Doom II: Perdition's Gate w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

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Published on ● Video Link: https://www.youtube.com/watch?v=RH8WHv1xlH8



Duration: 5:49
105 views
4


Use headphones only with any virtual surround features turned off. Best HRTF effect at 0:00. I'm playing this with Per Kristian's hi-def soundpack as well as MarphitimusBlackimus's Doom 2 Minor Sprite Fixing Project v1.9 for better-than-vanilla gameplay. Sorry about the filtering; it was for video playback, I swear.

http://www.mustaine.com/about/video-game-work/perditions-gate/
Here's an obscure piece of Doom history for you. This is Perdition's Gate, an unofficial Doom II add-on by Wraith Corporation and WizardWorks that at one point was scheduled to be the third MegaWAD in Final Doom. No, really, it's true. Tom Mustaine contacted Shawn Green and he said id was open to the idea, but at the last second he got a reply saying the "Final Doom window of opportunity had closed". This add-on is one of the few justified abandonware titles because Mustaine himself said it was cool to share it and even posted a link to Wraith's add-ons on his own blog.

Perdition's Gate is essentially bizarro Evilution. The maps are compact, crammed with high-threat enemies, and loaded with details. It shares a lot of the aesthetics and some of the music tracks are even just self-plagiarized with a couple changed notes. The first 11 maps play like standard Doom II maps, but from MAP12 on it becomes sort of like the "Scythe" MegaWAD series. It's pretty clear that Perdition's Gate was rushed, as the levels gradually decrease in length save for a few maps (MAP27). Still, Perdition's Gate offers a decent challenge for both casual players playing through and the hardcore who are bad enough Doomers to pistol start every map.


HRTF grade:
B+ (no vertical HRTF)

Settings:
Windows Control Panel: Stereo
movebob "0"
FOV "100"
HRTF: On
Resampler: Linear
EFX: On
in_mouse "3"
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
hrtf=true
resampler=linear
drivers="-dsound"

Links:
https://www.zdoom.org/downloads
http://openal-soft.org/
https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL-pBxPOzrPLD_vHQMcCRdFLLs
(download personalized HRTF presets here)
http://www.perkristian.net/game_doom-sfx.shtml
https://www.doomworld.com/idgames/graphics/sprfix19

Credits:
https://images.launchbox-app.com/2b8587f8-4bf6-4bd9-9ec2-c04cf8a4d847.png
(Logo copyrighted by id Software. Use of this logo falls under fair use laws for non-profit usage.)



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Tags:
Doom II
Perdition's Gate
Wraith Corporation
WizardWorks
1996
PC
FPS
Doom HRTF
GZDoom HRTF
GZDoom
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava



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