1. | F.E.A.R. - The Retrospective | 53:39 | | F.E.A.R.
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2. | How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary | 46:58 | | Watch Dogs: Legion
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3. | The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #58 | 44:26 | | Ultima Ratio Regum
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4. | How Townscaper Works: A Story Four Games in the Making | AI and Games #65 | 38:51 | Tutorial | Townscaper
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5. | The AI of Dark Souls Revealed | AI and Games #75 | 38:31 | Show | Dark Souls
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6. | Endure and Survive: the AI of The Last of Us | AI and Games #52 | 36:11 | | The Last of Us
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7. | Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive | 35:25 | | Earth Defense Force 5
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8. | How Resident Evil 4 Transformed Horror Games | Design Dive | 34:43 | | Resident Evil 4
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9. | What I Learned After 10 Years of AI and Games | 33:53 | | F.E.A.R.
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10. | Videogame Discourse is Broken | Design Dive | 32:55 | | Cyberpunk 2077
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11. | My Playtime with Ubisoft NEO @ GDC 2024 | 32:49 | |
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12. | Sandbox Assassin: The AI of Hitman (2016) | AI and Games | 32:30 | | Hitman
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13. | How Gran Turismo's 'Sophy' Actually Works | AI and Games #68 | 32:06 | | Gran Turismo 7
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14. | The Stories Behind the Videos | 10 Years of AI and Games | 30:37 | Show | Alien: Isolation
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15. | Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive | 29:14 | | Dark Souls
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16. | Exploring the AI of Command & Conquer | AI and Games #53 | 28:47 | | Command & Conquer
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17. | The Story of Facade: The AI-Powered Interactive Drama | AI and Games #49 | 28:28 | Let's Play |
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18. | Create NPCs with LLM-powered Convai! | 28:19 | Show |
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19. | How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #1 | 28:18 | Show | Unexplored 2: The Wayfarer's Legacy
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20. | Analysing the AI of The Last of Us Part II | AI and Games #70 | 28:05 | Show | The Last of Us Part II
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21. | How DOOM Eternal Redesigned Push Forward Combat | Design Dive | 27:40 | | Doom Eternal
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22. | The AI of DOOM (1993) | AI and Games #66 | 27:34 | | Doom
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23. | The AI of Marvel's Spider-Man | AI and Games #74 | 27:32 | Show | Marvel's Spider-Man
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24. | Training AI To Write My YouTube Videos | AI and Games #69 | 26:50 | | Aliens: Colonial Marines
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25. | Resurrection & Reverence: The Return of DOOM | Design Dive | 26:06 | | Doom Eternal
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26. | How Inworld's 'Origins' Demo Actually Works | 25:28 | Show |
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27. | Is Generative AI the Future of Game Development? | Artifacts #02 | 25:25 | Show |
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28. | A History of AI Research in StarCraft | AI and Games | 25:05 | | StarCraft II
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29. | Revisiting the AI of Alien: Isolation | AI and Games #50 | 24:54 | | Alien: Isolation
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30. | Building Mario Levels with Machine Learning | AI and Games | 24:49 | | Super Mario Maker 2
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31. | Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive | 24:25 | | Titanfall 2
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32. | How Forza's Drivatar Actually Works | AI and Games #60 | 23:56 | | Forza Horizon 5
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33. | The Challenge of Remaking Resident Evil 2 & 3 | Design Dive | 23:21 | | Resident Evil 2
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34. | The Secret Reward Systems of Dark Souls II | Design Dive | 23:14 | | Dark Souls II
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35. | The AI of Super Mario 64 | AI and Games #64 | 22:42 | | Super Mario 64
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36. | Why Halo Infinite's Bots Play More Like Humans | AI and Games #71 | 22:42 | Show | Halo Infinite
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37. | Games By ANGELINA, the AI Game Designer | AI and Games #20 | 22:37 | |
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38. | Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #67 | 22:16 | | Death Stranding
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39. | Designing Realistic Horses in Red Dead Redemption 2 | AI and Games #63 | 22:06 | | Red Dead Redemption 2
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40. | A Year of Gaming in Lockdown | Design Dive | 21:23 | | Alien: Isolation
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41. | Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive | 21:02 | | Borderlands 2
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42. | Revisiting the Survival Horror of Resident Evil | Design Dive | 20:46 | | Resident Evil
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43. | Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games | 20:22 | | The Division 2
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44. | The Thrill of Monster Hunter | Design Dive | 20:20 | | Monster Hunter Rise
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45. | The AI of DOOM (2016) | AI and Games | 20:17 | Review | Doom 64
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46. | The AI of BioShock Infinite's Elizabeth | AI and Games #19 | 20:11 | | Bioshock Infinite
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47. | Remastering Classic Games with Texture Upscaling | AI and Games #61 | 20:04 | |
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48. | How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games | 20:03 | | Sea of Thieves
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49. | Behind the AI and Storytelling of Spec Ops: The Line | AI and Games | 19:49 | | Spec Ops: The Line
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50. | The Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #1 | 19:40 | Show |
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51. | Just How Smart Are the AI Characters in Inworld's 'Origins'? | 19:38 | Show | Alien: Isolation
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52. | How Barks Make Videogame NPCs Look Smarter | AI 101 | 19:33 | Vlog | God of War
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53. | Disposable Heroes: Respecting Veterans in War Games | Design Dive | 19:31 | | Battlefield V
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54. | How AlphaStar Became a StarCraft Grandmaster | AI and Games #48 | 19:26 | Let's Play | StarCraft II
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55. | How AI is Actually Used in the Video Games Industry | 19:07 | Show | Bioshock Infinite
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56. | Procedural Level Generation in Sure Footing | AI and Games | 18:51 | | Sure Footing
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57. | Procedurally Generating Manhattan for Marvel's Spider-Man | 18:32 | Show | Marvel's Spider-Man: Miles Morales
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58. | Training the Shadow AI of Killer Instinct (2013) | AI and Games #18 | 18:30 | | Killer Instinct
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59. | Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive | 18:30 | | Aliens: Colonial Marines
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60. | Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101 | 18:18 | | F.E.A.R.
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61. | How Machine Learning is Transforming the Video Games Industry | AI 101 | 18:14 | Show |
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62. | How Machine Learning is Transforming the Video Games Industry | AI 101 | 18:10 | Show |
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63. | The Dangers of AI, Microtransactions & Lootboxes | Design Dive | 17:57 | | Overwatch 2
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64. | How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51 | 17:50 | | Splinter Cell: Blacklist
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65. | How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #55 | 17:47 | | BPM: Bullets Per Minute
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66. | DLSS 3 Explained: How NVIDIA's RTX-4090 Uses AI to Increase Frame Rates | 17:33 | | Cyberpunk 2077
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67. | How Traffic Works in Cities: Skylines | AI and Games #54 | 17:26 | | Cities: Skylines
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68. | The Best Games Engines for AI (2019) | AI 101 | 17:10 | | Half-Life 2
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69. | How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games | 16:54 | | Sea of Thieves
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70. | The Secrets of GoldenEye's AI Revealed | AI and Games | 16:43 | | GoldenEye 007
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71. | The Future of 'AI and Games' for 2023 and Beyond | 16:35 | | Alien: Isolation
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72. | Dota 2, MOBA's and the Future of AI Research | AI and Games | 16:29 | | Dota 2
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73. | The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games #56 | 16:22 | | Watch Dogs 2
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74. | How A Navigation Mesh Works in 3D Games | AI 101 | 16:14 | | Rainbow Six Siege
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75. | The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games | 16:06 | | The Division 2
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76. | The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games | 16:05 | | Horizon Zero Dawn
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77. | The AI of Shogun: Total War | AI and Games #21 | 15:59 | | Shogun: Total War
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78. | How Utility AI Helps NPCs Decide What To Do Next | AI 101 | 15:48 | Let's Play | Dragon Age: Inquisition
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79. | Our Favourite Games from AI and Games Jam 2021 | 15:47 | |
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80. | Building a Pirate's Paradise in Sea of Thieves | AI and Games | 15:46 | | Sea of Thieves
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81. | What YOU Think About Generative AI for Video Games | 15:41 | Show | Half-Life: Alyx
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82. | Augmented Reaction: Vanquish - 9 Years Later | Design Dive | 15:40 | | Vanquish
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83. | Researching Super Mario Bros. Level Design | AI and Games #10 | 15:38 | | Super Mario Bros.
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84. | Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games | 15:38 | | The Division 2
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85. | Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games | 15:32 | | Tomb Raider: Underworld
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86. | AI in Your Graphics Card: How DLSS Works | AI and Games #62 | 15:30 | | Death Stranding
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87. | Why is It Difficult to Make Good AI for Games? | 14:59 | | Dota 2
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88. | A Plague Tale: How The Rats Work | AI and Games #73 | 14:56 | Show | A Plague Tale: Innocence
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89. | How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games #59 | 14:53 | Let's Play | Gears Tactics
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90. | Director AI for Balancing In-Game Experiences | AI 101 | 14:49 | | Left 4 Dead
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91. | The Link Between Half-Life and the Atomic Bomb | 14:42 | Show | Half-Life
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92. | The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #72 | 14:35 | Show | Into the Breach
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93. | What Makes Jack Baker and Lady Dimitrescu so Terrifying? | 14:27 | Show | Resident Evil Village
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94. | The AI of Empire: Total War | AI and Games #22 | 14:25 | | Empire: Total War
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95. | The AI of Half-Life: Finite State Machines | AI 101 | 14:22 | | Half-Life
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96. | The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games | 14:14 | | Horizon Zero Dawn
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97. | The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #41 | 14:02 | | Sea of Thieves
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98. | The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #57 | 14:00 | | Unexplored
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99. | The AI of Alien: Isolation | AI and Games #15 | 13:55 | | Alien: Isolation
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100. | Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games | 13:55 | | Ghost Recon Wildlands
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