Let's Play: Make A Good Megaman Level 3 - Part 27

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After what seems like a near century wait (it was really only about 5 years), the newest Make A Good Mega Man Level (MAGMML for short) has been released! I've decided to get on this as soon as possible before I start getting spoiled on the entries. I'll be playing through the levels and reading the reviews along the way and giving some thoughts on each of the levels in the description. Feel free to follow along...

Judgement Man - MMBN6 reference? This was a fun level, despite not being a fan of the Blade Man platforms. They work here and make sense with the theme (despite my moronic self not realizing it until the end)

Hit the Jackpot! - Pachy's bronze favorite here. Very fun level, but I have one gripe. The Pachinko token. The fact you only get one shot at it before a checkpoint is obnoxious. To make matters worse, it's right after a slow auto-scroller. It's not terribly long, but it is still very irritating. Nevertheless, still a great level.

Mine exploration - Meh. It's there. Inoffensive... I guess it has clever use of the Uranus platforms.

Treading The Wily Sewer System - Another one that is just kind of there. Tough to say what one was better.

Weapon Data Center - It's decent. Probably the most average level in the contest judging from the scores. Great looking mugshots at least. Very lively.

The Actual Rock Man - Fun little puzzle level with a fun boss... memes aside, I have no complaints about this one.

#megaman #magmml #smallyoutuber #smallstreamer