter Rise
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2021-06-27 | Our Favourite Games from AI and Games Jam 2021 | 15:47 | 9,203 | |
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2021-05-30 | How Forza's Drivatar Actually Works | AI and Games #60 | 23:56 | 139,510 | | Forza Horizon 5
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2021-04-29 | How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games #59 | 14:53 | 15,450 | Let's Play | Gears Tactics
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2021-04-08 | The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #58 | 44:26 | 21,138 | | Ultima Ratio Regum
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2021-03-18 | A Year of Gaming in Lockdown | Design Dive | 21:23 | 14,823 | | Alien: Isolation
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2021-02-25 | Videogame Discourse is Broken | Design Dive | 32:55 | 62,487 | | Cyberpunk 2077
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2021-01-28 | The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #57 | 14:00 | 29,755 | | Unexplored
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2020-12-07 | How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary | 46:58 | 25,570 | | Watch Dogs: Legion
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2020-11-05 | The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games #56 | 16:22 | 32,702 | | Watch Dogs 2
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2020-10-22 | Director AI for Balancing In-Game Experiences | AI 101 | 14:49 | 48,465 | | Left 4 Dead
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2020-09-10 | How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #55 | 17:47 | 24,577 | | BPM: Bullets Per Minute
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2020-08-27 | How Traffic Works in Cities: Skylines | AI and Games #54 | 17:26 | 136,342 | | Cities: Skylines
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2020-07-29 | Exploring the AI of Command & Conquer | AI and Games #53 | 28:47 | 84,998 | | Command & Conquer
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2020-06-17 | Endure and Survive: the AI of The Last of Us | AI and Games #52 | 36:11 | 79,505 | | The Last of Us
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2020-06-03 | How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51 | 17:50 | 72,196 | | Splinter Cell: Blacklist
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