FFVII Hard Mod - Low Level No Items - Dyne

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Final Fantasy VII
Game:
Duration: 2:52
878 views
5


This a modified version of FF7 which enhances the HP/MP and stats of enemies and bosses. Don't bother with asking me where to find it. Google will be your loyal guide and friend.

Well, this fight certainly was a challenge. Dyne's Needle Gun does around 600-610 dmg, nearly all of Barret's HP.

First problem...Barret's Cure spell heals for only 370-380, not nearly enough to be ready for the next Needle Gun.

Other problem...dealing damage. Dyne's insane MDef makes magic attacks useless. Compounded with the healing trouble mentioned above, it seems like things are not going to be easy.

Thankfully the solution here comes in the form of Seal materia and Poison materia. Seal materia has Sleepel which Dyne can be affected by. It doesn't last forever though. Lasts long enough for 3 actions at max battle speed.

If Dyne gets the first attack off before you can put him to sleep, Sleepel must connect or you're dead.

Once sleeping, cast Bio. Hope that it poisons. If it fails to do so, you might want to restart because you will need all the MP you can get here.

If everything goes to plan at this point, you have just enough time for Barret to spend his next two turns casting Cure on himself to get back to full health before Dyne wakes up and attacks.

The luck based part of this fight is the need to recast Sleepel to put Dyne back to sleep. If it misses, you're more likely going to die.

Assuming this all goes well, you just put Dyne to sleep, cast Cure twice, then Defend, giving you insurance if he criticals at all. The process repeats until he's out of HP. Then you have to hope he doesn't use his final attack. It does a bit more damage than Needle Gun, but it's enough to potentially one shot Barret if he isn't defending and at full HP.

Pretty amazed that I got this on the first real attempt for how much luck I needed.

Music: Maverick Boss Theme from Megaman X8







Tags:
FFVII
Hard
Mod
Low
Level
No
Items
Dyne



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