[WORLD RECORD] (Doom II) The Lost Magic: Map 06 - Emerald Castle (UV-Max Speedrun in 2:29)

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Published on ● Video Link: https://www.youtube.com/watch?v=wWHqZRIQ8ec



Duration: 2:50
129 views
4


Runner: D0M0
Date: 2023-05-29
IWAD: Doom2.wad
PWAD: TLM.wad
Category: UV-Max
Map: 06 (Emerald Castle)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 2:29.37
Complevel 9 (Boom Compatible)

This map is damn addicting in terms of speedrunning it. I tried to get as low as possible for this run. "Don't tell anyone but I think I could do quite a bit better."

I reckon even 2:25 is possible on this map, but it would super tight to get. This route I took is definitely the most optimal in terms of speed. From what i've found from previous attempts along with others is that you need some very good luck for sub 2:30.

A good run on these maps heavily relies on stuff like infighting as well as good ammo management. The whole map you'll be relying on the plasma "staff", and I must admit, it's an incredible introduction to the weapon as well as the new enemies. I think they're some sort of cultists that can cast spells (firing red plasma). Who knows?

Onto strategy. As I mentioned earlier, a run like this requires very good luck. Most fights consist of hordes of enemies, so try and get them to infight whilst you spam plasma. In the worst case, it's not the end of the world, just try and power through the remaining enemies.

The first secret was a real kick in the ass to get. This was actually where I lost most of my runs because I would always bump and fall off the platform where the invuln was. What a waste!

With the invuln, you can clear off the horde below and move up to grab the key. On this attempt I got very lucky with infighting and actually saved approximately 4-5 seconds. The secret is a bit annoying to press but you can nail it sometimes if you're accurate with your angles.

The final fight isn't much, just a cyberdemon and 2 pain elementals. Usually the pain elementals go down very easily, and if you get close to the cyber (and strafe slowly around), you can easily avoid the projectiles and do the most damage you possibly can. Whether you kill it fast or slow is up to the roll of the dice (assuming that plasma balls vary in damage output).

That's the end of episode 1 for The Lost Magic. From now on I will solely focus on Rush map 12, and hopefully I can release it before the year anniversary of the channel (which is on the 3rd June).

I say the previous line a lot, and I know that it's inconsistent of me to do so, but I promise that I will complete the map, regardless of what's happening irl. I want you to enjoy the content I put out, but i don't want to bore you with the wait. So pray to good luck as well as my skill issues that I can conquer this titan!

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/tlm
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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