Half-Life MetaAudio mod: New depth-based occlusion model (OpenAL Soft HRTF + EAX)
Use headphones only with any virtual surround features turned off.
https://github.com/LAGonauta/MetaAudio/releases
A new build of LAGonauta's fork of MetaAudio was released today. The main change is that instead of using line-of-sight for occlusion, v0.0.5 now uses a depth-based occlusion model that makes for much more realistic sounds. The transitions between occluded and non-occluded sounds are also much smoother now; moreso than any actual retail game I can think of.
Unfortunately, Cry of Fear still crashes upon startup even with the changes to the audio cache.
Settings:
Windows Control Panel: Stereo
default_fov 115.63
Sound quality: High
al_doppler "0.3" (IMPORTANT: MetaAudio has a similar exaggerated Doppler problem to Yamagi Quake II. LAGonauta recommends this setting.)
Links:
https://www.reddit.com/r/HalfLife/comments/8uitxw/halflife_with_openal_efx_surround_sound_and_hrtf/
http://satsun.org/audio/
https://steamcommunity.com/app/70/discussions/0/828934913113943429
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #halflife #retro
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