Let’s Play Ultima IX #04: Parks, an Avatar’s Worst Fear
There has been a fair amount of tutorial in the Avatar’s home but we aren’t done with learning mechanics yet. Not only do we have a few things to learn in our garden, but there’s the park next door. The park is not where the gypsy that will read our fortune which determines our class and it’s also where the second part of the tutorial resides. There we will learn about climbing, swimming, the need to explore and come up against some truly dangerous foes that could do us serious harm. While some of the things we’ll see in the park don’t make any sense, this area does do a great job of providing a place to familiarise yourself with the controls.
Don’t worry about collecting everything you can find here, for the Avatar cannot bring any of those items with him to Britannia. Every time the Avatar arrives in Britannia, it’s like he has arrived there for the first time, which includes equipment. What exactly you arrive with has shifted a bit from game to game, but suffice to say it’s not much beyond the bare basics.
What is important is the conversation you have here with the gypsy, an ever-helpful friend who has guided you to choose what virtue you exemplify in many of the previous games. it’s through her reading that you determine which of the eight classes you will play as. While each has their own strengths, weaknesses and starting gear, it’s perfectly possible to complete the game with any one of them. There’s no wrong choice, so go with what you think best exemplifies you.
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