HROT with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

HROT with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)

Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=_0lBY7GrrT4



Hrot
Game:
Hrot (2021)
Duration: 15:36
639 views
21


USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Endless mode starts at 11:45. Best HRTF effects at 1:57, 9:10, and 13:02.

This is HROT, an upcoming indie throwback FPS by Spytihněv with a Cold War Eastern Bloc theme. Unlike other games like DUSK, ULTRAKILL, and Hell Hunt which use modern engines like Unity, HROT is the real deal. It uses a custom-built engine written in Pascal with unfiltered textures and wobbly IDTech 2-style models. Out of all the '90s throwback FPS games released so far, HROT is shaping up to be my absolute favorite. It perfectly captures the feeling of a game released in 1997 or 1998 from the graphics and artstyle to the gameplay. No jank, no obnoxious pixellated textures, no misleading game comparisons, no cancerous memes or Youtuber cameos -- HROT really is the game that Action Forms could've made, but never did.

Elevating HROT even further is the inclusion of OpenAL as its audio API (64-bit .DLLs). While the decision was most likely made to allow for an open-source release down the line, the five of us 3D audio enthusiasts out there get to benefit from some really nice binaural audio effects. Unfortunately, HROT wasn't made with 3D positional audio in mind. Quite a few .WAVs like the running water and moving lifts are stereo samples, making them play at full volume regardless of position. I can only hope the developer becomes informed of this and fixes it up for the final release, along with maybe some simple EFX reverb for underwater effects like FTE Quake and GZDoom.

Also, what's up with the gunshot sounds? Are they WIPs or what? They sound like high-pass filter layers, especially the shotgun and SMG.


HRTF grade:
B+

Settings:
Windows Control Panel: Stereo
Creative Control Panel: Headphones

IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=48000
sources=512
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=2
period_size=128
output-limiter=off
default-hrtf=irc_1037_48000
hrtf=true
resampler=cubic
hrtf-mode=full
hrtf-size=0
drivers="-dsound,"

Links:
http://kcat.strangesoft.net/openal.html
https://www.nexusmods.com/newvegas/mods/65094
https://www.moddb.com/games/fallout-new-vegas/addons/true-3d-sound-for-headphones-hrtf-mod-v131a
http://recherche.ircam.fr/equipes/salles/listen/

Credits:
https://steamcdn-a.akamaihd.net/steam/apps/824600/header.jpg?t=1592321670
(Logo is copyrighted by Spytihněv and Open For Business. Use of this logo falls under fair use laws.)

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Tags:
HROT
2020
FPS
Classic
Indie
Throwback
Spytihněv
Open For Business
OpenAL Soft
HRTF
3D Sound
3D Audio
3D Headphone Sound
True 3D sound for Headphones
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
Headphone Virtualization
Virtual Surround
OpenAL
I Drink Lava