Let's Play Mega Man 8 - Part 7: Virtual Impossibility
We now come to the second half of the Robot Masters, and I've decided to start them out with Astro Man. His stage is basically a virtual reality world, and it consists of five rooms. The first and fourth involve a lot of platforms that appear and disappear in sync (no, not the infamous blocks), along with some really annoying enemy types. The second and fifth are sort of abstract, Escher-esque mazes that loop around (go far enough off one side and you'll end up on the other). The third is a vertical auto-scrolling room where you must continuously climb to the top of a tower.
Astro Man himself really isn't all that much of a threat, honestly...he has three attacks, and all of them are easy to dodge. He can stay on one side of the screen, send his two satellites in an elliptical orbit, and make them shoot at you; he can dive down and back up; and he can use the Astro Crush, which fills the entire screen...except where he is. Defeating him gives you the Astro Crush, a screen-clearing weapon that sends down a torrent of pink comets.
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