FF The 4 Heroes of Light - Low Level Game Part 16: Satan

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In this video we fight the last of the Demon King's servants, Satan... This game went really far with the Biblical demons as bosses huh?

Satan is dark-elemental, meaning his attacks (both physicals and magic) can be halved by Darksteel Shields, the Cape of Light and the Elementalist's Mysterio ability. I opted against the later because the boss always takes two turns before the Elementalist can even act, killing some people. I could buy a pair of Hermes Sandals in a Wireless shop (I do have plenty of BP saved up), but I'm not sure if this is the way I should be wasting my BP. Maybe I'll need it for something else, I don't know yet until I reach the final boss with the current levels and actually experiment, seeing what type of unique Wireless item would be most beneficial.

Satan also has two phases, which he shifts every 3 turns. He starts immune to magic, meaning the Hero's limit break Finale is the best tool in this phase, seeing how he's equipped with a light-element Sword of Light, upgraded to +9 and piercing the boss's elemental weakness.

When he switches the phase, it's a good idea to spam Magic Might with the Black Mage. Using buffs like Magic Mojo and Spell Focus do not, I repeat, do not increase the strength of Magic Might so don't repeat my mistake if you're playing this game and only use those buffs when you have actual Black *Magic*, not Black Mage abilities (apparently there's a difference).

The support characters are Bard and Salve-maker. The former is essential to maintain the party's durability in the first few turns with Motet, boosting defences, and also powering up the offence significantly with Ditty (ups physical strength) and Aria (ups status levels, which enhances physicals, magic attack and healing alike). The salve-maker uses Dispensary and gets to re-use Hi-Ether for free, allowing the party to use their tactics without interruption by filling up their AP bars.

Motet is not renewed after 3 turns because I only need Jusqua to survive to gain 4 times less exp. This can be quite tricky, what with the boss refusing to kill the right characters and missing a lot with his skill (Lux ups evasion).

In the end, I also have some party members who I need killed perform actions that do nothing (like attacking in the no-attack phase or using Dispensary at the wrong time). This is because just having them block ups their defence and makes them die a lot slower. If they take too long to die, Satan will start spamming Cura which will leave me no chance to solo this (he heals faster than I can recharge and attack, plus the magical phase means he gets 3 extra turns to heal while I can do nothing solo).

With Satan defeated, we get Dark Fencer, the most powerful physical job in the game, Desolator, the ultimate black magic spell, and gain access to the final dungeon of the game. Expect the first part of that soon.

Playlist of the whole challenge:
http://www.youtube.com/view_play_list?p=7E52E2031D6AB0D6







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