BZCC Total Command Mod Gameplay - Mission SS13: The Three Beacons

Channel:
Subscribers:
163
Published on ● Video Link: https://www.youtube.com/watch?v=Yw0OanmavUA



Duration: 0:00
33 views
1


It was sad, but the SEGA Classics (both Genesis/Mega Drive and Dreamcast games) will live on in my Steam Library, and I'll revisit them as you request it. Now let's get back to the regular schedule. The original description of this video is shown next:

When the Main NSDF forces on board the NSS Justice finally arrived to Titan, the Bio-metal War over there was a total mayhem. The NSS Liberty and the NSS Freedom were destroyed, the NSDF (Black Dogs) forces deployed on the Saturn's moon were totally obliterated and, upon landing, only three Distress Beacons were detected to move forward and further assess the situation. There is a CCA Base nearby, which was originally intended to be the objective for Grizzly 1, but rescuing the NSDF Survivors turned out to be the top priority, so a defensive stance was adopted, at least while the rescue was underway. Nevertheless, the Soviets in the area don't look overly enthusiastic to attack the recently landed Americans, like if they were worried about something else out there. What could it be, if they had the Fury Technology already at their disposal to counter it? Or did they?

This mission has many differences when compared to its original version. The first one is that you can't build the APC straight away because of this mod's mechanics, but it makes things easier for the player, as the Nav Beacons were the Survivors are don't appear until you build the APC, allowing to properly build and fortify the base, as well as to capture Bio-metal Pools and build the offensive units required for the task. Then, after the APC is built, everything revolves around that unit. The second difference is a wider variety of enemy units, which really makes engagements more colorful. And the third is that you don't have to take the APC back to the Recycler for the last rescue, but it autodrives to an Extraction Point placed somewhere else on the map, and you must protect it at all costs. I would say that, because of not having to rush to build the APC and rescue everyone on the map, this version is easier than the original version, although you must have a strong enough force to escort that APC during the second part of the mission. Otherwise, you won't beat it.

Will the NSDF manage to rescue the Liberty and Freedom Survivors and piece together what happened, and how?
See you in the next video!




Other Videos By SkirmishRoot


2024-12-31Rain World Gameplay 1 Part 37 - Restarting to Check out Something (Last Video of 2024)
2024-12-26Mini Ghost Gameplay 6 - More Twitch Mode with Alien and Predator
2024-12-25Mini Ghost Gameplay 5 (X-Mas Special) - Playing with X-Mas Workshop Skins + Finding "Twitch Friends"
2024-12-23Crazy Taxi Gameplay 2 - Now with the Original Soundtrack, Driver Voice Acting and Product Placement
2024-12-18BZCC Total Command Mod Gameplay - Mission SS15: Strike at the Heart
2024-12-17BZCC Total Command Mod Gameplay - Mission DW15: The Best Laid Plans...
2024-12-16BZCC Total Command Mod Gameplay - Mission BD09: Capture the Armory
2024-12-15BZCC Total Command Mod Gameplay - Mission DW14: Lifeline
2024-12-12BZCC Total Command Mod Gameplay - Mission BD08: The Silencers
2024-12-11BZCC Total Command Mod Gameplay - Mission SS14: United We Fight, United We Die
2024-12-07BZCC Total Command Mod Gameplay - Mission SS13: The Three Beacons
2024-12-06Nights into Dreams Gameplay - Playing It Before Getting Delisted from Steam (Saving the Classics)
2024-12-05Jet Set Radio Gameplay - Playing It Before Getting Delisted from Steam (Saving the Classics)
2024-12-04SEGA Bass Fishing Gameplay - Playing It Before Getting Delisted from Steam (Saving the Classics)
2024-12-03Crazy Taxi Gameplay - Playing It Before Getting Delisted from Steam (Saving the Classics)
2024-12-02BZCC Total Command Mod Gameplay - Mission DW13: Frustrate Their Knavish Tricks
2024-12-01BZCC Total Command Mod Gameplay - Mission DW12: Meanwhile, Back at the Ranch
2024-11-27BZCC Total Command Mod Gameplay - Mission SS12: Total Destruction
2024-11-24BZCC Total Command Mod Gameplay - Mission SS11: Flying Solo
2024-11-22BZCC Total Command Mod Gameplay - Mission DW11: Stranded
2024-11-21BZCC Total Command Mod Gameplay - Mission DW10: The Enemy Within



Other Statistics

Battlezone II: Combat Commander Statistics For SkirmishRoot

At this time, SkirmishRoot has 865 views for Battlezone II: Combat Commander spread across 27 videos. About 10 hours worth of Battlezone II: Combat Commander videos were uploaded to his channel, or 1.92% of the total watchable video on SkirmishRoot's YouTube channel.