AI and Games

AI and Games

Views:
9,821,025
Subscribers:
220,000
Videos:
173
Duration:
1:19:24:21
United Kingdom
United Kingdom

AI and Games is a British YouTube content creator with more than 220 thousand subscribers. He published 173 videos which altogether total more than 9.82 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q





Top 100 Videos With The Longest Duration by AI and Games


Video TitleDurationCategoryGame
1.F.E.A.R. - The Retrospective53:39F.E.A.R.
2.How Watch Dogs: Legion's 'Play as Anyone' Simulation Works | AI and Games Documentary46:58Watch Dogs: Legion
3.The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games #5844:26Ultima Ratio Regum
4.How Townscaper Works: A Story Four Games in the Making | AI and Games #6538:51TutorialTownscaper
5.The AI of Dark Souls Revealed | AI and Games #7538:31ShowDark Souls
6.Endure and Survive: the AI of The Last of Us | AI and Games #5236:11The Last of Us
7.Why Earth Defense Force is the Perfect Videogame - with guest Rami Ismail | Design Dive35:25Earth Defense Force 5
8.How Resident Evil 4 Transformed Horror Games | Design Dive34:43Resident Evil 4
9.What I Learned After 10 Years of AI and Games33:53F.E.A.R.
10.Videogame Discourse is Broken | Design Dive32:55Cyberpunk 2077
11.My Playtime with Ubisoft NEO @ GDC 202432:49
12.Sandbox Assassin: The AI of Hitman (2016) | AI and Games32:30Hitman
13.How Gran Turismo's 'Sophy' Actually Works | AI and Games #6832:06Gran Turismo 7
14.The Stories Behind the Videos | 10 Years of AI and Games30:37ShowAlien: Isolation
15.Prepare to Die by Simple AI - Dark Souls and Difficulty | Design Dive29:14Dark Souls
16.Exploring the AI of Command & Conquer | AI and Games #5328:47Command & Conquer
17.The Story of Facade: The AI-Powered Interactive Drama | AI and Games #4928:28Let's Play
18.Create NPCs with LLM-powered Convai!28:19Show
19.How Unexplored 2 Generates Entire Fantasy Worlds from Scratch | Artifacts #128:18ShowUnexplored 2: The Wayfarer's Legacy
20.Analysing the AI of The Last of Us Part II | AI and Games #7028:05ShowThe Last of Us Part II
21.How DOOM Eternal Redesigned Push Forward Combat | Design Dive27:40Doom Eternal
22.The AI of DOOM (1993) | AI and Games #6627:34Doom
23.The AI of Marvel's Spider-Man | AI and Games #7427:32ShowMarvel's Spider-Man
24.Training AI To Write My YouTube Videos | AI and Games #6926:50Aliens: Colonial Marines
25.Resurrection & Reverence: The Return of DOOM | Design Dive26:06Doom Eternal
26.How Inworld's 'Origins' Demo Actually Works25:28Show
27.Is Generative AI the Future of Game Development? | Artifacts #0225:25Show
28.A History of AI Research in StarCraft | AI and Games25:05StarCraft II
29.Revisiting the AI of Alien: Isolation | AI and Games #5024:54Alien: Isolation
30.Building Mario Levels with Machine Learning | AI and Games24:49Super Mario Maker 2
31.Why Titanfall 2 Rewrote Respawn's Legacy | Design Dive24:25Titanfall 2
32.How Forza's Drivatar Actually Works | AI and Games #6023:56Forza Horizon 5
33.The Challenge of Remaking Resident Evil 2 & 3 | Design Dive23:21Resident Evil 2
34.The Secret Reward Systems of Dark Souls II | Design Dive23:14Dark Souls II
35.The AI of Super Mario 64 | AI and Games #6422:42Super Mario 64
36.Why Halo Infinite's Bots Play More Like Humans | AI and Games #7122:42ShowHalo Infinite
37.Games By ANGELINA, the AI Game Designer | AI and Games #2022:37
38.Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #6722:16Death Stranding
39.Designing Realistic Horses in Red Dead Redemption 2 | AI and Games #6322:06Red Dead Redemption 2
40.A Year of Gaming in Lockdown | Design Dive21:23Alien: Isolation
41.Looking for Love on Pandora: PCG and Borderlands 2 | Design Dive21:02Borderlands 2
42.Revisiting the Survival Horror of Resident Evil | Design Dive20:46Resident Evil
43.Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games20:22The Division 2
44.The Thrill of Monster Hunter | Design Dive20:20Monster Hunter Rise
45.The AI of DOOM (2016) | AI and Games20:17ReviewDoom 64
46.The AI of BioShock Infinite's Elizabeth | AI and Games #1920:11Bioshock Infinite
47.Remastering Classic Games with Texture Upscaling | AI and Games #6120:04
48.How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games20:03Sea of Thieves
49.Behind the AI and Storytelling of Spec Ops: The Line | AI and Games19:49Spec Ops: The Line
50.The Story of The Mechanical Turk: the 18th Century Chess Automaton | The History of AI and Games #119:40Show
51.Just How Smart Are the AI Characters in Inworld's 'Origins'?19:38ShowAlien: Isolation
52.How Barks Make Videogame NPCs Look Smarter | AI 10119:33VlogGod of War
53.Disposable Heroes: Respecting Veterans in War Games | Design Dive19:31Battlefield V
54.How AlphaStar Became a StarCraft Grandmaster | AI and Games #4819:26Let's PlayStarCraft II
55.How AI is Actually Used in the Video Games Industry19:07ShowBioshock Infinite
56.Procedural Level Generation in Sure Footing | AI and Games18:51Sure Footing
57.Procedurally Generating Manhattan for Marvel's Spider-Man18:32ShowMarvel's Spider-Man: Miles Morales
58.Training the Shadow AI of Killer Instinct (2013) | AI and Games #1818:30Killer Instinct
59.Left Behind on LV-426 - The Design of Aliens: Colonial Marines | Design Dive18:30Aliens: Colonial Marines
60.Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 10118:18F.E.A.R.
61.How Machine Learning is Transforming the Video Games Industry | AI 10118:14Show
62.How Machine Learning is Transforming the Video Games Industry | AI 10118:10Show
63.The Dangers of AI, Microtransactions & Lootboxes | Design Dive17:57Overwatch 2
64.How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #5117:50Splinter Cell: Blacklist
65.How to Design Enemies That Fight to the Rhythm in BPM: Bullets Per Minute | AI and Games #5517:47BPM: Bullets Per Minute
66.DLSS 3 Explained: How NVIDIA's RTX-4090 Uses AI to Increase Frame Rates17:33Cyberpunk 2077
67.How Traffic Works in Cities: Skylines | AI and Games #5417:26Cities: Skylines
68.The Best Games Engines for AI (2019) | AI 10117:10Half-Life 2
69.How Rare Tests Sea of Thieves to Stop Bugs Reaching Players | AI and Games16:54Sea of Thieves
70.The Secrets of GoldenEye's AI Revealed | AI and Games16:43GoldenEye 007
71.The Future of 'AI and Games' for 2023 and Beyond16:35Alien: Isolation
72.Dota 2, MOBA's and the Future of AI Research | AI and Games16:29Dota 2
73.The Spreadsheet That Powers Civilian AI in Watch Dogs 2 | AI and Games #5616:22Watch Dogs 2
74.How A Navigation Mesh Works in 3D Games | AI 10116:14Rainbow Six Siege
75.The Secret AI Testers Inside Tom Clancy's The Division 2 | AI and Games16:06The Division 2
76.The AI of Horizon Zero Dawn | Part 1: Rise of the Machines | AI and Games16:05Horizon Zero Dawn
77.The AI of Shogun: Total War | AI and Games #2115:59Shogun: Total War
78.How Utility AI Helps NPCs Decide What To Do Next | AI 10115:48Let's PlayDragon Age: Inquisition
79.Our Favourite Games from AI and Games Jam 202115:47
80.Building a Pirate's Paradise in Sea of Thieves | AI and Games15:46Sea of Thieves
81.What YOU Think About Generative AI for Video Games15:41ShowHalf-Life: Alyx
82.Augmented Reaction: Vanquish - 9 Years Later | Design Dive15:40Vanquish
83.Researching Super Mario Bros. Level Design | AI and Games #1015:38Super Mario Bros.
84.Bringing Washington D.C. to Life: The AI of Tom Clancy's The Division 2 | AI and Games15:38The Division 2
85.Machine Learning Analysis of Player Behaviour in Tomb Raider: Underworld | AI and Games15:32Tomb Raider: Underworld
86.AI in Your Graphics Card: How DLSS Works | AI and Games #6215:30Death Stranding
87.Why is It Difficult to Make Good AI for Games?14:59Dota 2
88.A Plague Tale: How The Rats Work | AI and Games #7314:56ShowA Plague Tale: Innocence
89.How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games #5914:53Let's PlayGears Tactics
90.Director AI for Balancing In-Game Experiences | AI 10114:49Left 4 Dead
91.The Link Between Half-Life and the Atomic Bomb14:42ShowHalf-Life
92.The Secret of Into the Breach's AI: Power in Simplicity | AI and Games #7214:35ShowInto the Breach
93.What Makes Jack Baker and Lady Dimitrescu so Terrifying?14:27ShowResident Evil Village
94.The AI of Empire: Total War | AI and Games #2214:25Empire: Total War
95.The AI of Half-Life: Finite State Machines | AI 10114:22Half-Life
96.The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games14:14Horizon Zero Dawn
97.The Secrets of Skeleton and Shark AI in Sea of Thieves | AI and Games #4114:02Sea of Thieves
98.The Secret Behind Unexplored: Cyclic Dungeon Generation | AI and Games #5714:00Unexplored
99.The AI of Alien: Isolation | AI and Games #1513:55Alien: Isolation
100.Why Friendly AI Cheat in Ghost Recon Wildlands | AI and Games13:55Ghost Recon Wildlands