Let's Play Might and Magic 7! Part 24 - Devil's Domain
We're still in the Land of the Giants where our starting goal is to clear the area around the shrine of all the Titans and Dragons, meaning we won't need to sneak into the area under Invisibility from now on. When it gets dark we Town Portal back to Harmondale to rest and sell off excess loot before going back to finish the rest of the Dragons and Titans.
Yes, I'm aware that Lester's armor is broken. No, I don't know why I never noticed it at the time.
It doesn't take too long to finish off the rest of the monsters inhabiting the area around the Teleportation Shrine. Then it's time to clean up all the bodies! We find some stuff that would have been excellent 40 hours ago and an Artifact that we can't use.
Our next target is the Devils in the southwest of the map. They move fast and are much more dangerous outside than they were inside. Meteor Showers are being thrown around like candy, and this is one of the most dangerous spells for us to deal with. Two of them in a row killed Lushiris and Morgana.
We manage to escape and get healed back up in Harmondale, then return to try to actually kill all the Devils. That's the goal, at least. Clusters of them dot the landscape outside their colony. In due time I actually manage to exterminate them all, leaving the way to Colony Zod clear for us to enter.
Colony Zod is much like The hive back in Might and Magic 6, only without the Flushing System which made traversing the place difficult. Only Devils populate this place, and not even in the same kind of numbers as there were outside. We have two goals here: rescue King Roland Ironfist, and kill Xenofex. We have to do the first before we can do the second, as Roland has a key we need which just owning opens up a new hallway that wasn't there before.
This place gives us a few more Blasters, which allows us to fully equip the party with them. Combined with the Haste spell makes us absolute killing machines.
Xenofex in the last Devil we kill. Upon leaving Colony Zod we get a cutscene where Queen Catherine tries to sentence Archibald to death, but Roland begs to spare him and let him just live in exile in his Little Island. Then I Town Portal back to The Pit to report our success to Kastore, and get another cutscene where Kastore kills someone with a blaster.
Our new quest involves putting on diving suits and walking over the water west of Avlee and map transitioning to a place called The Shoals which is entirely underwater. Here lies the final required dungeon on the game, The Lincoln. That's for next time, though.
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