Max Payne 3 - skip a long cutscene at Chapter 3-5
Finally all this retry glitching madness resulted in an actual sequence break. Even better: it's speedrun strategy that lets you shoot Passos!
Note: this skip is only useful on console, because you can skip this cutscene naturally on PC.
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In Checkpoint 5 you come upon gray double doors and have to watch an almost 90-seconds or so long cutscene before gameplay continues. But it can be skipped, if you...
0:06 - retry glitch (using glitched Pause-menu) at double doors. Have to get cinematic Pause-menu or else this won't work.
0:11 - unpause and retry as soon as Max appears on screen again.
0:15 - after retry, enter Pause-menu to jump to Checkpoint 6 start. However, the game is currently in the middle of a very, very glitched version of the gray double doors cutscene, so you have to retry one more time. You can't do it from the Pause-menu because it's cutscene time, so you either have to get Max shot (or more reliably)... shoot Passos.
0:26 - after this retry, the game continues as normal from Checkpoint 6. Well, you do actually hear cutscene audio from the gray double doors cutscene in the background, but it seems to be harmless. I played the game on to the sniper sections, and it worked normally.
The timing for the retry glitch is fairly precise, so I don't know if it can be done in a RTA. Maybe with a good setup? Also, I don't know if these retry glitches work on other platforms or patches, no one has tried it out yet.
A more detailed look at the weirdness of the new Chapter 3 retry glitch variations is coming later...
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