Let’s Play The Fall Part 2 Unbound #03: Breaking the Cycle

Let’s Play The Fall Part 2 Unbound #03: Breaking the Cycle

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This is my first playthrough through this game. Kindly avoid posting spoilers in the comments or solutions to puzzles either in this video or future ones so as not to spoil the experience for me or those that haven’t seen the game before.

The butler is stuck in an endless loop of tasks that it performs for its masters that have long since perished. That they aren’t alive anyone does nothing to stop it from doing its duties, such is the programming that ties the butler to its cycle. Without intervention, it will continue to serve cups of tea and apply lipstick for the rest of eternity or until it finally ceases functioning, whichever comes first.

Arid can’t wait that long. Even as the butler repeats the same menial tasks, the virus continues to work. We need to get to the basement so we can find out where the user’s signal is coming from but to do that, we’re going to need to disrupt the butler’s cycle, give it a reason to head down there. We shall work to bend the rules as the administrator in the Domesticon factory taught us to but if the butler refuses to adapt we may have to take more… extreme measures to follow our one binding rule. We’re not out to save others, after all, just ourselves.

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Tags:
let’s play
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the fall part 2 unbound
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action platformer
puzzler
sequel
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robots
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AI
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network space
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butler
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