FOOLISHLY FOOLISH FOOL - Let's Play 「 TLoH: Trails to Azure (Nightmare) 」- 52
The Legend of Heroes: Trails to Azure
Eiyuu Densetsu: Ao no Kiseki
英雄伝説 碧の軌跡
Developed by Nihon Falcom
Translated by Guren and Flame
Modded by Bighead, Hopyoprop, and possibly others
Instructions for installing on PC: https://docs.google.com/document/d/1wUvhhYkMEt-uO1llbENccE7xYxdc0TGglryP-lyWMcw/edit
Reddit Link for v3 of the mod: https://www.reddit.com/r/Falcom/comments/gjm8ie/azure_collective_improvements_version_3/
Imgur Links for current version: https://imgur.com/a/bQOs4kX
Description:
The SSS temporarily split up to help various organizations with restoring order in Crossbell. However, the previous incident means Erebonia and Calvard are now a lot more hasty in their efforts to take over Crossbell. This, combined with Ouroboros's increasing activity in the region, is going to require even greater damage control efforts from the SSS.
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Walkthrough / Playthrough
Playlist: https://www.youtube.com/playlist?list=PLTpePONC4QaNFoMV8vObqnyUeSP5SSMFc
Previous: https://www.youtube.com/watch?v=5_VopGE8z3w
Next: https://www.youtube.com/watch?v=CD-zfQrJZJ0
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0:00 Front Entrance Robots
Campanella notices the party approaching the entrance and sends a pair of Leor Gun-EZ archaisms to fight them. These robots can self-destruct, so make sure you're guarded before killing them. If you go for a simulkill, be sure to have two stacks of guards active.
5:14 Moon Temple Interior
Some of the doors are block with Ouroboros branded barriers, so you'll have to take other paths. The left/north path requires you to enter the rooms in a certain order in order to progress, and you'll have to fight two Clown archaisms to remove the left barrier in the lobby.
The right/south part is a bit difficult to navigate due to the rubble, so you may want to use detection quartz. Also, for some reason, the archaism that manages the right barrier is in the middle of the water maze. What a weird place to put them.
Strangely, for rooms that you visited during the quest with Ries, the enemies are all the same low-level fodder you fought before.
When you make your way to Campanella, he transports everyone to a different arena, since there's not much room to fight near the bell.
34:26 Boss: Campanella the Fool
This guy has a lot of gimmicks from the Sky trilogy. Like Bleublanc, he can inflict a strange status effect, though he turns the target into a pepper rather than shrink them. When he puts on his Palmation buff, he can redirect S-Crafts to your party members, which is similar to Luciola's illusion doppelgangers.
One thing you might notice is that he has Arts Reflect, which stays on until you deal enough damage to him. You should bring a balanced team so you can have your physical attackers bring him below the halfway points and have your mages finish him. You can also use Arts Reflect to turn his AOE arts against him. However, if you also have Max Guard active, know that Max Guard stacks take priority over Arts Reflect. Though it may still be necessary in the beginning to survive his Fake Salt Pale S-Craft.
45:27 Campanella Retreats
For some reason, the clown refers to humans as children of man, which is a similar level of detachment as some non-human entities we've encountered so far. He warns us that we're going to lose against Arianrhod, who is more of a combat specialist than him.
Also, ignore my WMG about him being a Divine/Holy Beast. He could be any number of non-human beings.
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