Doom Wads/Mods Rise Of The Revisits #23:Super MAYhem 2017
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mayhem17 Community Projects are a huge boom for the wad makers out there. Many times I've seen the effort with the Doomer Board Projects, Megawads such as Eviternity and TNT Revilution and little known gems like the MAYhem series fronted by TheMionicDonut and began in 2012. Of the releases, This 2017 edition might be the most unique of them and the most surprising of the releases.
Released on February 9th 2018, Super MAYhem 2017 is a 28 map megawad that uses heavy inspiration from the Mario series, with each one uses textures and styles from Super Mario World, Super Mario Bros 2, and other games while keeping the demons of doom intact except for Map26's boss which is Bowser. All of the maps also have custom music with most being midi tracks from the base games and from a few non-mario games like Sonic 2006 and Final Fantasy VI.
What stands out for me with Super MAYhem 2017 is the pacing and the gameplay. Whereas previous MAYhem wads weren't really keeping a theme together or felt disjointed, This wad never once feels like it was made quickly or without care.
[[I wasn't sure about this megawad in the original video as I had hard tune believing that cartoon graphics would work with dooms hardcore violence but this is another of my common plays and, honestly, I believe that exposure to new content for Doom makes each wad a journey]]
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