How To Use Basic Synthesis In Audio Files
In this demonstration, we learn basic synthesis methods for audio files. We use the following oscillator UGens as variables: LFSaw, LFTri, LFCub, LFPulse, and LFPar.
With every UGen, we hear a change in the audio file, depending on the shape of the wave (e.g. sawtooth wave versus triangle wave) and the interpolation of the wave (linear versus exponential).
As mentioned in the video, we take out the Envelope variable and replace it with an oscillator. Envelope UGens automatically free the synth after the release. The release time in this Play Synth example is 1 second. Without Env, we need to manually free the synth each time, using the "free" method (e.g. x.free, or ~name.free).
Note: I forgot to mention I left out the "iphase" default at 0, for my LFSaw.ar example at the beginning of this video. This argument comes right after the frequency argument and is the point on the wave's cycle in relation to pi.
Fieldsteel's tutorial video inspired this demo:
https://www.youtube.com/watch?v=u4ffYRbfEoY&list=LLRxJO2INa3EWX19IfoWqS5Q&index=4&t=6068s
Code seen at 1:31:48
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Creating experimental electronic music with SuperCollider and Logic Pro. Styles range from ambient to the experimental, from downtempo to the academic. Craftsmanship takes precedence.
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