(Doom II) The Lost Magic: Map 05 - Blood Ritual (UV-Max Speedrun in 4:33)
Runner: D0M0
Date: 2023-05-24
IWAD: Doom2.wad
PWAD: TLM.wad
Category: UV-Max
Map: 05 (Blood Ritual)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 4:33.40
Complevel 9 (Boom Compatible)
Blood Ritual is a real test for the first episode. It puts you up against everything the wad has thrown at you so far (with the exception of arch viles). The idea of this map is brilliant and simple. 3 environments, 3 keys, tons of monsters and some hard to get secrets.
The first secret is right at the start, an important berserk for your journey which you will need at some point. Then you enter through the first door, there you meet a mancubus accompanied by imps and cacodemons. The fight is pretty much avoidable.
What’s not avoidable is getting the rocket launcher, that fight can really drain your health if you’re not cautious to dodging rockets. Let infighting do it’s magic and kill the stragglers trying to climb the stairs, then you can drop down into the next section.
The next section requires good rocket management. You can kill the majority of the monsters using only a few rockets (you’ll have plenty). Just don’t get cornered and you’ll be safe. You can do just fine if you’re low on health too since a medikit will await you afterwards.
After you have one last key to get. You first have to deal with the hardest secret which is with two pain elementals, and a hard to time switch you need to shoot. This was mostly why I restarted my runs since I was too slow to react or the monsters would wake up beforehand. Then you have the last key fight, where you can shoot the barrels for extra damage on the barons. I usually save them for when they infight with the mancubus or revenant so that way I can kill them much more quicker. I do this by going for the secret first so that they go in the same direction as the mancubus.
After you have all 3 keys, it’s really just cleanup from there. You’ll very likely survive unless you’re cornered by the monsters. This map is a long one for this wad, but I quite like an early challenge.
Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tlm
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
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