Let's Play Donkey Kong Country - Part 12: Deeper and Darker
It's time for the final stretch! We have just two regular levels left, starting with 6-4, Loopy Lights. Here, we're still in the dark, stony, ambient mine, but unless we turn the lights on, it will be REALLY dark...and they only stay on for a little bit of time before switching off again. The barrels used to turn them on are similar to the ones used in Stop & Go Station. There are no Rockkrocs to worry about here, though we do have pits and various enemies, including a new type of Klaptrap unique to this stage (as far as I know, the only other place it shows up is in one bonus room elsewhere). The final regular level in the game, 6-5, is called Platform Perils. Back in the mines with wooden platforms, we find another unique enemy type, gray Krushas, which can only be harmed by barrels. The main threat, however, is the many moving and falling platforms that we must use to get through the level. After finishing that, we come upon the boss, which is another rehash: Necky's Revenge. Master Necky Senior fights more or less like his son (or whatever relation he is), spitting nuts at one of four possible locations, but he spits more and more nuts the more times you hit him. Oh yeah, and we visit Cranky one last time because what the heck (and confirm how much my "old man" voice sucks).
And now, with six worlds finished, all that's left is the final boss...see you in the concluding episode?!
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