Doom w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio) Happy 25th Anniversary!

Subscribers:
2,029
Published on ● Video Link: https://www.youtube.com/watch?v=uxy0V4RIGfw



Doom
Game:
Doom (1993)
Duration: 49:04
1,306 views
19


Use headphones only with any virtual surround features turned off. Best HRTF effects at 24:29, 29:45, 36:07, and 47:16. I'm playing this with Per Kristian's hi-def soundpack as well as MarphitimusBlackimus's cleaned-up rotations mod for better-than-vanilla gameplay. Sorry about the filtering; it was for video playback, I swear.

It is December 10th, the 25th anniversary of the beloved FPS game Doom. A quarter of a century ago, a small team from Texas released the game that would change PC gaming forever. While many sequels, mods, and multimedia crossovers have came out in the last two and a half decades, there's no denying that the original Doom is still the greatest one of them all.

Now Doom obviously needs no introduction, but what most people probably don't know is exactly why we have the ability to play Doom with binaural audio nowadays. It all goes back to 1993 when John Carmack was programming IDTech 1. Rather than create his own sound engine from scratch, Carmack decided to purchase a license for the little-known DMX sound library from Paul Radek (you might recognize that name from Doom's credits). This worked out alright until the time came for id to release Doom's source code on December 23rd, 1997.

"The bad news: this code only compiles and runs on linux. We couldn't release the dos code because of a copyrighted sound library we used (wow, was that a mistake -- I write my own sound code now), and I honestly don't even know what happened to the port that microsoft did to windows."

Ever since then, John Carmack has been wary of using proprietary software. This may explain why Aureal A3D 2.0 was removed from IDTech 3 as well as the cause for the "Carmack's Reverse" debacle...but that's a story for another day. With the release of each new Doom source port, authors would implement various sound APIs to replace DMX. ZDoom developers had been experimenting with OpenAL implementations since 2008, but it wasn't until 2017 that GZDoom would finally toss out FMOD Ex once and for all for OpenAL Soft (licensed under LGPL).

For me, personally, the inclusion of spatialized sound has been the biggest innovation in Doom since mouselook was added. While the positional accuracy isn't perfect, it has completely changed the way I play these old games. I used to have to worry about getting hit from behind with fireballs, but now I'm free to circlestrafe around hundreds of monsters with full awareness of where each attack is coming from. It's a true game-changer, and the fact that AAA games can't have sound as good as a port of a 25-year old game made by people in their free time is truly depressing.


HRTF grade:
B+ (no vertical HRTF)

Settings:
Windows Control Panel: Stereo
movebob "0"
FOV "100"
HRTF: On
Resampler: Linear
EFX: On
in_mouse "3"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
drivers="-dsound"

Links:
https://www.zdoom.org/downloads
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)
http://www.perkristian.net/game_doom-sfx.shtml
https://www.doomworld.com/idgames/graphics/sprfix19
https://doomwiki.org/wiki/DMX

Credits:
https://upload.wikimedia.org/wikipedia/de/7/7b/Doom-logo.gif
(Logo copyrighted by id Software. Use of this logo falls under fair use laws for non-profit usage.)



#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #retrogaming #doom #gzdoom #mod #DOOM25
3D 3Д звук пространственный бинауральный 3Dサウンド バイノーラル 空間オーディオ Ilusión Auditiva Sonido 3D áudio audio espacial Som em 3D 3D zvok Son en 3D 3D geluid 3D zvuk 3d声音 双耳 เสียง 3D Âm thanh 3D Suono 3D audio spaziale 3d-ääni binauraalisen 3D lyd 3D dźwięk Suara 3D 3D 사운드 3 डी साउंड 3 डी ध्वनि صوت ثلاثي الأبعاد صدای سه بعدی Τρισδιάστατος ήχος 3D skaņa 3D garsai 3D ses צליל תלת ממדי דימוי שמע




Other Videos By I Drink Lava - 3D Game Audio


2018-12-14D!Zone 150 - 11BONES.WAD w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio)
2018-12-14Laura Beyer's Doom w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio) MOST OBSCURE ADD-ON?
2018-12-13Doom 64: Retribution TC w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
2018-12-12The Lost Episodes of Doom w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio)
2018-12-12Doom II: Hell To Pay w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio)
2018-12-12Doom II: Perdition's Gate w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
2018-12-11Doom II: No Rest for the Living w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio)
2018-12-11Master Levels for Doom II w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio) TTRAP.WAD
2018-12-11Doom II: Hell on Earth w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio)
2018-12-10The Ultimate Doom w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) E4M6
2018-12-10Doom w/ 3D spatial sound in GZDoom 🎧 (OpenAL Soft HRTF audio) Happy 25th Anniversary!
2018-11-26Overwatch with 3D spatial sound 🎧 (Dolby Atmos HRTF audio)
2018-11-26Overwatch - Stereo VS Dolby Atmos HRTF audio comparison 🎧 (3D spatial sound)
2018-11-19Black Mesa with 3D spatial sound mod 🎧 (OpenAL Soft HRTF audio) Half-Life 20th Anniversary
2018-11-17Steam Audio HRTF in Unity: So easy, a caveman could code it in!
2018-11-11Half-Life MetaAudio mod: New depth-based occlusion model (OpenAL Soft HRTF + EAX)
2018-11-10Personalized HRTF Binaural Audio demo 🎧 (OpenAL Soft 3D spatial sound) KEMAR, CIAIR & IRCAM tables
2018-11-07Half-Life: Aureal A3D 2.0 vs MetaAudio HRTF audio mod 🎧 (3D spatial sound + EAX)
2018-10-31Total Chaos with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) Free GZDoom Horror Game
2018-10-31Amnesia: A Machine for Pigs w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
2018-10-31Amnesia: The Dark Descent with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)



Tags:
Doom
Ultimate Doom
Knee Deep in the Dead
GZDoom
Source Port
Doom HRTF
GZDoom HRTF
Retro
FPS
25th anniversary
1993
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava



Other Statistics

Doom Statistics For I Drink Lava - 3D Game Audio

Currently, I Drink Lava - 3D Game Audio has 2,570 views for Doom across 6 videos. The game makes up 1 hour of published video on his channel, roughly 1.32% of Doom content that I Drink Lava - 3D Game Audio has uploaded to YouTube.