Half-Life: Aureal A3D 2.0 vs MetaAudio HRTF audio mod 🎧 (3D spatial sound + EAX)

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Published on ● Video Link: https://www.youtube.com/watch?v=zR2abojkuow



Half-Life
Game:
Half-Life (1998)
Duration: 9:44
8,492 views
141


Use headphones only with any virtual surround features turned off. Best HRTF comparison at 5:01 (Barney shooting Headcrab Zombie).

Half-Life is nearly 20 years old. In those two decades, it has seen the release of dozens of mods, several successful multiplayer mods that went commerical, a terrible Source engine port, a migration to the Steampipe system, a handful of reverse-engineered source ports, a series of videos on its well-kept secrets, and a proper high-quality remake by dedicated fans. Just a year and a half after its original release, however, fans saw the death of what was arguably Half-Life's greatest feature: Aureal A3D 2.0. Using a combination of Head-Related Transfer Functions (you might recognize this as what CSGO uses today) and real-time "wavetracing" for realistic occlusion, sound propagation, and up to 60 hardware channels of reverb, A3D brought Half-Life's audio quality to a much higher standard than any Valve title released afterwards.

I've wanted to make this comparison video for a long time, but the exorbitant costs of building a Windows 98 rig with an Aureal Vortex 2 card (up to $120 by itself) along with a capture card to record it has kept me from doing so. Fortunately, I had help in making this video. I want to give a big shout-out to PhilsComputerLab for giving me permission to use his excellent Half-Life Aureal A3D demonstration footage.
https://www.youtube.com/user/philscomputerlab

As much as it pains me to say this, the Aureal A3D functionality in Half-Life is surprisingly poor compared to in other games like Unreal. The MetaAudio mod for Steam HL1 outclasses it in nearly every way. The main problem is that the sound quality is muffled due to an unknown glitch with most Vortex 2 drivers. Honestly, the binaural audio doesn't sound that much better than CMSS-3D, but that could just be the fault of the muffled audio. The real-time reverb and occlusion are also overhyped, though it's a known fact that no game ever truly took advantage of Aureal's reverb due to the difficulty of programming it in. There's even bugs with the sound rolloff which I've demonstrated previously on this channel.

Still, in that short time before Creative bought out Aureal and Windows 2000 came out, nothing could beat Aureal A3D 2.0 in Half-Life. It took nearly 20 years before someone could make their own alternative.


MetaAudio footage Settings:
Windows Control Panel: Stereo
Sound Quality: High
al_doppler "0.3" (IMPORTANT: MetaAudio has a similar exaggerated Doppler problem to Yamagi Quake II. LAGonauta recommends this setting.)
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=Built-In 44100
hrtf=true
resampler=cubic
drivers="-dsound,"

Links:
https://www.youtube.com/watch?v=AAOcdfCN-RU
https://github.com/LAGonauta/MetaAudio/releases
https://steamcommunity.com/app/70/discussions/0/828934913113943429

Credits:
Lightless Dawn Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
(Trimmed for time.)

http://www.3dgw.com/hardware/soundcards/msmx300/card-big.jpg
https://upload.wikimedia.org/wikipedia/en/b/b2/Aureal_A3D_(logo).png
(Credit to Swaaye. Use of these images fall under fair use laws.



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Tags:
Half-Life
Half-Life A3D
Half-Life MetaAudio
Valve
PC
FPS
Sci-Fi
1998
Retro
Old-School
Aureal A3D
Aureal Semiconductor
MetaAudio
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
I Drink Lava
PhilsComputerLab
Half-Life HRTF
True 3D sound for Headphones



Other Statistics

Half-Life Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 22,548 views for Half-Life across 16 videos, with the game making up 1 hour of published video on his channel. This is 1.73% of the total watchable video for Half-Life on I Drink Lava - 3D Game Audio's YouTube channel.