Hendrik Demmer (independent developer) – When Random is too Random
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Published on ● Video Link: https://www.youtube.com/watch?v=D2evXQlLs0A
Hendrik Demmer, an independent developer, looks at how “pure” randomness can be undesirable in game design because the human brain expects a die to “roll a six”, the epic loot to drop, eventually. Three methods will be presented together with a look at how we used them to create procedural content in Bubble Island 2 for Wooga.
Presentation: https://www.slideshare.net/flashgamm/when-random-is-too-random
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