Let's Play Tiny Barbarian DX #21: Toppling Tropes
This isn't the first time that the tiny barbarian has found himself in an ancient temple fighting his way through armed guards and cultists to save someone, though it is the first time where the cultists have had the power to set themselves on fire with their own magic. Perhaps these people are those of the snake god cult who remained after we dealt with them the first time around, eager for revenge and keen to try once more to bring their god to be in the world. We can't let that happen and we can't let our friend die, which means we need to teach these cultist not to go kidnapping people for their nefarious rituals, especially not a friend of ours.
Still, this all feels somewhat familiar, as if we're retreading old ground. Each chapter in this game has done a great job of being different, presenting new challenges and foes for us to face. Perhaps the beginning of this chapter is trying to lull us into a false sense of security so it can catch us by surprise when we least expect it, or maybe the clues as to what's going on are right in front of us and we just haven't noticed them. Perhaps more is going on here then we think...
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