(Doom II) Rush: Map 12 - The Destination (UV-Max Speedrun in 35:40)

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Published on ● Video Link: https://www.youtube.com/watch?v=8uTR03LCn3I



Duration: 36:16
109 views
4


Runner: D0M0
Date: 2023-06-03
IWAD: Doom2.wad
PWAD: rush.wad
Category: UV-Max
Map: 12 (The Destination)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 35:40.57
Complevel 9 (Boom Compatible)

Just a disclaimer that the midi for the map was changed by me as I thought you all would get sick of hearing it loop for ages. Credits to the song I chose will be at the bottom of the description.

What a way to end the first season! This is by far the hardest map I have completed to this day and it has been an extremely brutal fight that I have had to conquer. It is finally done and here right infront of your eyes!

Welcome to the last map of Rush. The Destination is a serious test of your willpower and skills, it is an absolute siege to play through start to finish. If Rush map 11 was Archi's super saiyan, then this would be the equivalent of his super saiyan god. This map is not messing around, it is a series of diligent, excruciating and well thought-out battles that will make you shiver for a long time afterwards. You are in for a warzone as soon as you head down the lift. 1,234 monsters await your arrival, and they are not friendly to say the least.

TIMESTAMPS
0:00 - Intro
0:06 - Descent to the BFG
2:42 - Blue Key Fight + Cleanup
12:49 - Staircase + Dark Corridor
14:03 - Maze Runner
18:49 - Yellow Key Fight + Cleanup
21:57 - Onwards to the Red Key
27:48 - Penultimate Cleanup
29:31 - Red Key Fight (Finale)

We will go through each fight in specific detail. Some parts were harder than others and need more description, some parts are quite vague and free for the most part.

The Descent was quite a demanding start for the first 50 attempts or so. I was still getting the hang of the map at that point and afterwards it became a lot easier to manage. Dodging the imps isn't hard at all, you just need to be good with your ssg usage. Make sure you track your rockets when you get to the north part of the map! It is absolutely vital to your survival in this part of the map. The arch viles should be dealt asap before the revenants enter the room you're in. Once you drop down into the pool below, you are in for a treat.

The Revenants and Hell knights are absolutely relentless. You need to keep on your toes and moving otherwise you will lose a ton of health before you can even see the projectile coming. It once again turns into a japanese bullet hell type game but once you've used your ammo wisely on the sniper enemies above, head up and hit the switches (including the secret one that isn't hard to miss). Then grab the BFG, nuke the viles and get the hell out of there.

Then comes in my opinion the hardest part of the map, the blue key fight. Nuke the initial enemies in the "furnace" room with the BFG and hit the switches to release a murder of barons and 2 cybers. Try and let them infight if you can, and either way, you can try and slide past the cybers or hide in the area you teleported in until the coast is clear. the slide tactic is probably quicker but much more risky, since it's unlikely the cybers would have been hit by the projectiles at that point.

After that, it's clean up time, you can go wild with the BFG since there's lots of ammo laying around. Just make sure you'll have plenty for the final fight later on. The clean up isn't hard if everything has been infighting, since there's lots of megaspheres and supercharges laying around. What you'll find is that Archi is very generous when it comes to powerups and ammo. But you can take it forgranted, so be wise with your decision making, take the items when you truly need them and be prepared for the fights.

Once you've completed the north part of the map, head into the giant box room through the mancubus infested hallway and press the switch. Get a secret soulsphere if you're low on health and make your way through the stairs fight. Skip it for now since you wanna deal with some minor fights first.

The Dark corridor fight is simple, just rocket everything and BFG the revenants. You will get a mega-armour in there too so you won't really die unless you're not careful. The maze runner is also not so bad, rocket everything, BFG the vile and clean up everything if you choose to do (you can also do so at the end of the map).

Once all is done, enter the yellow key hallway, you will be greeted with 2 viles at first, so just BFG them in return. Then try and get the cyber to infight with the barons. When enough are dead, grab the secret invuln and go ham with the rocket on the remaining enemies. Pray that later on, the arachnotrons have died to infighting, as they can cause you some serious havoc in the final fight.

DESCRIPTION CONTINUED IN COMMENTS DUE TO CHARACTER LIMIT BEING REACHED...

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rush
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
Replacement Song: FFVI: Dancing Mad (Composed by Nobuo Uematsu)




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