Splinter Cell: Double Agent w/ EAX & 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=I3D9hKmCG70



Duration: 26:44
905 views
6


Turn your volume way up and use headphones only with any virtual surround like Windows Sonic turned off. Best HRTF effects at 1:16, 1:50, 5:46, 7:46, and 23:46.

This is Tom Clancy's Splinter Cell: Double Agent with OpenAL Soft's HRTF and EAX through DSOAL. From what I understand, this game was considered the first mistake in the franchise. While the PS2/Xbox/Wii version was developed by the Chaos Theory team and uses the same engine, the PS3/360/PC version is a completely different game by the Pandora Tomorrow team with a newer, shittier engine. Getting this to record at all was a major pain in the ass since it's so glitchy and refuses to start in 1080p. Unless you tweak the .ini files, the graphics look worse than the first game from 2002! I almost considered skipping Double Agent, but I ended up suffering through the whole demo so you don't have to.

The 3D audio in Double Agent is about on-par with the first three games. This level doesn't really have much opportunity to demonstrate the binaural audio, but at least you can hear it and the EAX effects. There is a glitch towards the end where once leave the interior of the Supertanker at 18:34, the rest of the level gains an echoey hall reverb for no reason other than Ubisoft jank.

If you want to play Double Agent with DSOAL yourself, though, remember this important tip. **You must set "boost=-6" in the alsoft.ini.** There is a bug in DSOAL with certain EAX3 and EAX4 games that causes reverb to be doubled when HRTF is enabled. It's kind of why I've been avoiding a demonstration of this game until now.


HRTF grade:
A

Settings:
Windows Control Panel: Stereo
DesiredFOV=91.3154482287
DefaultFOV=91.3154482287
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
sources=256
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
boost=-6

Links:
https://pcgamingwiki.com/wiki/Tom_Clancy's_Splinter_Cell:_Double_Agent#Better_graphics
(this is one of the most appalling fixes a game has ever needed BTW)
https://www.nexusmods.com/newvegas/mods/65094
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)

Credits:
https://cdna.artstation.com/p/assets/images/images/010/530/378/large/massimo-bongiorno-sc4-1k.jpg?1524910389
(Logo is copyrighted by Ubisoft. I claim no ownership of this logo. Use of this logo falls under fair use laws for non-profit usage.)

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Tags:
Tom Clancy's Splinter Cell: Double Agent
Splinter Cell: Double Agent
Splinter Cell EAX
PC
Third-Person
Stealth
2006
Ubisoft
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
DirectSound3D
EAX
DSOAL
I Drink Lava



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I Drink Lava - 3D Game Audio presently has 1,677 views for Splinter Cell: Double Agent across 2 videos, and less than an hour worth of Splinter Cell: Double Agent videos were uploaded to his channel. This makes up less than 0.63% of the total overall content on I Drink Lava - 3D Game Audio's YouTube channel.