Chrono Trigger - Ch. 26 - The Fated Hour (Part 2 - Magus & Fiona)

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CHAPTER 26 - THE FATED HOUR (PART 2 - MAGUS & FIONA)

As we saw in the last chapter, the Fated Hour is comprised of a series of side-quests that are completely optional. It's the penultimate chapter before the aptly named final chapter, 'The Final Battle'. Every playable character has some sort of side-quest, but some differ in their importance or prominence. The previous chapter known as 'The Time Egg' is technically Crono's side-quest.. kinda, sorta, maybe.

Last time, we covered the side-quests related to Ayla, Lucca and Frog. In this chapter, we'll be covering the side-quests related to Magus and Fiona.

MAGUS' SIDE-QUEST:

"A fugitive in the Middle Ages, Ozzie, maintains an evil hideout..."

If you speak to Magus in the End of Time, he will comment on how his generals (Flea, Slash and Ozzie) are still alive and will mention that Ozzie maintained a base very similar to his own Keep. It is located in the spot where the town of Medina is situated in 1000 AD. Technically, you do not need to bring Magus, but the dialogue will be different if you do.

As you enter Ozzie's Keep, you'll be greeted by Ozzie himself. He will retreat into the room behind him, where you'll face Flea. In this short battle, Flea only has 2,500 HP and will be easy to beat. Continue moving through the Keep and laugh at Ozzie's antics. You'll then face Slash, who also only has 2,500 HP. In the next room, Ozzie will tempt you into going for a treasure chest, ignore it. A fiend will waltz in and be killed by the trap. Ozzie will retreat, so now you can grab the treasure. More importantly however, there is a hidden chamber in this room, located in the lower right-hand side. It contains Magus' best weapon and gear.

In the next room, you will now face all three together. This can be a challenging fight if you don't know how to approach it. Please note, that when you attack any of the three, they will counter with a triple tech. But if you kill one of them, they can no longer do this. Also, each of them has sweet gear which you can Charm away from them using Ayla: Ozzie Pants, Slasher II and Flea Bustier. Flea will run away if Slash or Ozzie is killed first. After Flea dies, Slash will runaway if Ozzie is killed first. So the best order to kill them is Flea first, Slash second and Ozzie for last.

Flea Plus & Super Slash - 4,000 HP, Great Ozzie - 6,000 HP

When the battle concludes, Ozzie will retreat and you'll face him once again in the next room. You can Charm an additional Ozzie Pants from him here. Hit one of the switches and you'll fall to the floor below. When you face him again, a cat will show up and hit the correct switch, causing Ozzie to fall, presumably to his death. If you now go to the town of Medina in 1000 AD, they are much friendlier towards humans.

FIONA'S SIDE-QUEST:

"In the Middle Ages, a woman's sheer determination brings a forest back to life..."

Fiona is not a playable character, but she has a side-quest. I would honestly say that this is more of a Lucca & Robo side-quest. But anyway, if you go to 600 AD and visit Fiona's Villa, she will comment on how her husband is back from the war. However, the forest was completely destroyed by the war with Magus. If you encouraged the Zeal woman in 12,000 BC to grow her plant in secret, Fiona will mention how she wants to use this resilient plant to restore the forest. However, there is a monster in the desert which will not allow the plant to thrive.

Head to the Sunken Desert nearby. In the second area, you'll face Retinite, which is a monster similar to the one you fought on Zenan Bridge, earlier in the game.

Upper Body - 5,000HP, Lower Body - 4,800HP, Core - 1,000HP

My strategy here is to first kill the top portion. As you deal it damage, it will absorb energy from the core. Have either Frog or Marle use Water magic to weaken it first, then pummel away. After the top part, kill the core and then you're just left with the legs. It's not a challenging fight with the right party and strategy. Make sure to grab all treasures in this area before leaving, as you will not be able to return afterwards.

Go speak to Fiona, she will be grateful for your efforts, but laments that it will take so long to restore the forest. Bring Robo and he'll offer to stay behind in 600 AD. Now jump to 1000 AD and the forest will now be restored. Go to the new building here and you'll find a battered Robo. There's also a nun here who sells excellent helmets. The party will decide to camp out in the new forest. In a very touching scene, Lucca will travel back to 990 AD and be given the opportunity to save here mother. When the machine gives you the option to give a password, input L-A-R-A, the name of Lucca's mom.

Her accident will no longer happen and she will not be disabled. When you return, Robo will be waiting for you and give you the accessory, Green Dream. Now, we'll head back to the end of time, where there are only two side-quests left before the Black Omen.




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