Black Mesa with 3D spatial sound mod 🎧 (OpenAL Soft HRTF audio) Half-Life 20th Anniversary

Subscribers:
2,029
Published on ● Video Link: https://www.youtube.com/watch?v=mTKwrVpehVA



Game:
Black Mesa (2020)
Duration: 20:04
1,064 views
14


DOWNLOAD MOD HERE! Extract all files to \Black Mesa directory:
https://www.nexusmods.com/newvegas/mods/65094
Use headphones only with any virtual surround features turned off. Best HRTF effects at 7:21, 10:28, and 12:42.

Happy 20th anniversary, Half-Life! I've already covered the first game a whopping 3 times between CMSS-3D, DSOAL, and the MetaAudio mod so there's not much more ground to cover. I mean, there is Half-Life: Source, but that would be like getting Half-Life a book for its birthday present. So, why not cover the latest and...maybe not the greatest HL1 tribute, Black Mesa? It's been a rather agonizing 6 years with as many delays as a REAL Valve-made game, but overall Black Mesa's a nice game.

You know, so long as you don't mind the heavily casualized level designs...which this "Office Complex" footage clearly demonstrates.

As a Source engine game, it's possible to obtain crude binaural audio with the use of DSOAL, the "snd_legacy_surround 1" console command, and enforcing 4 speakers in the in-game audio menu. I feel that Black Mesa's use of 3D ambient sounds and reverb aren't quite as good as in real Valve titles. The only real good use of 3D sound is listening to the Barneys fire at the headcrab zombies and Vortigaunts. Half-Life 1 was known for being one of the first games to make good use of reverb, so it feels strange that reverb effects are conspicuously absent throughout 99% of Black Mesa.


HRTF grade:
B- (no vertical HRTF)

Settings:
Windows Control Panel: Stereo
In-game speaker settings: 4 speakers
V-Sync: On
fps_max "59" (setting this and V-Sync removes most of the microstuttering issues)
fov_desired "100" (thank you, Crowbar Collective, for bypassing Valve's shitty 90FOV limit)
View Roll: 0
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear

Links:
https://twitter.com/SlappyCromwell/status/1060311925714808833
(In case you thought I was wrong about Half-Life's release date. Thanks, Marphy.)
http://repo.or.cz/dsound-openal.git
http://recherche.ircam.fr/equipes/salles/listen/
http://satsun.org/audio/

Credits:
https://upload.wikimedia.org/wikipedia/commons/4/44/Black-mesa-logo.png
(Credit to Denniss. Use of this logo falls under fair use laws for non-commercial purposes.)



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Tags:
Black Mesa
Black Mesa Source
Black Mesa HRTF
Half-Life HRTF
Half-Life 20th Anniversary
Crowbar Collective
Valve
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
DirectSound3D
DSOAL
I Drink Lava
2015
Black Mesa mod



Other Statistics

Black Mesa Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 6,051 views for Black Mesa across 3 videos, with the game making up 1 hour of published video on his channel. This is 1.04% of the total watchable video for Black Mesa on I Drink Lava - 3D Game Audio's YouTube channel.