AI and Games

AI and Games

Views:
9,821,025
Subscribers:
220,000
Videos:
173
Duration:
1:19:24:21
United Kingdom
United Kingdom

AI and Games is a British YouTube content creator with more than 220 thousand subscribers. He published 173 videos which altogether total more than 9.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q





All Videos by AI and Games



PublishedVideo TitleDurationViewsCategoryGame
2025-08-30300,000 rats on-screen at once!0:0021,314A Plague Tale: Innocence
2025-08-29Donkey Kong Bananza's Simplest Design Trick | Design Dive0:002,150Donkey Kong
2025-08-27How Dark Souls AI Can 'Die' All Over Again0:0021,642Dark Souls
2025-08-18Ejecting Organs Everywhere...0:004,261
2025-08-12Alien: Isolation's "massive space Cheerios"...0:005,756Alien: Isolation
2025-08-11Building AI Speeder Bikes for Star Wars0:004,970Star Wars Outlaws
2025-08-09The Enemies That Can Never Hit You!0:0011,246
2025-07-04Alien: Isolation - Staying True to Ridley Scott's Vision0:003,047Alien: Isolation
2025-06-04The AI and Games Conference is Back! | Nov 3rd-4th 20250:001,133
2025-05-30Building AI Speeders with Machine Learning in Star Wars Outlaws | AI and Games #800:007,099Star Wars Outlaws
2025-04-28Designing Over-the-Top Action in @TREPANG2 | AI and Games #790:008,550Trepang2
2025-04-26Coming June 2025: Alien: Isolation - The Retrospective0:0018,228Alien: Isolation
2025-03-28Explaining the Rise of AI Generated 'Games' | AI and Games #780:0014,542
2025-02-27Bloodborne : The DOOM of Souls Games0:0011,448Bloodborne
2025-02-13How Xenos in Space Marine 2 Pick Their Targets0:001,606
2025-02-03'Power Through Combat' - The #Design #Philosophy of #SpaceMarine20:001,528
2025-01-31How Space Marine 2 Punishes Heretics0:007,659
2025-01-30How Space Marine 2 is Designed to Punish Heretics | AI and Games #770:0012,831Warhammer 40,000: Space Marine 2
2025-01-15Cheesecake Towers and Stolen Cash Registers in The Restaurant Game0:001,770
2025-01-13DOOM's AI is Strategically Dumb on Purpose0:003,585Doom
2025-01-09A Plague Tale's Rats Avoid Lights by Recomputing 'Safe' Space0:003,379A Plague Tale: Innocence
2024-12-15We did it! Goal State is funded. Thank you all! #kickstarter #crowdfunding #gamedev0:001,498
2024-12-09The AI and Games Conference 2024: Recapping our First Event0:002,765
2024-11-04Crowdsourcing Intelligence in Jeff Orkin's 'The Restaurant Game' | AI and Games #760:005,985
2024-10-08Coming Soon - the #AlienIsolation10 Retrospective0:001,398Alien: Isolation
2024-10-07Coming Soon - The AI of Alien: Isolation, 10 Years Later0:0010,587Alien: Isolation
2024-09-02Training AI to Solve Puzzles in Little Learning Machines0:005,858Little Learning Machines
2024-08-14Announcing the 2024 AI and Games Conference0:002,207
2024-07-26Facts about the AI of Dark Souls (Part 3)0:585,752Dark Souls
2024-07-23How F.E.A.R. Introduced 'AI Planning' to Video Games0:472,322F.E.A.R.
2024-07-17Facts about the AI of Dark Souls (Part 2)0:5310,526ShowDark Souls
2024-07-15The Dark Souls AI Goal System0:5711,770ShowDark Souls
2024-07-10Facts about the AI of Dark Souls (Part 1)0:5611,875ShowDark Souls
2024-07-08The Secret of Dark Souls AI: The 'Combat Wheel'0:5313,993ShowDark Souls
2024-06-18The AI of Dark Souls Revealed | AI and Games #7538:3169,054ShowDark Souls
2024-05-27The Stories Behind the Videos | 10 Years of AI and Games30:375,319ShowAlien: Isolation
2024-05-22Goal State: Coming to Kickstarter Q3 20246:273,341
2024-04-30F.E.A.R. - The Retrospective53:3924,862F.E.A.R.
2024-04-10My Playtime with Ubisoft NEO @ GDC 202432:496,311
2024-03-02What I Learned After 10 Years of AI and Games33:538,574F.E.A.R.
2024-02-28How AI is Actually Used in the Video Games Industry19:0720,135ShowBioshock Infinite
2024-01-24Why is It Difficult to Make Good AI for Games?14:5964,863Dota 2
2023-12-21What YOU Think About Generative AI for Video Games15:415,593ShowHalf-Life: Alyx
2023-12-11The Link Between Half-Life and the Atomic Bomb14:426,072ShowHalf-Life
2023-11-27My Favourite Games from the 2023 AI and Games Jam10:035,162
2023-11-20Procedurally Generating Manhattan for Marvel's Spider-Man18:3250,731ShowMarvel's Spider-Man: Miles Morales
2023-11-09The AI of Marvel's Spider-Man | AI and Games #7427:3231,896ShowMarvel's Spider-Man
2023-10-30How Inworld's 'Origins' Demo Actually Works25:286,413Show
2023-10-19Just How Smart Are the AI Characters in Inworld's 'Origins'?19:388,569ShowAlien: Isolation
2023-09-22What Makes Jack Baker and Lady Dimitrescu so Terrifying?14:2711,578ShowResident Evil Village
2023-08-31A Plague Tale: How The Rats Work | AI and Games #7314:5613,975ShowA Plague Tale: Innocence
2023-08-22Create NPCs with LLM-powered Convai!28:199,819Show
2023-07-28The AI and Games Jam Returns in September 20232:282,031
2023-07-14The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #7214:3555,888ShowInto the Breach
2023-06-18Is Generative AI the Future of Game Development? | Artifacts #0225:2539,684Show
2023-05-26How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #128:1814,941ShowUnexplored 2: The Wayfarer's Legacy
2023-05-07The Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #119:409,931Show
2023-04-23Why Halo Infinite's Bots Play More Like Humans | AI and Games #7122:4221,331ShowHalo Infinite
2023-04-18How Machine Learning is Transforming the Video Games Industry | AI 10118:1022,803Show
2023-02-27How Machine Learning is Transforming the Video Games Industry | AI 10118:1412,052Show
2023-01-26Analysing the AI of The Last of Us Part II | AI and Games #7028:0524,087ShowThe Last of Us Part II
2023-01-19The Future of 'AI and Games' for 2023 and Beyond16:3513,014Alien: Isolation
2022-12-15My Favourite Games from the AI and Games Jam 20229:567,287
2022-11-18Espire 2: A Pure Stealth Game, in VR! Congrats to Digital Lode3:245,284
2022-10-30Training AI To Write My YouTube Videos | AI and Games #6926:506,823Aliens: Colonial Marines
2022-10-29AI Wrote This Video Essay on Aliens: Colonial Marines12:1911,610Aliens: Colonial Marines
2022-10-11DLSS 3 Explained: How NVIDIA's RTX-4090 Uses AI to Increase Frame Rates17:3311,988Cyberpunk 2077
2022-09-29The Challenge of Remaking Resident Evil 2 & 3 | Design Dive23:2112,426Resident Evil 2
2022-08-12How Barks Make Videogame NPCs Look Smarter | AI 10119:3319,139VlogGod of War
2022-08-01How Gran Turismo's 'Sophy' Actually Works | AI and Games #6832:0619,586Gran Turismo 7
2022-06-01Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #6722:1637,322Death Stranding
2022-04-29How DOOM Eternal Redesigned Push Forward Combat | Design Dive27:4025,921Doom Eternal
2022-04-28The AI of DOOM (1993) | AI and Games #6627:3477,931Doom
2022-03-29Abermore (Steam): Procedurally Generated Stealth Game1:1211,943
2022-03-29Sure Footing (Steam/Xbox) - My first shipped game!0:591,797Sure Footing
2022-03-28How Townscaper Works: A Story Four Games in the Making | AI and Games #6538:51167,643TutorialTownscaper
2022-02-23The AI of Super Mario 64 | AI and Games #6422:4231,469Super Mario 64
2022-01-30How Resident Evil 4 Transformed Horror Games | Design Dive34:4320,530Resident Evil 4
2021-12-18Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive35:2522,154Earth Defense Force 5
2021-11-13Designing Realistic Horses in Red Dead Redemption 2 | AI and Games #6322:0624,605Red Dead Redemption 2
2021-10-30Revisiting the Survival Horror of Resident Evil | Design Dive20:4633,989Resident Evil
2021-09-28How Utility AI Helps NPCs Decide What To Do Next | AI 10115:4836,073Let's PlayDragon Age: Inquisition
2021-08-29AI in Your Graphics Card: How DLSS Works | AI and Games #6215:3033,375Death Stranding
2021-08-28Remastering Classic Games with Texture Upscaling | AI and Games #6120:0462,638
2021-07-31The Thrill of Monster Hunter | Design Dive20:2025,501Monster Hunter Rise
2021-06-27Our Favourite Games from AI and Games Jam 202115:479,203
2021-05-30How Forza's Drivatar Actually Works | AI and Games #6023:56139,510Forza Horizon 5
2021-04-29How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games #5914:5315,450Let's PlayGears Tactics
2021-04-08The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #5844:2621,138Ultima Ratio Regum
2021-03-18A Year of Gaming in Lockdown | Design Dive21:2314,823Alien: Isolation
2021-02-25Videogame Discourse is Broken | Design Dive32:5562,487Cyberpunk 2077
2021-01-28The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #5714:0029,755Unexplored
2020-12-07How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary46:5825,570Watch Dogs: Legion
2020-11-05The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games #5616:2232,702Watch Dogs 2
2020-10-22Director AI for Balancing In-Game Experiences | AI 10114:4948,465Left 4 Dead
2020-09-10How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #5517:4724,577BPM: Bullets Per Minute
2020-08-27How Traffic Works in Cities: Skylines | AI and Games #5417:26136,342Cities: Skylines
2020-07-29Exploring the AI of Command & Conquer | AI and Games #5328:4784,998Command & Conquer
2020-06-17Endure and Survive: the AI of The Last of Us | AI and Games #5236:1179,505The Last of Us
2020-06-03How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #5117:5072,196Splinter Cell: Blacklist