Half-Life MetaAudio mod: New depth-based occlusion model (OpenAL Soft HRTF + EAX)

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Published on ● Video Link: https://www.youtube.com/watch?v=Oy6VZT-NEVA



Half-Life
Game:
Half-Life (1998)
Duration: 5:20
2,073 views
28


Use headphones only with any virtual surround features turned off.

https://github.com/LAGonauta/MetaAudio/releases
A new build of LAGonauta's fork of MetaAudio was released today. The main change is that instead of using line-of-sight for occlusion, v0.0.5 now uses a depth-based occlusion model that makes for much more realistic sounds. The transitions between occluded and non-occluded sounds are also much smoother now; moreso than any actual retail game I can think of.

Unfortunately, Cry of Fear still crashes upon startup even with the changes to the audio cache.


Settings:
Windows Control Panel: Stereo
default_fov 115.63
Sound quality: High
al_doppler "0.3" (IMPORTANT: MetaAudio has a similar exaggerated Doppler problem to Yamagi Quake II. LAGonauta recommends this setting.)

Links:
https://www.reddit.com/r/HalfLife/comments/8uitxw/halflife_with_openal_efx_surround_sound_and_hrtf/
http://satsun.org/audio/
https://steamcommunity.com/app/70/discussions/0/828934913113943429



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Tags:
Half-Life
1998
PC
FPS
Valve
MetaAudio
LAGonauta
mod
Half-Life EAX
Half-Life A3D
Occlusion
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava
True 3D sound for Headphones
Half-Life HRTF



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Half-Life Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 22,548 views for Half-Life across 16 videos, with the game making up 1 hour of published video on his channel. This is 1.73% of the total watchable video for Half-Life on I Drink Lava - 3D Game Audio's YouTube channel.