Fire Emblem Sacred Stones – Chapter 8 (0% growth hard)

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This is a fun map imo even though I take my time a little bit. You have Eirika's group on one side and Ephraim's on the other side and they'll go their respective ways before joining up once I'm near the boss' area.

I have Seth and Artur go ahead of the rest of Eirika's group to deal with a shaman and six armor knights : one on turn 1 and the other ones on turn 2 and 3. Seth could die on turn 2 but the risk is low since most of those armor knights wield steel lances and they have less than 50 hit on him. I also got a lucky critical hit that lets me deal with those enemies quicker. Artur finishes three armor knights : the first one to open the door on turn 2 and the two that Seth leaves with 1 or 2 HP since Artur can take a hit from them. My other characters deal with the two soldiers, the myrmidon, the mercenary and the archer and even Eirika and Colm are helpful to deal with some of them ! I also need Joshua to deal with the mercenary and the myrmidon since he's the only one that doesn't face crit chance and doesn't get doubled. I fortunately double the mercenary as well since his steel sword slows him down. They then join Seth and Artur since they're waiting outside the reinforcement range and Seth goes, gets Joshua's vulnerary and drops him near the thief's spawn point while everyone else deals with the few enemies there.

Ephraim's group is more straightforward. That turn 2 is why I wanted Kyle to have the javelin at the end of chapter 5x : he deals big damage to the soldier that Forde can finish off with his steel lance and I trade Kyle's javelin for a steel sword while Ephraim stays a bit behind them. I deal with some of those enemies on turn 3 with another hit from the steel sword and Ephraim's Reginleif against the knight. However I need to go a bit faster with them because there are three reinforcements that spawn near Ephraim's group on turn 5 and I don't want to deal with a pincer attack so Forde and Kyle go forward while Ephraim stays behind. I deal with the javelin-wielding cavalier on player phase and the other two on enemy phase even though this time Ephraim missed an attack so this cavalier died a turn later.

Colm goes and gets the three treasures in the map : an angelic robe can be pretty good, the elysian whip is maybe useful (I'm still unsure if I want to promote the flier I get next map or not) or at least sells for 5000 gold and the silver sword is pretty good for Seth even though Ephraim's group already gives me one and I still have most of Seth's silver lance as well.

The boss can be tricky. It's one of three bosses possessing a skill that can be useful against me and he's on an effing throne with the huge boosts that it provides (3 def, 5 res, 30 avoid).The general's skill Great shield (or Pavise or whatever its called) can negate any attack with a chance equal to the enemy's level. However I'm not sure if it counts a promotion as more levels or not (I didn't find much about it on the internet). So I have Ephraim and Seth gang up on the boss with the Reginleif and the Armorslayer respectively but they have about 60 hit on him.

All in all I'm quite happy with the way this map went. Ephraim, Artur and Joshua all got to level 10, Kyle is almost level 10 and I promoted Artur and Forde, it feels good ! However the tutorial part of the game ends here imo and it's gonna be time for Ephraim's part of the game and it's usually considered to have the harder chapters compared to Eirika's route.







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fire emblem
sacred stones
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