Let's Replay X-COM UFO Defence #33: Knowing When to Call it
Every mission is an opportunity for your soldiers to gain experience and for X-COM to gain points towards the monthly report, but the opposite is always true; it’s an opportunity for your soldiers to die and for the aliens to gain ground in more ways than one. Not only can you lose lots of points for a mission gone wrong, but dead soldiers who’ve gained a lot of advancement are hard to replace, especially at this late point in the game. I’ve managed to keep casualties to a minimum only due to being cautious, not to mention a fair amount of luck that’s always prevalent. That cautiousness doesn’t just apply to the missions themselves though, as an important part of X-COM is knowing what fights to actually fight.
A pyrrhic victory is no victory at all, especially if it leaves your squad decimated for only a handful of positive score. Knowing when to fall back is even more important than knowing when to press on and though I haven’t yet retreated from a UFO site, that doesn’t mean I’m opposed to doing so. In the end I’m trying to drive the aliens away and I can’t do that by bullishly trying to clear every crash site without considering if it’s reasonable for me to do so. I want as many of my soldiers to make it to the end after all.
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